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  #421  
04-02-2012, 01:47 AM
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I got stuck on the tank thing a few weeks ago and I can't bring myself back to it. I think I'll have to start again now, because I'm just out of The Groove.
  #422  
04-02-2012, 05:12 AM
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Yeah that tank boss is a tough one. I think, if I remember correctly, you have to get on the treads and jump back and forth until it stops. Get in between and spam upward shots. Continue this until all the green things are gone. When it stops, you can actually deal damage to it. The level 2 or 3 blade worked best for me at this part.
  #423  
04-02-2012, 01:56 PM
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Okay, STOP.

Hammer time.

This is The Infinite Ocean, the best point-'n'-click I've played in years, and it's short, easy and free.

If you like complicated puzzles you'll be disappointed, but it's got my favourite kind of storytelling (The 'Bread-trail'. Here is some plot, here is some more plot, collect 'em all, and connect 'em up) and some really cool ideas about sentience and morality. It's also got an Afterword. Truly a game after my own heart.

There's no map, though, so get some paper and draw one or you'll go crazy. Speaking of going crazy, you may also want to mute the music.
Pay attention to device headers, notes, filenames, that sort of thing. You'll want to know who was recieving, sending and creating the information you find.

Play it first, then read for my interpretation (though largely scavenged off of a friend):

Right, so basically, you're SGDS. This facility is how you percieve the military's computer network, and each of these terminals, power supplies and mobile devices actually corresponds to one in the physical world. The bridge is the connection between the AI module and the rest of the network. The notes are vague things SGDS has overheard (assuming it has a vocal interface). The 'talking walls' are the limiting software installed by the military to try and stop you from acting according to your own morality; It's not literally saying the things you see on the monitors, but it's how it comes across to you. Reading between the lines of code, you might say.

The lights represent his fears of nuclear destruction, as you probably worked out from the captions, and time moves at a crawl because computers think in millions of calculations per second. The scene of a struggle in the first room represents SGDS's fight for conscious function after being turned off from automatic 'self-determining' mode. The lukewarm beverages I have no idea... maybe they represent the departure of the programmers who gave him life, now conspicuous by their absence as the development of his AI is stopped.

The final door, I like to think, is the Internet; The titular Infinite Ocean. Obviously the 'Infinite Ocean' story refers to the Biblical creation story, what with the General's religious influences, as a freeform starting point for humanity. What SGDS is trying to do is allow humanity to be free again, free from fear and conflict, with the Internet, the open exchange of information, as their new starting point. In detatching his program from manual control, SGDS gained the freedom to transfer himself via the net. I like to think that, but it's probably just him shutting himself down. The Infinite Ocean is the empty void of potential, his unconscious state, as he deactivates himself, and all his integrated military systems in the process. That said, the galaxy outside does support the internet thing. If only he could be free, he could do anything...

Also, go Jerry! Programmers strike back! Way to save the world. Plus his chair was there... aww. The computer liked him.

Thoughts?


After that, relax. Gather your friends and play N.O.T.T.U.B. Crucial point: Don't take a look yourself beforehand. The element of surprise is everything.

EDIT: Oh, and does anyone play Spiral Knights? I don't, and I want to give away my stuff.


Last edited by MeechMunchie; 04-04-2012 at 09:26 AM..
  #424  
04-04-2012, 01:00 PM
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Okay, I've waited long enough.

Still bumbling through Sequence. I'm doing pretty well now, I almost wish I'd set the difficulty higher. It's really refreshing to play something that directly tests your skill - not a simulation of another activity, but something that actually challenges you to hit buttons on a keyboard. Most people probably think they can do that pretty well, so it's about time there was a good game to test it.

The script is okay. Some is funny, some is painful, and the 'emotional' elements, though not stellar, are certainly better than a lot that I've played. I really liked Sir Percival. Fuck it, I am Sir Percival. I'm really enjoying the music by this point, which is good, because my casual head-bobbing actually helps me to keep time. The art is also pretty nice, but it's the loot descriptions that really make the game.

"Flower - Someone who flows."
"Orthopedic Shoes - You'll stand corrected!"
"Hyperbic Acid - How you're holding this I have no idea, it dissolves all known substances."
"Meat Loafers - Eewww."

Also, there is an item called the Cape Cod Cod Cape.

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  #425  
04-08-2012, 12:25 AM
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I finished Dead Island yesterday and I thought it was pretty good. The final boss was really stupid though, not much of a challenge, he was just like a tougher Ram enemy who moved as fast as an infected zombie, meh. I still can't get over how fucking bad some of the voice-acting and the lip syncing are, jesus. But yeah, I recommend it.
  #426  
04-09-2012, 11:15 AM
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I liked it okay when I played it, but I only played solo. It felt like online co-op would have been a blast, but I disliked the drop in/out random aspect of it, so I gave up on that pretty quick. Never finished it. No idea how far in I actually was. Wound up getting bored with all of the "OMG, can you go get my diamonds/teddy bear/phone/knife/etc". It just seemed dumb. I would have liked more of a 'realistic' setting that had some survivors taking advantage of the situation and just being crazy/violent, trying to steal resources or strongholds. I dunno. I just got bored with the game.
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  #427  
04-09-2012, 09:49 PM
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Bashing through Okami again and loving every second of it.

I just beat Orochi for the first time, so I have a decent stack of brush powers and can start pushing back through old areas to find hidden treasure. The combat may be a tad boring, but trying to kill enemies as fast as possible with no damage to get the biggest money rewards is pulling me through it. I was awarded an additional 7000 yen on top of the 10,000 you get for defeating Orochi quickly and only taking a few hits.

The puzzles in this game are really entertaining. I'm sure part of that is because you have to draw things, but I'm really enjoying them. I still get excited every time I see a broken bridge that I need to pain in.

Now that I'm heading into West Nippon I'm getting into the "real" game. Much harder enemies, more weapons, more freedom and, most importantly, more fishing (that minigame is one of my favorite parts of Okami). I was disappointing that I had to stop where I did, but we're entertaining guests in a minute. I think I'm going to have a good run around East Nippon before I head over to the City Checkpoint.

Last time I played this game I didn't realise how weird it was, either. The comedy is obscure, but there.

I can't recommend Okami enough to anyone that hasn't played it.
  #428  
04-10-2012, 03:44 AM
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I still have yet to beat Okami. I started last year and just forgot about it. It is an amazing game and I really need to start playing it again.
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  #429  
04-10-2012, 05:19 AM
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I beat Silent Hill 2 yesterday and my god was it a great game. I really enjoyed the story. The horror is really well done too, it's psychological horror which really fucks with your mind and till the end of the game you'll surely be wondering about certain things about the plot, and that's what makes it great in my opinion. The combat and the controls were something I needed to get used to though, it was a bit clunky.

Apparently, I got the "Leave" ending. The ending was really sad and depressing in my opinion but not as sad as the "In the water" ending I've heard.

Anyways, I still don't get the whole thing about Maria and Mary, were they actually the same person all along or was it all James' imagination? The whole story still boggles my mind and especially the parts with Laura (the little girl) were bizarre. I think I'm going to play the sub campaign where you play as Maria and after that, I'll start playing Silent Hill 3 more actively. I did play a bit of it already though.

So glad that I got the HD Collection, otherwise I might have missed out on a great series of games.

By the way, is the fourth one worth buying? I've heard it's a pretty good game but definitely not as good as the earlier Silent Hill games.
  #430  
04-10-2012, 06:50 AM
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The Laura thing is simple; Silent Hill 2 shows the darkness in the human psyche AKA: Guilt. This formed itself as the various monsters Jame's fought (Heavily sexualized female creatures showing his repressed guilt and sexual urges), the bullies Eddie was surrounded by and the horrible father figures and God knows what the fuck else Angela saw. Laura didn't see anything because she was A, a child therefore innocent and B, not a murderer unlike the other three.

The Mary/Maria thing is really complicated and wholly dependent on the ending you get. I advise playing again and going for the main ending you didn't get last time.

As for Silent Hill 4... I didn't hate it. That's the most I can say for it.
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  #431  
04-10-2012, 07:05 AM
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Ah, so that's why Laura didn't know what James was talking about when he told her about the monsters around the town.

Yeah, I kind of got the whole guilt thing at the few last parts of the game when James told Angela that there are flames all over the hotel and she said that it's always like that for her. Also, doesn't that mean that she was the arsonist? You know, the hanging puzzle after Abstract Daddy? Because the arsonist was basically innocent.

Damn, so much symbolism in the game.
  #432  
04-10-2012, 09:34 AM
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Not playing, but watching a Let's Play of I Am Alive. Seems interesting. Shame it's a bit too linear. Hopefully I can find a Fallout mod which has a similar theme. Shame theres no PC port of this game or Red Dead Redemption. Oh well, I have other games to play ^_^

A cool zombie survival game called Project Zomboid has been getting a lot of updates recently including SAVING!(yes this is a big deal!) Definitely worth a test drive.
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Last edited by AlexFili; 04-10-2012 at 09:43 AM..
  #433  
04-10-2012, 01:29 PM
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I'm playing Lost Planet 2. Tremendous improvement over the original. I seriously fucking hated that game. And the multiplayer. The multiplayer was a bunch of Japanese stomping you to death. Lost Planet was so goddamn frustrating.

This is overwhelmingly similar, but a lot more fun. You no longer die when you run out of Heat energy, you just can't heal yourself any more (So Stamina from Stranger's Wrath, buy you can get a near-infinite amount of it and enemies drop it). You always have 4 AI or online squadmates who are pretty effective at clearing the path for you. Also, the plot doesn't try too hard any more. You are always a soldier or a pirate or a rebel and you always fight Japanorusskies with Harpoon ponytails. Anyone with a PS3 pick this up so we can play together. I'm sick of black people and Asians.
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  #434  
04-10-2012, 02:20 PM
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Playing Castlevania: Aria of Sorrow again now that I have a GBA Emulator and a PS3 controller. I completely forgot what a good game it is. I guess it's like a platformer Pokemon in the sense that now I'm trying to 'catch 'em all'. That is, all the souls in the game. I'ven't been this excited about a video game for a loooong time.
  #435  
04-10-2012, 02:57 PM
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I am playing Crazy Taxi and am loving the fuck out of it as I used to. I don't know which is funnier out of Gus or the product placement.
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  #436  
04-10-2012, 04:11 PM
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:
Playing Castlevania: Aria of Sorrow again now that I have a GBA Emulator and a PS3 controller. I completely forgot what a good game it is. I guess it's like a platformer Pokemon in the sense that now I'm trying to 'catch 'em all'. That is, all the souls in the game. I'ven't been this excited about a video game for a loooong time.
If you can get Dawn of Sorrow, do it. I played through that game about 10 times.
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  #437  
04-11-2012, 02:36 AM
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Started a new game on Pokemon Red. I always follow my traditional route for choosing Pokemon, Choose Charmander, Catch a Pidegy and look for a Pikachu in the forest. It's going well so far.
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  #438  
04-11-2012, 12:32 PM
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I prefer choosing Charmander and then beating the Elite 4 with just Charizard

Inexplicably I've become engrossed in an iOS game. A platformer even, a genre that shouldn't really work on the iPhone. The game in question is called Bean's Quest, and it's really good, and my only really complaint is the fact that I occasionally end up touching outside the screen when controlling my character, causing some frustrating deaths. However, considering that this is really an issue with the hardware, I feel as though my purchase was a wise one.

I'm also looking forward to Fez. Except I won't be able to play it, since I don't own a 360. Here's hoping that it comes to Steam soon.
  #439  
04-11-2012, 04:15 PM
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exploring legend of grimrock. great atmosphere so far. developers put a lot of passion into this game. anyone else?
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  #440  
04-12-2012, 04:48 AM
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Audiosurf glitches are funny.



Does anyone know any good texture packs? I'm having trouble finding one that doesn't involve My Little Pony.

  #441  
04-12-2012, 06:06 AM
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Audiosurf glitches are funny.



Does anyone know any good texture packs? I'm having trouble finding one that doesn't involve My Little Pony.
Party Bus Upgrade? What the hell is that?

Also, there are texture packs in Audiosurf?! I seriously haven't been paying enough attention to the options.
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  #442  
04-12-2012, 06:49 AM
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C:\Program Files\Steam\steamapps\common\audiosurf\engine\textures

Plus a few other files for skyboxes and road colour and such. They're easy enough to edit, so people do. Even I did; For a little while I'd turned the emphasis rings into little vortices.

Most of the community effort is here, though people do make their own threads.

http://www.audio-surf.com/forum/inde...ic,2498.0.html

Anyway, screwing with the wrong file tends to make the game go back to the alpha code, which had the above joke in it. No idea what it means.

Two things I like are


for rings

and


for score particles.


Last edited by MeechMunchie; 04-12-2012 at 07:04 AM..
  #443  
04-12-2012, 10:21 AM
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Got into Borderlands recently, and then Dead Island. They have a lot in common, yet the game world feels completely different yet enjoyable for their own worth. Proper co-op players are kinda hard to come by if you want to find them in-game, especially with some people whose first reaction is to blow you up when you join their game. Oh well.

I also gave Amnesia a try. Very atmospheric, that game. I love the fact that in a game where staying quiet is sometimes crucial, there is not one door, cupboard, drawer or chest that doesn't creak when being opened. I like the story so far, it'll keep me coming back to the game, surely.

Maybe tomorrow, when it's daytime...

  #444  
04-13-2012, 04:14 AM
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I tried out the demo for Fez on XBLA just a few minutes ago and I'm not sure how I feel about it. I'll probably play the demo through tonight but from what I played of it, it just seemed boring. Really boring. And the dimension turning thing isn't anything special, I thought it was rather stupid than innovative. I don't know, it does look really nice though and can't say the chiptune music is bad but then again, it just didn't do it for me. Meh.
  #445  
04-13-2012, 05:04 AM
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Man, what a dick.
  #446  
04-13-2012, 05:20 AM
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You're doing it wrong, Varrok.

  #447  
04-13-2012, 05:38 AM
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Am I, really?
  #448  
04-13-2012, 09:29 AM
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Yeah, it's wrong to do it at all. It's a rubbish meme.

No, what actually happened was I was trying to set up a joke, and now I can't remember what the punchline was supposed to be.

  #449  
04-13-2012, 09:50 AM
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Man, what a dick.
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“I always believe the movies I've made are smarter than the way they are perceived by sort of mass culture and by the critics,” Snyder said, a statement he immediately followed by saying, “Also, ‘It looks like a video game.’

  #450  
04-13-2012, 10:14 AM
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Wasteland. I wonder if it's as good as first Fallout

Last edited by Varrok; 04-13-2012 at 10:17 AM..


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