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  #31  
07-18-2011, 01:12 PM
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I just thought of a new alt logo, Make it outta glass then pour lava behind it giving it a Orange/Yellow glow effect?
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  #32  
07-18-2011, 01:52 PM
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Yeah but then it moves. Also if you place wool next to lava it'll catch fire, even if it's behind glass. (I learned that the hard way)

I'm not THAT fussed about authenticity - The finished RF may not even end up looking remotely like AO's version since it's Minecraft and there's only so much you can do with it, but I'll do the best I can with the limitations. So long as people will look at it and recognise the parts I've based on AO's level/CG designs and go "Oh, it's Rupture Farms from Abe's Oddysee!", then I'm happy.

Pink wool will do for the sign - It doesn't have to glow.
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  #33  
07-18-2011, 05:12 PM
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I'm going to make it anyway seprate from RF and see what you think.
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  #34  
07-18-2011, 09:33 PM
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awesome! how long do you reckon it will take to finish?

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  #35  
07-18-2011, 09:48 PM
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@Crashpunk - For an experiment, to save you time collecting all that lava (You'll need at least 160 source blocks and it's a pain in the arse to stack horizontally), I'd simply use INVedit in a map in single player first if I were you. But your choice.

@ChrisCross - About 2 to 3 months depending on a lot of factors.
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  #36  
07-19-2011, 02:06 AM
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haha you wrote chriscross xD and sweet

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  #37  
07-19-2011, 02:33 AM
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I think i will try it in Single Player first. I'll get back to you once its done.
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  #38  
07-19-2011, 08:11 AM
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I want it to work, Crashpunk's idea is really good.
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  #39  
07-19-2011, 09:11 PM
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Had a thought, will the meat slicer actually be able to kill pigs and "make meat"? Because that would be cool.
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  #40  
07-19-2011, 09:23 PM
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Nope. Pistons and anything attached to them simply glitch through animals and mobs - They suffocate briefly but not long enough to kill them 'cause they don't stay still for very long.

There's a rumour flying about that spikes will be added to the next patch, I'll try with them.
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  #41  
07-20-2011, 03:38 AM
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I tried the new sign idea but its to far to dangerous with the Lava.
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  #42  
07-20-2011, 07:32 PM
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Mm, too bad. That would have been a nice addition. Is there any kind of oddworld texture pack that will make it more oddworldian?
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  #43  
07-20-2011, 10:11 PM
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It's not an Oddworld server, it's the Oddworld Forum's server. Naturally the big building projects are of common interests.

It would be good to make some slig skins and film some stuff in there when it's finished, though.
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  #44  
07-21-2011, 06:07 AM
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Great idea guys but I think that this Rupture Farms is too small. It should be bigger.
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  #45  
07-21-2011, 07:13 AM
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Great idea guys but I think that this Rupture Farms is too small. It should be bigger.
Get back to us when you've finished building it.

Quite an impressive video there, DH.

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  #46  
07-21-2011, 12:32 PM
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Great idea guys but I think that this Rupture Farms is too small. It should be bigger.
Yeah, but considering I'm relying on stone donations or what I mine myself to build this thing rather than cheats, and that it's taken me over a month to get as far as I have done, it's large enough.

Ideally it should be 3 or 4 times the size it is now since Minecraft blocks are so huge, but I can't build upwards any further and there are structures immediately to the east and the north that I won't be building over.

However, AO's RF is simply so huge because of gameplay purposes - Has anyone noticed that all those catwalks, drones and boom machines don't seem to serve an actual purpose? I'll just fit into the Minecraft version whatever I can and include the most important details. As I keep saying, so long as it says "Abe's Oddysee" at the end of the construct, I'll be happy.
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  #47  
07-21-2011, 07:31 PM
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At the end, will you post a video tour of the structure?
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  #48  
07-21-2011, 07:46 PM
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Did you not catch the latest one I made? I plan to keep making them every 2 weeks or so to show progress (though won't cover things that haven't changed since previous videos) - And of course there'll be a grand tour at the end of the build, too.
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  #49  
07-22-2011, 10:23 AM
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No, I didn't. But it was cool to see how far you have come. I know I could never build anything as complex as that...
It's also nice to see that despite the disadvantages, you still work with creepers.
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  #50  
07-25-2011, 04:42 AM
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Bah.

Making a small round object in a world made from cubes = Impossible. I spent ages working with various materials and this is the best I can come up with for barrels.

Suppose they don't look too terrible in-situ or when stacked, though. Geif upside-down stairs, plx!
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  #51  
07-25-2011, 11:54 AM
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Wish i participated in the project. But i didn't have minecraft at the time. right now i do and i wish to participate in a minecraft project that involves all oddworldian fans out there
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  #52  
07-27-2011, 06:50 PM
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Since people have difficulty finding them for some reason, even though there aren't many doors to chose from yet and this tube is in exactly the same place as the old stairs:


Yeah, I used it as an experiment to see what'd happen if I applied AO sounds directly to a Minecraft video. It didn't work.

There are no stairs in AO - You walk through a door and magically appear through another door elsewhere on the screen. There is no way to do that in Minecraft so tubes with spiral staircases will have to do.
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  #53  
07-27-2011, 08:13 PM
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Question, would the Better Than Wolves mod help any, or are you just trying to make rupture farms in all original minecraft?

...Can you even put mods in multiplayer?

Last edited by Gwan-Thwei; 07-27-2011 at 08:13 PM.. : noobish afterthought
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  #54  
07-27-2011, 08:19 PM
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As I've said before, using mods would take away some of the challenge. Most people on the server would rather it was kept as original and unmodded. It's easier that way.
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  #55  
07-28-2011, 04:22 AM
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Yep. Un-touched, Un-modded Minecraft is the way I like it. I don't even like texture packs
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  #56  
07-28-2011, 12:48 PM
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EDIT: There was a hosting blunder - The original RF on the OWF multiplayer server is no more.

I've decided to re-create it on SSP using INV edit, and upload a map for people to look at, maybe play together in SMP.

Just let me recover from the shock of the setback though. It's a big job.
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  #57  
07-28-2011, 12:54 PM
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And yet another FC project bites the dust.

Sorry, pal. Really thought this one was gonna make it..
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  #58  
07-28-2011, 01:01 PM
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I'm strong-willed. To be honest, half the time spent building Rupture Farms was mining resources. I still have the plans, many screenshots, and a video of the place...

Yeah, I'll eventually re-build and change it into an adventure map for multiplayer. That way it'll be available to more people and at least it'll have a future. But this is still a massive setback.
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  #59  
07-28-2011, 01:20 PM
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Aww man this is just great. RF was looking to be a masterpiece.

goddamn it.
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  #60  
07-28-2011, 02:03 PM
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It'll rise again from the ashes. Most of the work was designing the damned thing - I still have the plans. And the hardest part (the interior) was yet to be designed... Building that frame was pretty tedious though.
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