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  #661  
05-10-2011, 06:06 AM
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I haven't played your Scrabania variation yet but I'm going to give it a try now and I will let you know what happens with that Slig.
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  #662  
05-10-2011, 10:54 AM
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Making new cams...

I might be making a new level, and it may have completely new cams. Basically, I just tried to make my best platform (alpha, no proper textures) to see how it turns out.
I will make new cams based on whether this looks like a half-decent floor. This is for stockyards, hence the wall-y things .

I think it looks alright for a first time, I may improve it later though.
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  #663  
05-10-2011, 12:21 PM
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Stockyards V3 now complete. This is my first variation featuring CAM edits but please note the word FIRST

Game: Abe's Oddysee
Level: Stockyard Escape
Difficulty: Hard (As verified by me)
Special Thanks:
Paul, for making level editing possible

OddMan360, for assisting me with the CAM edits

skychase2rebirth, the layout of this variation was inspired by his work

Hints: Shoot first! / If you don't wake up the slig you cannot escape.......
Download Link: http://filesmelt.com/dl/e13.lvl

And of course the red arrows and moon LED's make their return!
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  #664  
05-10-2011, 12:26 PM
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And of course the red arrows and moon LED's make their return!
The classics!
They must be in all your variations, even if it has to be an easter egg!
I wish my internet wasn't so slow, the download's taking ages, 2 minutes!
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  #665  
05-10-2011, 12:42 PM
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I think they will always be in my variations. It's like my signiture

Your internet is not being slow. There's alot packed in it. Took ages just to save and upload the file.
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  #666  
05-10-2011, 12:49 PM
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Your internet is not being slow. There's alot packed in it. Took ages just to save and upload the file.
It is slow, it usually takes 2 mins to download an 100MB file, yours is only 48MB...
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  #667  
05-10-2011, 12:51 PM
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Hehehe saw your signature in all possible locations i do believe i would give this variation... 9/10 could use some improvements in editing Cam,s but.. then again its your first edit of cams and you kicked ass at it probably my favorite stockyard variation.
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  #668  
05-10-2011, 02:22 PM
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Downloading Stockyard V3 now , I like challenge ^^

Edit: Awesome, very challenging, even more than the last one ^^, but I got stuck in the employee lounge and had to restart, the slig scared the s**t out of the bird portal each time I tried to open it. But it was really fun nonetheless.

Edit2: Shortest level ever, Paramonia (first path). I tried to make it as entertaining as I could.

http://www.mediafire.com/?l93kekqs3v5dvza
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  #669  
05-10-2011, 10:36 PM
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On Stockyards V3, why do sligs just randomly fall from the sky? It not really a challenge but just a bit weird. I guess you put a slig spawer in the air linked to an invisible switch or something like that. It was pretty funny the first time I started it.
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  #670  
05-11-2011, 02:06 AM
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Pretty good Paramonia edit skychase2rebirth.

JennyGenesis Your Stockyards edit was very nice but I wish there were either more continue points or better spaced continue points, especially with some of the cheap deaths. Also the 1st mudokon in the employee lounge is impossible to save but I suppose that's intentional.
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  #671  
05-11-2011, 02:46 AM
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On Stockyards V3, why do sligs just randomly fall from the sky? It not really a challenge but just a bit weird. I guess you put a slig spawer in the air linked to an invisible switch or something like that. It was pretty funny the first time I started it.
Did you read the sign on the first screen? !CAUTION" this is a "quick-slig" deployment zone, they were made by placing slig spawners in the air that are linked to invisible switches.

:
JennyGenesis Your Stockyards edit was very nice but I wish there were either more continue points or better spaced continue points, especially with some of the cheap deaths. Also the 1st mudokon in the employee lounge is impossible to save but I suppose that's intentional.
I can explain. I did place a checkpoint on the screen where you exit the bird portal after exiting the 2nd secret area (well not really a secret since you must go there but you know what I mean) but I just could not get it to work sorry

Reguarding the mudokon. I apologize. I will fix it. I placed the security droid there because I wanted it so you were forced to make the slig run into the mine. Though I suppose I can make it so the slig is already awake and look to the left when you walk into the screen.

:
Downloading Stockyard V3 now , I like challenge ^^

Edit: Awesome, very challenging, even more than the last one ^^, but I got stuck in the employee lounge and had to restart, the slig scared the s**t out of the bird portal each time I tried to open it. But it was really fun nonetheless.
Well the hint did say "You must wake up the Slig to escape"

In response to this appropiate critisism I will release a new version tonight which will fix all of the above mentioned errors. It will be called Stockyards V3 2.0
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  #672  
05-11-2011, 02:47 AM
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DOUBLE POST ACCIDENT IGNORE THIS
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Last edited by JennyGenesis; 05-11-2011 at 03:19 AM..
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  #673  
05-11-2011, 05:47 AM
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Wow, this level is so cool(Do not hear bad critic)!
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  #674  
05-11-2011, 06:45 AM
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Thank you. But of course I will note the criticism because clearly the level isn't perfect. But unlike you I'm not going to get angry at people. I'm going back and correcting the errors to make the level perfect

UPDATE:I believe that Stockyards V3 2.0 is now complete. Just need to do a final playtest first. Before you think of not downloading this one because you don't care about the problems with the previous one. There have been some slight changes made so I recommend you download 2.0 when I release it.
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  #675  
05-11-2011, 08:20 AM
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I don't fix my levels as I have a lot of year Grammarworks and Practiseworks - I am pupil.
But I will soon fix my Paramonia temple.
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  #676  
05-11-2011, 08:22 AM
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Did you read the sign on the first screen? !CAUTION" this is a "quick-slig" deployment zone, they were made by placing slig spawners in the air that are linked to invisible switches.
Yeah, I did read it. It's just a bit random. Also, I realised if you leave the screen comeback and trigger it again you can have infinite sligs!!

It maybe because of the -ddcheat I used to skip RuptureFarms, it went all glitchy and the numbers stayed there. Even during the cutscene .
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  #677  
05-11-2011, 08:22 AM
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Perfectly understandable. But that doesn't give you the right to get angry of people when they make perfectly good points Gishy.
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  #678  
05-11-2011, 08:25 AM
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I don't fix my levels as I have a lot of year Grammarworks and Practiseworks - I am pupil.
So do I. I suppose I never had to fix anything in mine though.
Also, what do you mean by Practiseworks?

I'm now going to see how many sligs I can spawn.
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  #679  
05-11-2011, 09:19 AM
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I mean total year tests about Algebra, Geomery, etc.(I am not from England)
Practiseworks - Art tests, PE tests and so on.

I can sprawn 50 sligs in one screen without glitching. Processor - Intel i5.
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  #680  
05-11-2011, 09:23 AM
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I mean total year tests about Algebra, Geomery, etc.(I am not from England)
Practiseworks - Art tests, PE tests and so on.

I can sprawn 50 sligs in one screen without glitching. Processor - Intel i5.
Oh, I thought you meant grammar work...

So, that slig spawning thing isn't a glitch?
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  #681  
05-11-2011, 09:25 AM
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Yup.(About sligs)

I have Grammarworks and Practiseworks.

Jenny, I havefinished the whole variation - it's amazing!

Last edited by gishygleb; 05-11-2011 at 09:36 AM..
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  #682  
05-11-2011, 10:00 AM
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How on earth are you guys managing to spawn so many sligs? I can't seem to do it.
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  #683  
05-11-2011, 10:06 AM
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How on earth are you guys managing to spawn so many sligs? I can't seem to do it.
What version have you got.
I simply leave the screen, come back and run over the invisible switch again and more sligs appear!
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  #684  
05-11-2011, 10:40 AM
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Not sure, but when I come back into the screen the Sligs are gone until I run over the invisible switches again.
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  #685  
05-11-2011, 10:43 AM
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V 2.0 not works.
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  #686  
05-11-2011, 10:51 AM
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V 2.0 not works.
Yes it does. That's the version I've got and it works. I don't get what different between 1.0 and 2.0 anyway. They seem the same.
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  #687  
05-11-2011, 11:18 AM
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I've V 1.6 too
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  #688  
05-11-2011, 12:05 PM
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Stockyards V3 2.0
Enjoy
http://filesmelt.com/dl/e14.lvl
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05-11-2011, 12:10 PM
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Stockyards V3 2.0
Enjoy
http://filesmelt.com/dl/e14.lvl
I'll be sure to say if I found any bugs, and if I managed to beat it.
I couldn't finish it yesterday, I had to revise but I should be able to do it today.
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  #690  
05-11-2011, 02:48 PM
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woooo ! another one, but I need critics and comments, I feel like I could have done better idk... Paramonian Nests

http://www.mediafire.com/?yi0ex4lh8drdctf
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