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  #481  
04-01-2012, 07:46 AM
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has anyone mentioned the grenade glitch? i don't have a video, but i'm sure kapteeni does . where you crouch and face the opposite way to a grenade on the floor


This?


Edit: And there is another weird glitch with bomb/grenade:
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  #482  
04-01-2012, 12:10 PM
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Thats the one . And i've seen that second one many times. Anytime you die whilst on an elevator (not much, but it happens to me surprisingly often), the platform will continue up or down. Also if you die in possession of a slig, abe is dead, but you can still freely move the slig.( untill the game restarts).
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  #483  
04-07-2012, 02:21 PM
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OoB in the Bridge Area before Buzzarton:

https://www.youtube.com/watch?v=swEMtPz3OX4
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  #484  
04-13-2012, 12:34 AM
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My favorite glitch is in FeeCo Terminal 2, where you can slap one of the Sligs on the left (2nd screen, downwards) and it will fall through the floor. Kinda pointless, but always made me giggle.
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  #485  
04-13-2012, 04:07 AM
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Sneaking Mudokon Glitch
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  #486  
04-13-2012, 04:19 AM
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I really laughed when he turned around and started sneaking back towards you. Can you make another mud follow you while they're doing that? I think I may have found a way to lead multiple muds in AO.
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  #487  
04-13-2012, 10:55 AM
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I was recently trying to kill all the muds in AO. I was at this part of the Stockyards, just before you meet the first slog. I went down into the secret area from this screen and tried to get the Mud from the secret area eaten by a Slog by making him follow me, but the slog just ignored him and snapped at me.

I left the secret area and was in this screen with the mine and rock sack, I jumped up to the ledge on the left just as the mud that had been following me magically appeared from the screen to my left, stood on the mine and killed us both.

Last edited by Hazz-JB; 04-13-2012 at 10:58 AM..
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  #488  
04-13-2012, 11:36 AM
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I was recently trying to kill all the muds in AO. I was at this part of the Stockyards, just before you meet the first slog. I went down into the secret area from this screen and tried to get the Mud from the secret area eaten by a Slog by making him follow me, but the slog just ignored him and snapped at me.

I left the secret area and was in this screen with the mine and rock sack, I jumped up to the ledge on the left just as the mud that had been following me magically appeared from the screen to my left, stood on the mine and killed us both.
Hmm I tried that and it crashed meh game
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  #489  
04-14-2012, 01:37 AM
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I really laughed when he turned around and started sneaking back towards you. Can you make another mud follow you while they're doing that? I think I may have found a way to lead multiple muds in AO.

No, after this trick all mudokons don't listen.
It would be cool to get multiple mudokons without using Cheat Engine.
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  #490  
04-15-2012, 01:43 PM
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There was a strange bug that I experienced by mistake once, and haven't been able to recreate. Basically, I was in the RuptureFarms opening (on the rope lift with the sleeping Slig next to it) and I somehow stopped off on a platform between the two screens. I was able to walk around on the lift, and ran off the platform to the left, falling straight through the wall and ending up on the screen from later on (where you re-enter RuptureFarms to the right and exit the opening level to the left). It was really odd, but I've never been able to do it since.
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  #491  
06-22-2012, 11:22 AM
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I recently saw this new glitch on a speedrun of Abe's Oddysee that I had to verify, and I remember the trick looking extremely hard to do, so I decided to find a more consistent way to do the trick and this was what I got:

http://www.youtube.com/watch?v=2F09hJ48aBw

Last edited by Bodd T.W.; 06-22-2012 at 11:26 AM..
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  #492  
06-24-2012, 02:59 AM
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I have encountered one or two minor glitches while playing AO. The first one is in Scrabania sometimes when I died the Ellos didn't respawn with me and I had to load the file again to get him to come back. This only happen a few times though. Another glitch is sometimes in Scrabania when you get the red ring power that you use to destroy the bombs and if you go through one of those doors that takes you to a different part of the level, the red rings will disappear and you have to get them again.

Not very interesting glitches, are they?
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  #493  
06-24-2012, 03:21 AM
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Another glitch is sometimes in Scrabania when you get the red ring power that you use to destroy the bombs and if you go through one of those doors that takes you to a different part of the level, the red rings will disappear and you have to get them again
That's not a glitch, it's to stop you from getting red rings from somewhere and carrying them to a place where you wouldn't normally have them and makes the area piss easy. Basically, it's to stop you from skipping challenges/puzzles, same thing happens with grenades, blue rings, yellow rings, green rings, bones, rocks, and meat. Soulstorm Brew can be taken through different paths however, eg. Feeco Depot.
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  #494  
06-24-2012, 04:48 AM
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But I think you need red rings where I was, although I'm probably wrong. Most of the time the red rings didn't disappear, anyway.
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  #495  
06-24-2012, 05:16 AM
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Ellos? Is he a greek god?
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  #496  
06-24-2012, 05:24 AM
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The dinosaur thingy that you ride in Scrabania.

And excuse me for not remembering the name of something who's name only gets mentioned once in the entire game.
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  #497  
06-24-2012, 05:28 AM
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  #498  
06-24-2012, 05:34 AM
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The dinosaur thingy that you ride in Scrabania.

And excuse me for not remembering the name of something who's name only gets mentioned once in the entire game.
(thrice)
Its ok, I forgive you because of your avatar.
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  #499  
06-24-2012, 05:45 AM
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I was recently trying to kill all the muds in AO. I was at this part of the Stockyards, just before you meet the first slog. I went down into the secret area from this screen and tried to get the Mud from the secret area eaten by a Slog by making him follow me, but the slog just ignored him and snapped at me.

I left the secret area and was in this screen with the mine and rock sack, I jumped up to the ledge on the left just as the mud that had been following me magically appeared from the screen to my left, stood on the mine and killed us both.
interesting... have you tried doing this with other situations where a mudoken can follow you on the same screen as bird portals?
Or does it only happen there?
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  #500  
06-29-2012, 05:26 AM
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I have 3 glitches. On minecraft, the villagers turned black and ended up looking like bodies with 1 leg (to me, a dark popsicle :/).



In Skyrim, I was killing guards when I found this one guard pointing downward when it was meant to attack me. Also a random guy was sitting in between the table.



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Last edited by Destro; 06-29-2012 at 05:32 AM..
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  #501  
06-29-2012, 05:44 AM
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This is a thread for glitches in Oddworld games.
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  #502  
06-29-2012, 08:05 AM
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woops. Sorry about that. I went in the wrong subject. I wanted to find glitches in off-topic discussions. Sorry.
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Last edited by Destro; 06-29-2012 at 08:07 AM..
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  #503  
06-29-2012, 12:13 PM
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  #504  
06-29-2012, 12:22 PM
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  #506  
06-30-2012, 01:15 AM
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  #507  
07-01-2012, 03:07 AM
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I've recently played through Exoddus again, and a couple of nights ago I finally arrived at The Boiler after much intrepid exploration. I got through all the (quite frankly) easy puzzles and got back to the screen where you have the Shrykull.

I then proceeded to roll along through the little grate below the two flying sligs, and into the first screen of The Boiler. I don't know if it's just in my game, or it's in everyones and it's a bit of a cockup on OWI's part, but the door that you enter in was still open. I tried to walk back through it and it played the FMV of another door sequence from somewhere else in the brewery, and then froze once it had finished playing.

Bit annoying, considering I hadn't saved since about Zulag 2 of the Brewery.
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  #508  
07-01-2012, 03:13 AM
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Was that in the PSX version? I had that glitch in that version, the FMV is the door transition from the very first door in Zulag 10.

If I remember rightly, I don't think this happens in the PC version.

There was also another strange glitch I was able to pull off in the PSX version where you can open doors. In Exoddus, most of the doors you enter through shut behind you, but I found that by hitting restart path a few times the door will stay open, you can enter through it and it will take you to the place you just came from. I found this most effective in the Soulstorm Brewery Door in Feeco that takes you to Terminal 5.
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  #509  
07-02-2012, 10:00 AM
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Was that in the PSX version? I had that glitch in that version, the FMV is the door transition from the very first door in Zulag 10.
'Twas the PSX version indeed. I shall have to try out that restart path glitch you talk of. I never really used that button much in the game so that's never occurred in my play-throughs.
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  #510  
07-02-2012, 11:05 AM
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The PSX versions of both game were very buggy and could be manipulated easy. In one of the Scrabanian Temple rooms, where you are on a slightly raised bit of ground (so the scrab can''t get at you), there is a lever at the far end of the screen and a well at the other, now obviously you pull the lever before the scrab kills you and jump back onto the raised ground, then hop into the well. Instead of doing that, and to help with another puzzle late on, you can simply wait for the scrab to walk to the other end of the screen, and stand in front of the well. Just before the scrab hits you, jump into the well and, if done correctly, the scrab will carry on running and go through the wall, if it is completely off screen when it does, it can't get back on and you can freely roam about without the need to panic. After pulling the lever and jumping in the well, it takes you to the screen beneatth you where you have to walk to the end of it and jump into another well that takes you into the foreground. Sometimes, when you're walking towards that well, the scrab from earlier drops down from above, fully on screen but still stuck in the wall. Due to the two scrabs being on screen, but not being able to kill each other due to being in different areas,they keep themselves occupied and none of them chase Abe, ntil you progress onto the next screen, the first scrab disappears and so the other one will chase you. Man, I feel like I patronised you a lot there. Oh well, no screenshots. Also if you keep saying hello or follow me to a slig you can walk him off a ledge.


I fucking HATE typing on an android.
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