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  #451  
01-29-2012, 02:54 PM
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You realise that putting a block in the line of fire causes the dispensed object to lose all horizontal velocity and just fall straight down, right? You don't actually need them to fire straight down.

Also, what do you mean by things? What things would make good meat?
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  #452  
01-29-2012, 08:45 PM
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I'm continuing to make little contraptions - There's even a demo of about 5 that I've come up with (thanks, Phylum - Your screenshot helped me a bit for one of them) that can currently be found on the server (don't look at it if you don't like spoilers, though). Of course they're prototypes and will need to be tweaked but they all seem to work well.

The only problem is that redstone clocks are susceptible to "flooding" - Players can stamp on a pressure pad many times to disable a contraption. Anyone found a way of fixing this?
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  #453  
01-29-2012, 09:29 PM
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Excuse my fucking ugly texture pack.



Explanation:

The pressure pad is attached to an RS NOR latch, which acts as input 1 to the XOR. The output is attached to an RS NOR which acts as input 2. It also outputs to the clock.

When the pressure pad is activated the inputs become unequal and the output becomes 1. This activates the RS NOR, which causes the inputs to be equal again, deactivating the output. The output time can be extended by placing repeaters between he XOR output and the 2nd input.

Oh, there's also a reset button. That's what the wiring on the right does.

You'll need to use a different kind of clock if you want it to reset automatically. Mine was just to demonstrate. I'm sure you can figure that out yourself.
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  #454  
01-29-2012, 10:15 PM
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Alright thanks, I'll have a play with that later. +Rep.

EDIT: Also the texture pack makes it clearer to see what's going on. Good thing I've found out how to transfer redstone current vertically and plan to make a huge cavern of redstone in RF's basement if I'm going to need a circuit that size for every clock I use... :P
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  #455  
01-29-2012, 10:36 PM
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There are probably more compact versions of the gates I've used, and potential for certain aspects of it to be reused. I doubt you'll need every clock in RF running at once.

As to the texture pack, it's designed to make everything really clear. I limited myself to 3 colours for most blocks and ensured I added clear lines at the edges of everything.
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  #456  
01-30-2012, 03:18 AM
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One of the coolest little things in the game was the crate line that ran along the background of the first tunnel in Rupture Farms (I know they're not tunnels. I played Exoddus first - sue me). Throughout most of the first area you can watch crates going by behind you, and that was pretty cool. Dunno if you can make something similar, maybe a looping minecart track?
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  #457  
01-30-2012, 03:29 AM
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Maybe something using a piston train?



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  #458  
01-30-2012, 01:29 PM
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I was thinking about having a small pig conveyor start running in the background in a loop when the player enters one of the first areas. I gotta find a way to get Minecarts to pick up mobs though since they don't seem to stay in place if they're already in a Minecart when the map is loaded.

EDIT: And indeed, I've found a way of doing just that. Although it's a little temperamental.





In fact it's so much less temperamental than the original crappy system I was using for this that I wish I had thought of doing it this way before filming. Would've saved all that pissing about earlier. :S
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  #459  
02-02-2012, 10:03 AM
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http://www.oddworld.com/2012/02/fan-art-february-2012/

Good good good !! )
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  #460  
02-02-2012, 03:12 PM
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Well Dark, you've earned a spot on the Oddworld website. Congrats dude!
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  #461  
02-03-2012, 05:58 AM
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Heh, so that's why it's been getting more views. :P

Wow, I'm truly honoured that it's been recognised - Thanks to them, and again to those of you who helped me with this.
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  #462  
02-03-2012, 06:05 AM
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Wow, on the official site. This is serious stuff
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  #463  
02-03-2012, 06:26 AM
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Oh yeah and an update: Last night I had my best friend (Mactus) beta test my set pieces while I watched - There's a lot I learned from that, and I even got some ideas for two more set pieces from it by talking with him about the feedback he gave me, so in future if people try out stuff, please tell me, since I'd really like to watch as you do so. It may help me make a better level.
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  #464  
02-03-2012, 10:08 AM
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We need to make more! Why don't we start out making the last scene, The Bad ending.
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  #465  
02-03-2012, 10:38 AM
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Any of my time spent playing Minecraft currently is spent on the adventure map, although I as I have said before, I do plan to start trying to make some of the Abe's Exoddus movies and have thought of ways to make them possible (it's a nice round story that is mostly shown through FMVs - Unlike AO's cutscenes that keep referring to gameplay elements) - Although that'll take some modding.

Suppose I better do that while Minecraft is still popular and people are playing it if I want actors. I'll think about it more.
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  #466  
02-07-2012, 08:08 AM
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Project is still alive - Been working 2-3 hours every two days on getting the shell finished. There isn't much to report with that though.

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  #467  
02-07-2012, 08:27 AM
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:
Any of my time spent playing Minecraft currently is spent on the adventure map, although I as I have said before, I do plan to start trying to make some of the Abe's Exoddus movies and have thought of ways to make them possible (it's a nice round story that is mostly shown through FMVs - Unlike AO's cutscenes that keep referring to gameplay elements) - Although that'll take some modding.

Suppose I better do that while Minecraft is still popular and people are playing it if I want actors. I'll think about it more.
I would love to act out Oddworld in Minecraft. If you need anyone id be happy to help.
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  #468  
02-08-2012, 04:31 AM
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EDIT: Actually to tell you the truth, requests like the following make me wish I was organised enough to let already white-listed people help me with the project - Although I can't since I don't plan ahead far enough, only having general ideas, working toward them and fleshing them out as they go along. They also tend to evolve into better ideas that way. And since I'm a bit of a perfectionist I just find it easier to build everything myself rather than tell others to do it.

I'm still open to idea inputs from others though.

===============

The cheek of some people is astonishing! Seriously! I had this conversation through YouTube PMs just now:

:

Please read this
Hello
sorry for my bad english but i will ask you can you make you map in Minecraft Rapturefarms to a download ? Please i will have this cool building its very cooool . Can you make please a viedio with this map to donwload .

thank you very much

please write back .
:
Re:Please read this
Hello,

Thank you for your interest. Currently I'm spending a few hours every 2 or 3 days working on an adventure map of Rupture Farms that I will make publicly available when it's finished. However, this will take a few months - You can find rare updates on my YouTube channel or more frequent updates here:

http://www.oddworldforums.net/showth...=20383&page=16

(Also please note that if you join the Oddworld Forums, you should only do so with the aim of becoming a valuable contributing member of the forum community.

Our Minecraft server is only open to long-established and respected members of these forums: Requests to be whitelisted are denied if you are not an established member of the forums.)
:
Ok thanks for the information . But can you put the map for download in this week please . i now you are not finished but its no problem i will build my own ideas at rapture farms.

thank you .

And respect for this big biulding

please write back.
:
Re:Please read this
That would be like asking an artist to hand over their unfinished painting so that you can finish it - I'm not about to do that and you're rude for asking. You have two options:

1) Be patient and wait for the adventure map to be finished by me. Progress is slow, but it is being worked on - That's just how I do things. If I stop the project for whatever reason I'll release whatever unfinished maps I have and will make an announcement - But for now I have plenty of ideas and intend to see it through to the end.

2) I don't own the rights to Minecraft or Rupture Farms so you're free to build your own if you love Oddworld that much - Just whatever you do: There is more than one way of doing things. Do not do it in the same way as I'm doing it, especially considering the popularity of the Minecraft AO intro vid: http://www.youtube.com/watch?v=oajwSyQdYzI

People may think you ripped off what I've built. Some guy already tried that and it didn't go down well: http://www.youtube.com/watch?v=Am1U6...utu.be&t=1m43s

So if you chose the second option, do it carefully.
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  #469  
02-08-2012, 10:12 AM
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Well, it's the probleme when something yours is becoming....famous !
People starts to ask rude things. No respect of your work...:/
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  #470  
02-08-2012, 03:36 PM
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:
i now you are not finished but its no problem i will build my own ideas at rapture farms.
Rapture Farms... Sounds like the name of a dirty adult movie.
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  #471  
02-08-2012, 03:41 PM
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Is the same way that "Rupture Farms" sounds like a slasher B-movie from the '80s?

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  #472  
02-08-2012, 07:35 PM
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Also sounds like a combo of Bioshock and Oddworld - In the early days of construction I remember putting up signs with an Oddworld-related parody of Andrew Ryan's "sweat on brow" speech 'cause of the Rupture/Rapture typo people keep making, but someone blew them up with a creeper long ago and I didn't bother replacing them. Now I can't remember exactly what they said. Ah well though.

Today's been a very good day for progress, BTW - There's the start of a maze now and both Wil and T-Nex have helped me beta test some things (I so wish I recorded Wil testing out the maze, though, it was funny as hell).
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  #473  
02-12-2012, 01:16 PM
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There has been a small blow to my plans. When I finally finish building the map on the OWF server, I was going to export it offline and use MC edit to finalise things, add more details and move things around where I want them - And also make major changes that aren't possible in creative mode without investing lots of time, such as making the entire visible area surrounding RF into a mass of buildings and chimneys - Like the industrial village seen currently outside its front.

However, apparently the lead developer of MC Edit doesn't want to continue working on it anymore (post #5474 if the link doesn't work). He said he'd make the project open-source and will pass development onto people he trusts - Although the future of it seems to be in question.

I'll continue building Minecraft RF anyway - I mean it'll take me a few more months to finish this damned thing. If development ceases on MC edit, then given the popularity of Minecraft and the upcoming changes to make it more mod-friendly, I'm sure something will take its place. But it still makes me a little worried. Guess you shouldn't rely on unofficial tools that quickly become outdated...

EDIT: And oh yeah and an update: the barrel maze is complete, if undecorated. I've built a spawn point/tutorial level which seems to work well - Thanks to those who helped me test both. Along with Phylum, Glitch has also offered to help me with redstone circuitry in some of the planned set pieces as well, which I'm grateful for.
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  #474  
02-13-2012, 03:58 AM
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I can help with the actor bits for the AE cutscenes. I can even brew some potion to make us look sick for that bit where Phleg is distributing brew to those mudokons... or we can do that with rotten flesh.
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  #475  
02-16-2012, 05:26 AM
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An update for the sake of updating. Today, RF's station got an upgrade, and I also used it as an excuse to further exercise a basic level design/theme for RF's interior.



Just one of the many things I've been working on lately, but I'm not showing everything.
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  #476  
02-16-2012, 05:33 AM
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Funny, that's kind of how I envisioned the train platform in the W@RF RPG to look

Edit: Oh shit you guys!

8000th post!!!!!!!!!
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  #477  
02-16-2012, 05:40 AM
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Grats!
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  #478  
02-16-2012, 05:55 AM
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MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)

It's UNDER NINE THOUSAAAND

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  #479  
02-16-2012, 06:19 AM
Havoc's Avatar
Havoc
Cheesecake Apocalypse
 
: May 2003
: Netherlands
: 9,976
Blog Entries: 71
Rep Power: 30
Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)

I'm so making an Over 9000 post when I hit 9001...
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When one person suffers from a delusion it is called insanity. When many people suffer from a delusion it is called religion.

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  #480  
02-17-2012, 12:21 AM
sheridanm962
Bola Blast
 
: Dec 2011
: Hell
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sheridanm962  (86)

I can't wait till...fuck I'm off topic

I hope Soul Storm will be good.
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