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  #31  
02-20-2006, 09:08 AM
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The shadows in Stranger's Wrath are terrible glitches that get on my nerves.
Shadow glitches? What shadow glitches? I never got a memo o' that.
And someone said long ago of the submerged camera on Stranger's Wrath.
If someone knows 'bout that, can yer tell me pwease?
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  #32  
02-20-2006, 10:02 AM
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I remember in AO, in Paramonia, at your first bee nest, I got too close to the nest when I threw the, rock, and the bees went after me. Next, to avoid them, I went down the elevator,I got stung during the process, and the elevator dropped with incredible speed. It was one of those realestic things that seemed like that would happen to us in the real world.
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  #33  
02-20-2006, 10:53 AM
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Dark_Elite: If you're hiding on a lower level of a building and there's an enemy higher up, their shadows project through the ceiling to the floor below you. It also happens through rocks and other stuff.

In terms of the submerged camera, I assume this means how when Stranger jumps into the water the camera is sometimes dragged down with him to show him standing in a bare valley of rock with the water texture levitating on top. It's tough to describe.
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  #34  
02-20-2006, 12:05 PM
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Dark_Elite: If you're hiding on a lower level of a building and there's an enemy higher up, their shadows project through the ceiling to the floor below you. It also happens through rocks and other stuff.

In terms of the submerged camera, I assume this means how when Stranger jumps into the water the camera is sometimes dragged down with him to show him standing in a bare valley of rock with the water texture levitating on top. It's tough to describe.
Oh yeah...
I hate those, too.
But it helps you to see where the enemy is sometimes.
Other than that, yep.
It's sure annoying as being in the boonies of the universe, with no rest stop.
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  #35  
02-20-2006, 05:31 PM
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oh yeah i was in Paramonia once ad where the thingy youre suuposed to sng and the elevator comes down, i jumped on the platform before it ws there and i ended up in the air. i took a screenshot
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  #36  
02-23-2006, 02:22 PM
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Ya know.
I think this is a glitch, and it bewilders me why.
In the Splinterz Manufacturing level on Munch's Oddysee, there are atleast...14 scrubs?
anyways, after I get all 13 others, (Killing them 'cause I'm getting the super-bad ending) there's one more left.
And ya know what?
I CAN'T FIND IT!
I look all over the damn level, and there's no sign of a Scrub anywhere!
If anyone has anything to say to this, I'm all ears, 'cause I'm quite surprise that I can't find this damn Mudokon!
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  #37  
02-23-2006, 03:25 PM
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In the back left corner of the room there is another scrub up on a hidden ledge. That one always screws me up.
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  #38  
02-24-2006, 01:30 PM
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Nate, not to be mean, but can you specify which room, and which ledge?
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  #39  
02-24-2006, 01:36 PM
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Ummm... Working from memory here; if you're standing where the Big-Bro Slig appears in the main factory hall, you run straight ahead until you go under the raised walkway. You get to a small room with a bunch of scrubs and some explosives crates. Look up and around. In one direction there is a ledge that you can jump to - I think you need some Bounce though.
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  #40  
02-24-2006, 01:45 PM
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Oh! Ok, thanks!
It's the same deal sometimes in Magog Motors.
Sometimes, there's like, a 50-50 chance of a Mudokon Scrub ending up on the ledge underneath where its originally put.
It sucks, 'cause yer frettin', sayin' "Where the hell is that Mudokon!?" and plus all the explosives you got'a go through to get it back. It's almost impossible to get it across the bridge in one pice without blowin' yerself up.
Man, those type o' things suck...
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  #41  
02-24-2006, 01:50 PM
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I like the shadow glitch in Stranger's Wrath, I used it through the entire game to tell me when Outlaws were up above. I thought it was dead useful.
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  #42  
02-24-2006, 01:53 PM
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It is, but yet, somehow, an annoyance.
Slightly to me. But very useful information to use.
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  #43  
02-25-2006, 02:54 AM
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LoboDiabloLoneWolf,

It certainly is useful, but I felt that it made the game too easy... err.. Easier, I should say. It was already easy enough without the shadows but, of course, none of it took away from the gameplay value.

The game was wonderfully done, though. I just felt the shadows issue must have been something that was simply overlooked for convenience.
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  #44  
02-26-2006, 05:47 AM
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Abe Super invincible!

I found this glitch wile i had the invincibility cheat on,

In AE wile you have the invincibility cheat on you will still die from falling from a hight and landing on a ledge, But! if you hit your head on a wall wile your falling you will hit the floor and stand back up, I found this glitch wile trying to kill my self to reload lol :P
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  #45  
02-26-2006, 07:30 AM
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Uh. Cheats. *shivers* Anyway, invinclablity protects you from dying of emenies attacking.
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  #46  
02-27-2006, 12:19 AM
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A few times, I think also in Abe's Oddysee, Abe suddenly became an 'electric' glowing neon colour. I called it "electric Abe" and had a blast running about invinsible and glowing. This happened at different locations and always during a great deal of speed and accuracy thru areas; usually when something almost killed me but didn't.
The more I think about it, I think this was in Abe's Exoddus, not Abe's Oddysee.
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  #47  
02-27-2006, 08:22 AM
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Native Glitchy Demo

Iv mentioned this glitch in another post... but if you didunt see it,

On the AO demo theres a huge glitch if you keep going along the coridors intill you get to this screen and pull the lever and jump down the hole:

http://www.oddworldforums.net/attach...achmentid=3463 1.

Youl come to this screen rather than dieing from going off the screen:

http://www.oddworldforums.net/attach...achmentid=3464 2.

This same kind of glitch happend when i got to the last screen of the demo, Im not really sure how i did this but i managed to get tho the floating mines and all sorts of traps. when i whent off the screen it showed this screen again pic number 2^....

My wonder is y did the makers of the demo want to kill abe at the end? lol

PS: This demo was for the PS1 and not the PC version.
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  #48  
02-27-2006, 02:13 PM
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I have to say I don't remember that incriminating screen from the PS demo. In the full game that place is a screen on the return to Zulag One, though not on the escape from it, so it may be an early muck up involving that. The same with the terminal screen of the demo, as clearly in the completed game Abe would have been able to continue.
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  #49  
02-28-2006, 10:33 AM
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*Thinks* Hmm i wonder wot would of happend if i whent thro the bird portal in that (test room) beacuse when i whent down there a few seconds before abe dies from the hight he scares away some birds... whould it crash? :S

oooo the posiblitys :B
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