The PSX versions of both game were very buggy and could be manipulated easy. In one of the Scrabanian Temple rooms, where you are on a slightly raised bit of ground (so the scrab can''t get at you), there is a lever at the far end of the screen and a well at the other, now obviously you pull the lever before the scrab kills you and jump back onto the raised ground, then hop into the well. Instead of doing that, and to help with another puzzle late on, you can simply wait for the scrab to walk to the other end of the screen, and stand in front of the well. Just before the scrab hits you, jump into the well and, if done correctly, the scrab will carry on running and go through the wall, if it is completely off screen when it does, it can't get back on and you can freely roam about without the need to panic. After pulling the lever and jumping in the well, it takes you to the screen beneatth you where you have to walk to the end of it and jump into another well that takes you into the foreground. Sometimes, when you're walking towards that well, the scrab from earlier drops down from above, fully on screen but still stuck in the wall. Due to the two scrabs being on screen, but not being able to kill each other due to being in different areas,they keep themselves occupied and none of them chase Abe, ntil you progress onto the next screen, the first scrab disappears and so the other one will chase you. Man, I feel like I patronised you a lot there. Oh well, no screenshots. Also if you keep saying hello or follow me to a slig you can walk him off a ledge.
I fucking HATE typing on an android.
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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- EVP_Glukkon/Oxide
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