well, one thing I dont like about oddworld in general...is that it is a bit too funny, I mean...the only serious sequence in AE was the last one...I think they should be a bit more gloomy, I mean you are infiltrating in a cruel and rutheless place, you shouldnt be just laughing about the enemy all the time, yeah so games should be funny, but to a certain extent, I mean it's just hard to belive in a in-game universe when you can see obviously senseless things being part of it, so summing up the humor's just a bit too obvious, for example all those warnings in Soulstorm brewery were so obviously meant for the player, it just makes the glukkon look really stupid, and if they are so stupid why are they ruling the mudokons in the first place?
another thing is...the voices, sometimes I cant buy that a character would speak that way voluntarily, it looks a bit too elaborate at times, too..cheesy
to be fair though, those things you complain that are missing in AE, I think that's very ok, I mean if they were all in AE there'd be no true reason to play AO again, since AO would be just a dumbed down AE, I think that keeping each game a little unique is a good thing.
the lack of quicksave...I think it's good for a change, it's a bit more oldschool, sometimes I did think it'd be more exciting to play AE whitout quicksave.
one thing I hate in AE, is that there are no more sequences like the last one! I think that one ruled, I'd like the game a lot more if there was one of that style every time I had to shut down a department (bonewerkz, slig barraks, etc)
I dont hate this...but I think it would be interesting to see what the game would have turned out like if lorne had decided to use 2-d drawn sprites in AX, since the pre-rendered sprites are pretty good.
that there are no more one-eyed sligs! I think the variation was nice, I liked two eyed sligs better in some ways and one-eyed ones in others.
that there are no more flying sligs! *in slig voice*here boy, funk! hehehe
that I cant play MO because I dont have XBOX...