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  #511  
04-27-2011, 07:19 AM
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Also, in the reversed rupture farm screen, there's an Abe Portal over the Worker Mud Portal so it looks like it's stuck open, and usually, it takes you back to Stockyard.
Yeah, that's still there, but i'm just saying if you're a curious bugger like myself and you want to see if there's a scene to the left, you end up falling off the screen because there's no wall
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  #512  
04-27-2011, 02:24 PM
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Yeah, that's still there, but i'm just saying if you're a curious bugger like myself and you want to see if there's a scene to the left, you end up falling off the screen because there's no wall
Fix'd. I'm now working on Scrabanian Nest. Coming soon.
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  #513  
04-27-2011, 02:24 PM
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WOW! skychase2rebirth you have a fantasic talent at making levels. The puzzles were already great but your CAM edits were awesome aswell!

My only complaint really is that the meat saws don't touch the ground.

I coulden't figure out how to open that trapdoor right at the end of Rupturefarms so I used level select to check out the Stockyards. I also couldn't do the screen with the entrance door to Zulag 2. Just couldn't get the timing right to crush that damn Slig!

The damn slog kennel on Stockyard Return frightened the life out of me!!!

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  #514  
04-27-2011, 04:51 PM
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Hey everyone that was having problems with RuptureFarms 1,
there's a door in the very first secret room that's hidden. It was originally the boarded up condemned door that was behind the meat saw. Take that door to go to the rest of the level!!


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Last edited by MeechCrunchies; 04-27-2011 at 05:01 PM..
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  #515  
04-27-2011, 05:01 PM
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Yeah I was very very confused. I think it would have been better to place a mine on the ledge of the 2nd screen (The one with the big packaging sign) because it looks silly that Abe can't grab the ledge when jumping up and I was thinking that somehow you had to open the trapdoors in the secret area until I noticed that the boards on the door were gone. But I really love the way he has made use of the boarded up doors.
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  #516  
04-27-2011, 05:25 PM
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Scrabanian Nests:

http://www.mediafire.com/?xd41j2v20nb7fs0

(I still have some details I'm working on, like the well on the last screen ^^)

Have fun !

Edit: I fix'd the meatsaw problem, put a wall in the reversed RF screen and moved a portal exit in Stockyard Escape. Need your critics/comment. :P

Last edited by skychase2rebirth; 04-27-2011 at 05:28 PM..
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  #517  
04-28-2011, 03:41 AM
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How do you rescue the mudokons on this screen? I just cannot figure it out.

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  #518  
04-28-2011, 04:17 AM
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Jenny there's a lever hidden in the dark spot on the top ledge that you pull to raise those flipping floors.

EDIT: skychase2rebirth I love what I've been seeing so far, keep up the fine work!
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  #519  
04-28-2011, 05:41 AM
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WHAT! Your kidding me! How on earth am I supposed to know that was there!? I could see the mudokon in the shadow because I can see his hands moving but how did you know there was a lever in the shadow? Did you open up the .lvl file in Paul's level editor or something?
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  #520  
04-28-2011, 06:35 AM
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Nope, I actually discovered the lever through chance

EDIT: skychase2rebirth IMO you should've placed the lever in a more visible location.
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  #521  
04-28-2011, 07:05 AM
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WHAT! Your kidding me! How on earth am I supposed to know that was there!? I could see the mudokon in the shadow because I can see his hands moving but how did you know there was a lever in the shadow?
Yeah, that was a pain in the ass, first time round it took me about half an hour and in the end i just left them, then I thought i'd go back and look around, and there it was!

And Skychase2rebirth, your Paramonia is great! I died in the 3rd screen but I didn't care because I was in love with the cam edits! Damn hard levels you've got but they're so fulfilling to play! Keep them coming

As soon as my computer decides to let me download Paul's i'll posting my levels straight on here guys so be prepared to give me some info
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  #522  
04-28-2011, 04:46 PM
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Nope, I actually discovered the lever through chance

EDIT: skychase2rebirth IMO you should've placed the lever in a more visible location.
Fixing it right now. Working on Paramonian Nests.
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  #523  
04-29-2011, 07:12 AM
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Fixing it right now. Working on Paramonian Nests.
You are very good at making these levels! Too bad I'm not very good at AO anymore .
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  #524  
04-29-2011, 08:38 AM
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Then I DARE! you to try my latest Stockyards variation Oddman
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  #525  
04-29-2011, 08:52 AM
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Guys, I'm sorry that I haven't been on much recently, as I've been extremely busy with my GCSE's (and will continue to be busy ) and unfortunately I haven't had the time to play many of these brilliant looking variations, or make any of my own.

Also, do make sure you include the necessary information, stated at the start of the thread, in your level post! (Sorry to be a pain, it just makes people's lives easier!) Thank you.

Keep up the good work everyone! This thread has really come far since I posted my first variation.
Thank you to everyone who is contributing their awesome levels to this thread - by the look of things we have people who know how to make fantastic levels, and I can't wait to play them all and make some of my own, once I have some spare time.


Last edited by Jango; 04-29-2011 at 10:42 AM..
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  #526  
04-29-2011, 09:20 AM
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I think we need to rebel against you. To make a level more stupidly hard than the one's you have made
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  #527  
04-29-2011, 10:40 AM
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I think we need to rebel against you. To make a level more stupidly hard than the one's you have made
Haha. I'd like to see someone try to do a better RuptureFarms II level than me.

Talking of which, has anyone actually completed my RuptureFarms II variation fully, and saved all of the Mudokons on it?

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  #528  
04-29-2011, 10:48 AM
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Haha. I'd like to see someone try to do a better RuptureFarms II level than me.

Talking of which, has anyone actually completed my RuptureFarms II variation fully, and saved all of the Mudokons on it?
I did it with 1 finger and a blindfold. There was a lot of practice involved though.

:
Then I DARE! you to try my latest Stockyards variation Oddman
The challenge is on now. I'll see how far I can get before I screw up over 9000 times and then smash my keyboard in furiosity then panic about it.



Not that it's a problem...
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  #529  
04-29-2011, 10:02 PM
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Jango, might I suggest that you edit the first post to include the variations? That will make the thread even more user friendly.
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  #530  
04-30-2011, 03:20 AM
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Who is the next?
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  #531  
04-30-2011, 03:27 AM
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Jango, might I suggest that you edit the first post to include the variations? That will make the thread even more user friendly.
Good idea. If you want them here they are.
I hope it's what you wanted it took quite a while.



THE DIRECTORY

SCRABY'S LEVEL VARIANTS

------1-----
http://jumbofiles.com/qlq703h8okro/MI.rar.html -Soulstorm Mines (First Path)

------2-----
http://jumbofiles.com/bzw7sfk0yr54/r1.lvl.html -Soulstorm Mines (First Path)

------3 {RUN, ABE RUN!!}-----
http://jumbofiles.com/xfbkkhctw5oe/R1.LVL.htm - RuptureFarms I (First Path)

CHUBFISH'S LEVEL VARIANTS

------1 {Abe's Oddysee {Hard Edition}}-----
http://filesmelt.com/dl/r1.lvl - RuptureFarms I (First Path)

JANGO'S LEVEL VARIANTS

------1-----
http://filesmelt.com/dl/r11.lvl - RuptureFarms I (First Path)
http://filesmelt.com/dl/e1.lvl - Stockyard Escape (First Path)

:::IMPORTANT:::
Make sure (once downloaded) you rename r11.lvl to r1.lvl!
:::END:::


------2-----
http://filesmelt.com/dl/r6.lvl - RuptureFarms Boardroom

------3-----
http://filesmelt.com/dl/r2.lvl - RuptureFarms II (Zulags: 2, 3, 4)

:::IMPORTANT:::
Download the Boardroom variation (--2--) for the whole package.
:::END:::


LITTLELEROY'S LEVEL VARIANTS

------1-----
http://filesmelt.com/dl/r12.lvl - RuptureFarms I (First Path)

:::IMPORTANT:::
Make sure (once downloaded) you rename r12.lvl to r1.lvl!
:::END:::


ODDMAN360'S LEVEL VARIANTS

------1-----
http://www.megaupload.com/?d=2IYFSPWP - Stockyard Escape (First Path)

JENNYGENESIS' LEVEL VARIANTS
------1-----
http://filesmelt.com/dl/F4.LVL - Paramonian Nests

------2-----
http://filesmelt.com/dl/D7.LVL - Scrabanian Nests (Whole Level)

------3-----
http://filesmelt.com/dl/L1.LVL - Monsaic Lines (Whole Level)

------4-----
http://filesmelt.com/dl/e11.lvl - Stockyard Escape (Whole Level)

------5-----
http://filesmelt.com/dl/E2.LVL - Stockyard Return (Whole Level)

------6-----
http://filesmelt.com/dl/F1.LVL - Scrabanian Temple (First Path)

------7-----
http://filesmelt.com/dl/D11.LVL - Scrabania (Whole Level)

------8-----
http://filesmelt.com/dl/e12.lvl - *DIFFERENT* Stockyard Escape (Whole Level)

FELIXIA'S LEVEL VARIANTS

------1-----
http://filesmelt.com/dl/r13.lvl - RuptureFarms I (First Path)

GISHYGLEB'S LEVEL VARIANTS

------1-----
http://filesmelt.com/dl/Scabania.zip - Scrabania (Whole Level)

------2-----
http://filesmelt.com/dl/Paramonian_templ.zip - Paramonian Temple (Whole Level + Nests)

ADMIRAL ZAARIN'S LEVEL VARIANTS

------1-----
https://rapidshare.com/files/458193161/r1.rar - RuptureFarms I (First Path {7 Screen demo})

SKYCHASE2REBIRTH'S LEVEL VARIANTS

------1-----
http://www.mediafire.com/?lecdclh783ieil6 - Multiple Levels (R1, E1, L1, E2)

------2-----
http://www.mediafire.com/?xd41j2v20nb7fs0 - Scrabanian Nests (First Path)


##################################
Anything else to add/improve the directory you want, just post below.
##################################

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Last edited by RoryF; 05-01-2011 at 04:52 AM..
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  #532  
04-30-2011, 04:45 AM
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Thanks very much for doing that OddMan360.

The problem is, it won't allow me to edit the first post of my thread for some reason, along with all of my posts in the first few pages. I've messaged Nate about it, so hopefully I can include all of those links at the start of the thread. Again, thanks.

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  #533  
04-30-2011, 04:49 AM
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Thanks very much for doing that OddMan360.

The problem is, it won't allow me to edit the first post of my thread for some reason, along with all of my posts in the first few pages. I've messaged Nate about it, so hopefully I can include all of those links at the start of the thread. Again, thanks.
It just the fact that every time someone adds a new level variant, it's going to have to be updated. There's been quite a few new levels lately so it might be a bit annoying. Nice to have it there I suppose though.
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  #534  
04-30-2011, 05:25 AM
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Oddman, that list is fantastic! However I just want to correct you by saying that my Stockyard return variation was actually the entire level not just the first path. I also think it would be best if you grouped the links based on their publisher. So have a big bold title saying "JennyGenesis" then list the download links for the levels. Of course as well you might have noticed my new signature. Makes life easier
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  #535  
04-30-2011, 05:48 AM
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Oddman, that list is fantastic! However I just want to correct you by saying that my Stockyard return variation was actually the entire level not just the first path. I also think it would be best if you grouped the links based on their publisher. So have a big bold title saying "JennyGenesis" then list the download links for the levels. Of course as well you might have noticed my new signature. Makes life easier
Thanks for the suggestion! I've now grouped them by publisher in order of when they posted their first level.
Also, I've fixed your Stockyard variation info.
Any problems noticed, could people please say. It makes it much nicer...
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  #536  
04-30-2011, 05:54 AM
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Yeah must point something out again. SORRY! lol! but all of my variation's are whole level edits apart from Scrabanian Temple and Paramonia but they were canceled variations and I just wanted to show people what work I had achieved. Of course do not forget to put my new Stockyard's (Escape) variation on the list.
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  #537  
04-30-2011, 06:00 AM
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Yeah must point something out again. SORRY! lol! but all of my variation's are whole level edits apart from Scrabanian Temple and Paramonia but they were canceled variations and I just wanted to show people what work I had achieved. Of course do not forget to put my new Stockyard's (Escape) variation on the list.
Just gone back now and fixed it all. Can't believe I missed the latest stockyard variation of yours on there. Oh well. All done now.
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  #538  
04-30-2011, 10:48 AM
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YAY! Nice to see it's on there. In my opinion it's the most difficult level I have created. Even I had a lot of trouble beating it during the final play test even though I knew exactly what dangers were where. How far have you gotten Oddman?
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  #539  
04-30-2011, 10:52 AM
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YAY! Nice to see it's on there. In my opinion it's the most difficult level I have created. Even I had a lot of trouble beating it during the final play test even though I knew exactly what dangers were where. How far have you gotten Oddman?
Not very far. I thought it would be easier.
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  #540  
04-30-2011, 10:57 AM
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I assume that so far you have gotten to checkpoint in the screen with the "Chant Here" sign.
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