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  #541  
07-02-2011, 09:37 AM
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Cheesecake Apocalypse
 
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First order of bussiness, installing pistons in the Montecito's waterfall so it can be turned on and off! Been looking for ways to do that since I made the damn thing!
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  #542  
07-02-2011, 05:12 PM
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Made this on a whim early last month - And finally got rid of it 'cause it was out of place. Boom. Maybe I should've put the TNT inside it before lighting the fire though.
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  #543  
07-02-2011, 11:50 PM
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*double posts* Can't sleep. Made this.



Gotta think about it more, I guess.
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  #544  
07-03-2011, 02:21 AM
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1.8 is apparently going to introduce spikes, which you could probably use instead of fence.

It's a shame that 1.8 is gonna introduce new geography - specifically underground ravines and NPC villages - which we won't get on the current server.
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  #545  
07-03-2011, 02:43 AM
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They'll be found if we explore further, won't they?
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  #546  
07-03-2011, 03:39 AM
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Only if the update is accepted by your host / it's multiplayer compatible.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #547  
07-03-2011, 03:42 AM
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Yes, we'll just have to travel a great distance. We could get Edd to built a railway in the Nether.
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  #548  
07-03-2011, 09:00 AM
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Ah, ok. That's nice to know
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  #549  
07-03-2011, 11:33 AM
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Should Ench happen across this post.

I'm sorry, and I plan to compensate you for your troubles.
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  #550  
07-03-2011, 12:57 PM
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:
We could get Edd to
You guys are mean
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  #551  
07-03-2011, 01:25 PM
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:
It's a shame that 1.8 is gonna introduce new geography - specifically underground ravines and NPC villages - which we won't get on the current server.
It's a big world out there, but the filesize of the world will be kinda enormous in the end.

Maybe later we can get Havoc to post a map of the world to find out which areas haven't been explored yet and setup a new exploration base in the closest newly-generated chunk after 1.8, then build a railway out to it or something - Then people would have to be sure to re-set their spawn points and not remove beds. Until then it's probably best that people stop exploring the current map for new areas.
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  #552  
07-03-2011, 01:34 PM
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The current map is huge as it is. I've only posted two screens of it but I've seen the entire thing and it's gigantic.

What's going to be so special about NPC villages anyway? Will they offer some sort of exclusive resource?
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  #553  
07-03-2011, 01:41 PM
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There'll be underground ravines and ruins to find and stuff that won't appear in already generated chunks.
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  #554  
07-03-2011, 01:50 PM
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I hope we'll have the opportunity to trade with this NPC village. Then slaughter the males, pillage the town and rape the women. It's up to yourselves then if you want to hollow out the babies and smoke crack through them to get a smooth smoke.
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  #555  
07-03-2011, 02:32 PM
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:
You guys are mean
He's the genius behind it all!

:
It's a big world out there, but the filesize of the world will be kinda enormous in the end.

Maybe later we can get Havoc to post a map of the world to find out which areas haven't been explored yet and setup a new exploration base in the closest newly-generated chunk after 1.8, then build a railway out to it or something - Then people would have to be sure to re-set their spawn points and not remove beds. Until then it's probably best that people stop exploring the current map for new areas.
Like I keep saying, build it in the nether; it'll only have to be an eighth as long to get players as far.
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  #556  
07-03-2011, 02:33 PM
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We won't get this stuff:





Note the giant mushrooms and the ravine in the second picture.

EDIT: Max posted. Yeah, definitely. Just build it in a big long cobblestone tunnel.
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  #557  
07-03-2011, 04:12 PM
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Could be done, I guess. Gotta make the portal at the main base easier to get to though.
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  #558  
07-03-2011, 04:14 PM
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Someone explain to me how distance in the Nether has anything to do with distance in the normal world?
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  #559  
07-03-2011, 04:44 PM
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Each block you travel in the Nether is 8 in the real world. Two portals 1000 blocks apart in the Nether will be 8000 blocks apart in the real world.
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  #560  
07-04-2011, 12:13 AM
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This is slightly inaccurate because the placement of portals follows unpredictable rules, but it's the general rule, especially over larger distances.
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  #561  
07-04-2011, 12:41 AM
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:
This is slightly inaccurate because the placement of portals follows unpredictable rules
Hence why all the portals I've seen on our server link to the same area in the Nether.
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  #562  
07-04-2011, 01:16 AM
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And why my portal comes out at the same place as the Genesis one, yeah. But it'd still work fine for getting a long way away in one eighth of the time.
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  #563  
07-04-2011, 01:22 AM
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Did we try and build another portal in the nether to see if we can link it up to a specific portal on the surface?
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  #564  
07-04-2011, 01:23 AM
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I've got another portal to provide me slightly faster access to my compound from the base.
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  #565  
07-04-2011, 08:12 AM
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It's been a looong day.
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  #566  
07-04-2011, 09:18 AM
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New message, it's asking for a clock this time around.
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  #567  
07-04-2011, 09:41 AM
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Screw this guy, he can make his own clock.
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  #568  
07-04-2011, 12:20 PM
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Server has been updated to 1.7.2
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  #569  
07-07-2011, 02:05 PM
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Transit system map update:



(Previous versions here and here for comparison.)
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  #570  
07-07-2011, 03:14 PM
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Oh I love the new interchange in the track. Works like a charm, was hoping you'd make something like that!
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