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On Stockyards V3, why do sligs just randomly fall from the sky? It not really a challenge but just a bit weird. I guess you put a slig spawer in the air linked to an invisible switch or something like that. It was pretty funny the first time I started it.
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Did you read the sign on the first screen? !CAUTION" this is a "quick-slig" deployment zone, they were made by placing slig spawners in the air that are linked to invisible switches.
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JennyGenesis Your Stockyards edit was very nice but I wish there were either more continue points or better spaced continue points, especially with some of the cheap deaths. Also the 1st mudokon in the employee lounge is impossible to save but I suppose that's intentional.
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I can explain. I did place a checkpoint on the screen where you exit the bird portal after exiting the 2nd secret area (well not really a secret since you must go there but you know what I mean) but I just could not get it to work sorry
Reguarding the mudokon. I apologize. I will fix it. I placed the security droid there because I wanted it so you were forced to make the slig run into the mine. Though I suppose I can make it so the slig is already awake and look to the left when you walk into the screen.
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Downloading Stockyard V3 now , I like challenge ^^
Edit: Awesome, very challenging, even more than the last one ^^, but I got stuck in the employee lounge and had to restart, the slig scared the s**t out of the bird portal each time I tried to open it. But it was really fun nonetheless.
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Well the hint did say "You must wake up the Slig to escape"
In response to this appropiate critisism I will release a new version tonight which will fix all of the above mentioned errors. It will be called Stockyards V3 2.0