I have been a fan for many years, always floating in the background. Even though I haven’t surfaced on the forums before, I have been watching, and struggling along as much as anybody else here. I decided to join because this is an extremely pivotal time in the history of the company, and I have some thoughts that I want to voice about it.
This isn’t just some small tweak in the company. Look at the enormous change in style around the time of Munch when Farzad and other employees were let go, and a new artist was brought in. Nobody can deny Silvio’s much more ordinary sense of design in terms of character, and the impact that this had on the look and feel of the games from that point on.
“I wasn’t a painter when I got here. I barely was able to design characters. I mean, I did it on my own. I sketched a bunch of crazy things just for fun, but I wasn’t really good at it. What ended up taking me here, and I think what they liked, was the background in the sort of engineering and the functionality in design, and that brings a nice realism to Oddworld,
like making our things look partially functional, like especially the machines and architecture, those kinds of things.” (Silvio, radio interview)
I’m not saying this was all that affected the shift in style; the publishers could have played a large role, in that OWI was probably pushed to create characters that the public could relate more easily to, and this was taken to mean creating characters that looked and sounded more familiar. Perhaps this was a personal wish of Lorne Lanning, or a business maneuver aimed at attracting a large audience which would then stick around for “riskier”, more bizarre characters like Munch was. The letting go of 60 employees will surely play a drastic role in shaping the future of the Oddworld “look”, and who can tell in what direction. Since Lorne speaks about non-Oddworld projects, that makes me worry that the inclination away from the Oddworld that I loved was more an internal force than an external one.
Lorne Lanning’s belief in the power of games also makes his leaving them a disappointing thing, especially as I am looking to get into game art, and creativity is such a big part of what I enjoy about doing art. If all there is to look forward to are low-risk, similar games that blend into each other and have nothing really distinctive about them, that’s a really sad outlook for the future of games, which can be so rich. (Some people are looking at alternatives for this swelling money and power problem in the game industry… look up “Spore”, by Will Wright, who’s bypassing publishers altogether and creating something that looks to be revolutionary.) It’s hard when the person who you looked up to and who influenced you in part to get into something decides to throw in the towel… all I can say is that I hope things improve, for the sake of everyone.
As far as OWI making movies… I have wanted a good Abe’s Oddysee movie for YEARS. Fangus? Screw Fangus. I’m sorry, but all of these people clamoring over what to me seemed like a horribly generic, tasteless, roided-out man-cougar with two huge GUNS needs to go back and play Abe’s Oddysee or Exoddus if they haven’t before and experience how different they are from this. Without having a single female character, and still containing violence and adventure, Oddworld managed to hang onto a very large female fan base. Fangus just looks like a piece of meat thrown to the masses to appease their idea of what a game should be. If Lorne is to make a movie, I want to see Abe’s Oddysee/Abe’s Exoddus. It could potentially be AMAZING… IF done right. It would have to be given all the care and attention that the first games had. Abe’s an endearing character that I think could really catch an audience by surprise and create a strong cult following. There’s something special that attracts people to him still to this day that Stranger or Fangus could never have. He’s a klutz, he’s goofy, he’s more than a little pathetic, but he’s got real soul.
“Our heroes are very ordinary characters that, to their dismay, find themselves in extraordinarily harsh circumstances. They are not the muscle-bound super heroes we wish to be, these are the poor schmucks that we are. So we try to find ways in which our poor bastards can overcome their dismal conditions. So we have them using their brains, empathy, and a overall simplistic yet wiser perspective towards the world around them. Many artists write songs or make movies to try to elevate people. We make video games.” –Lorne Lanning, 2000
Bring back Abe.
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Last edited by Sapphire; 04-20-2005 at 11:52 AM..
: made a typo...
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