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  #601  
05-06-2011, 09:52 AM
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I just got contact to mariomuzic and he sent me r1.lvl (RuptureFarms I) again

Here is download link:
http://www.megaupload.com/?d=HXX9JXYB

Level is created by mariomuzic
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  #602  
05-06-2011, 09:57 AM
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I just got contact to mariomuzic and he sent me r1.lvl (RuptureFarms I) again

Here is download link:
http://www.megaupload.com/?d=HXX9JXYB

Level is created by mariomuzic
Sweet.
I thought that level was quite creative.
Tell him (if you can) I said that the cam edits he makes are awesome.
HOW does he make those 1337 cams lol.

I just realised you can't post it in the level thread without double posting .
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  #603  
05-06-2011, 08:15 PM
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Stockyards are the beging of the whole game, so they are the most hardcoded.
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  #604  
05-06-2011, 09:07 PM
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*facepalm*
...
*double facepalm*
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  #605  
05-06-2011, 09:22 PM
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*triple facepalm*
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  #606  
05-07-2011, 06:48 AM
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Paul said, that the beginings of levels are hardcoded, so that it's hard to edit them
:
The thing is, all the other levels work for me except that one. You might be right but do you mean all levels? Stockyards seem to work every time.
I assume he's right. Even if I move the Abe start just a tiny bit the level won't even load. It just crashes at the loading screen.

:
Stockyards are the beging of the whole game, so they are the most hardcoded.
Stockyards are the beginning of the whole game? Are you sure you have played Abe's Oddysee before? I hope you guys are not getting fed up of me doing the Stockyards again (V3 is in production right now) It's just that the Stockyards are my favorite level to edit and not once have I ever had problems with crashing on that level. Only problem I have ever had is trying to get objects to appear on E1P06C05.
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  #607  
05-07-2011, 06:48 AM
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Jango, in another thread it says...

:
By kapteeni13:

Level: Stockyard Escape.


Download: http://www.megaupload.com/?d=V500LEH4
Really it's not created by me, but i wish it would be

Real level creator is mariomuzic x)
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  #608  
05-07-2011, 07:03 AM
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I assume he's right. Even if I move the Abe start just a tiny bit the level won't even load. It just crashes at the loading screen.
That's strange, I can move the abe start, he just instantly dies when he touches the floor .
It's only second screen by the way. None other...


:
Stockyards are the beginning of the whole game? Are you sure you have played Abe's Oddysee before? I hope you guys are not getting fed up of me doing the Stockyards again (V3 is in production right now) It's just that the Stockyards are my favorite level to edit and not once have I ever had problems with crashing on that level. Only problem I have ever had is trying to get objects to appear on E1P06C05.
I'm not getting fed up with that. !
I've never had problems with it either so I guess it wins the best level for editing with no problems award yaaay!
I don't know either...
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  #609  
05-07-2011, 07:13 AM
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Regarding the Abe Start. Place a soft landing where Abe lands and he won't die. E1P06C06 of the Stockyards has the same thing so that when Abe touches the ground after falling out of the barrel he doesn't die. Remember my Monsaic Lines variation where the well throws you against the wall? I had to place a soft landing on the wall otherwise Abe would die when he slams into the wall. A interesting thing I found on E1P06C06 was an object called kill unsaved muds.
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  #610  
05-07-2011, 07:22 AM
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Regarding the Abe Start. Place a soft landing where Abe lands and he won't die. E1P06C06 of the Stockyards has the same thing so that when Abe touches the ground after falling out of the barrel he doesn't die. Remember my Monsaic Lines variation where the well throws you against the wall? I had to place a soft landing on the wall otherwise Abe would die when he slams into the wall. A interesting thing I found on E1P06C06 was an object called kill unsaved muds.
Oh...
I wondered what that was for, and yeah, I've seen that kill unsaved muds thing. Maybe you could cheat by taking that out.
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  #611  
05-07-2011, 09:35 AM
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Hey Jenny can you work on a full Paramonia edit? I've yet to see anyone do that, and It makes me sad because that's one of my favorite levels D:
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  #612  
05-07-2011, 09:51 AM
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Hey Jenny can you work on a full Paramonia edit? I've yet to see anyone do that, and It makes me sad because that's one of my favorite levels D:
I think he tried at one point but it had a bug which made it impossible to edit properly. I may be thinking of another level but I'm sure it was Paramonia.
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  #613  
05-07-2011, 10:08 AM
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Hey Jenny can you work on a full Paramonia edit? I've yet to see anyone do that, and It makes me sad because that's one of my favorite levels D:
Oddman is right. I could only edit the first path. When editing the other paths the cams would not appear in the editor and the game would crash when I would enter those screens. I did release the tiny part I did complete though.
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  #614  
05-07-2011, 10:13 AM
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Oddman is right. I could only edit the first path. When editing the other paths the cams would not appear in the editor and the game would crash when I would enter those screens. I did release the tiny part I did complete though.
How far are you in completing your new variation?
I really like your edits.
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  #615  
05-07-2011, 12:32 PM
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On path 4 now. But production is on a temporary halt. I've run out of ideas on what objects to place. Besides even if it was finished, first it needs to have it's difficulty verified (Volunteers wanted. PM me) and that won't be till at least next week since my internet won't be back up until then.
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  #616  
05-07-2011, 12:35 PM
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On path 4 now. But production is on a temporary halt. I've run out of ideas on what objects to place. Besides even if it was finished, first it needs to have it's difficulty verified (Volunteers wanted. PM me) and that won't be till at least next week since my internet won't be back up until then.
Then how come you're posting here now?

For the level, I usually throw sligs, scrabs and mines anywhere and see if it works. Hence why there was a scrab right at the start of my (only) variation.
You might not want to do that though .
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  #617  
05-07-2011, 12:36 PM
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Yeah but I wanna make mine complicated as usual.

How am I posting here? Use your brain? I'm not at home you nunce...............
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  #618  
05-07-2011, 12:38 PM
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Yeah but I wanna make mine complicated as usual.

How am I posting here? Use your brain? I'm not at home you nunce...............
You should make a walkthrough this time when people have struggled enough with it.

I can't use my brain right now, it's being repaired since my last post!

EDIT: This is my 300th post. No wait, IT'S SPARTA!!!!
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  #619  
05-07-2011, 12:41 PM
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A walkthrough? What's the point? That defeats the purpose of playing it then. Don't you remember how fun it was when you first played the original levels getting stuck and frustrated then having that huge amount of satisfaction once you beat it?

Besides it's funny to see people getting annoyed with my work
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  #620  
05-07-2011, 12:44 PM
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A walkthrough? What's the point? That defeats the purpose of playing it then. Don't you remember how fun it was when you first played the original levels getting stuck and frustrated then having that huge amount of satisfaction once you beat it?

Besides it's funny to see people getting annoyed with my work
Ah!!
I meant what you said before like a video thingy or whatever.

I guess you like seeing people fail then?
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  #621  
05-07-2011, 12:48 PM
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Yes seeing people fail is awesome. If somebody wants to do a video walkthrough then thats fine by me. But it certainly isn't something I would ever do.
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  #622  
05-07-2011, 12:52 PM
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Yes seeing people fail is awesome.


Well placed.

Should I do another video or whatever so you can see me suck again. I like failing at games.
Like Ultimate Mortal Kombat 3.
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  #623  
05-07-2011, 02:33 PM
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Yes seeing people fail is awesome. If somebody wants to do a video walkthrough then thats fine by me. But it certainly isn't something I would ever do.
Then i must make a montage video of me failing miserably and dieing in all possible ways in your variation's of the stockyard escape.Also just noticed how 50% of this page is you and Oddman talking.
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  #624  
05-07-2011, 02:39 PM
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Then i must make a montage video of me failing miserably and dieing in all possible ways in your variation's of the stockyard escape.Also just noticed how 50% of this page is you and Oddman talking.
I'm sure it's over 50% dood .
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  #625  
05-07-2011, 05:18 PM
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Then i must make a montage video of me failing miserably and dieing in all possible ways in your variation's of the stockyard escape.Also just noticed how 50% of this page is you and Oddman talking.
It's because I'm awesome because I make so many variations Oddman is just a worshiper
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  #626  
05-07-2011, 10:53 PM
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It's because I'm awesome because I make so many variations Oddman is just a worshiper
I think you've made the most variations out of everyone so far...
Also, it's not about how many you make, it about how good they are.
Quality, not quantity .
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  #627  
05-08-2011, 02:31 AM
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You know I do quality and quantity
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  #628  
05-08-2011, 02:36 AM
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You know I do quality and quantity
I dunno, mine was pretty good...
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  #629  
05-08-2011, 02:42 AM
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I never said it wasn't good. To be honest I can't remember what variation you made, Stockyard escape if memory serves me right but I do know that all the variations I'Ve played have been awesome apart from Gishys........
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  #630  
05-08-2011, 02:43 AM
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I never said it wasn't good. To be honest I can't remember what variation you made, Stockyard escape if memory serves me right but I do know that all the variations I'Ve played have been awesome apart from Gishys........
Yes it was stockyard escape.

Ouch... I guess you don't like Gishy .
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