Yeah, I was planning on doing just this with better quality than the Abe's Oddysee intro now that I know what the hell I'm doing - And perhaps even remaking the Abe's Oddysee intro with new sets and texture packs, but only after I'm done with the Rupture Farms adventure map. I would do it now but I want to get the adventure map done before the release of New 'n' Tasty... Time is ticking.
But of course that's not to stop any of you from doing the same or maybe helping this guy out.
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The end result may not be as good unless I, or someone else with a very high attention to detail and lots of time does it, though. But who knows? Look at my early tests of the intro and compare it with the final version. :P
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Still, regarding the map, thanks so much Havoc and the other testers for playing it, it's been informative and I've learned a lot from everyone's feedback. I'll be uploading my own video of it soon with the soundpack.
To respond though, it seems most of the problems with the map are that I haven't trained the player to the new mechanics. It's something the finished map will do a lot better 'cause of the planned progression, but more specifically:
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I was a little slow figuring out the lever thing and I have to wonder whether simply using ladders wouldn't work out better. Is there a particular reason you chose for the lever system, Dark?
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Levers can be placed on ceilings next to command blocks, and it's a shame they can't be buttons instead. I was planning on using ladders but the lever system mimics AO a lot better. I think it just needs a better explanation. Players don't have an issue with it after they get used to it.
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Also when I came to the part with the sligs, I'm not sure what I had to do there to make it out alive. As far as I could tell I couldn't possibly survive that.
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Again, to do with lack of player training - You're meant to run past them and avoid them if you have to. :P The map will do this a lot as an obstacle with various enemies. I'll train players to do this somehow.
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And lastly it seems that zombie pigmen (which act as mudokons) stay hostile if you would accidentally hit them. Even reloading the map wouldn't fix that as you can see. Is there a reason you can't use villagers for this?
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Yet again, lack of player training on my part. If you wait 3 or 4 minutes after accidentally hitting them without interacting with them, they'll eventually "forgive" you. It's a crappy Minecraft mechanic which I can't change without a mod.
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Villagers make better glukkons and also don't disappear from the map with my "saving" mechanic.
Anyway, thanks again to all, this has helped.
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