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  #331  
03-30-2011, 03:47 PM
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I'm unsure what camera id's to use. A problem I have is that I can't get Elum to spawn at checkpoints I have placed
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  #332  
03-30-2011, 04:42 PM
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Have you tried putting an elum bell in the places you need him?
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  #333  
03-30-2011, 04:50 PM
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Isn't an Elum bell only used just to spawn him the very first time? As in not when you die. I mean just to "aquire" him
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  #334  
03-31-2011, 02:14 PM
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I believe so.
Dammit are you done yet?
lol..
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  #335  
03-31-2011, 02:28 PM
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ROFL! Keep your pants on. It will be done when it's done. Just got some very tiny changes to make. Then it needs to be sent to Jango to have its difficulty verified
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  #336  
03-31-2011, 02:58 PM
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Send it to meeeeeeeeeeeeeeeeeeeeeeeeeeee
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  #337  
03-31-2011, 03:58 PM
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No
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  #338  
04-01-2011, 02:11 PM
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k then.
lol how bout now? xD
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  #339  
04-01-2011, 03:12 PM
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No
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  #340  
04-03-2011, 01:19 AM
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Why do you need Jango to verify the difficulty? Just make your own judgement and make sure you think it's right.
I didn't need to send mine to Jango.
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  #341  
04-03-2011, 02:44 AM
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I'm NOT saying I HAVE TO send it to Jango. As I explained I'm finding it very hard to judge the difficulty because I know exactly what dangers are where so I'm always prepared. Some people have mixed opinions on the difficulty ratings of my levels. So by sending it to somebody who has never played it before they can veryfy the difficulty for me that I'm sure most people would agree with. Besides, I know it's teasing you lot having to wait that extra bit longer
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  #342  
04-03-2011, 03:56 AM
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I would judge the difficulty based on how many times I had to go throught it before I managed to beat it.
Never mind, can't wait to play it though...
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  #343  
04-03-2011, 08:32 AM
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I've incorporated one of my old oddworld 3Dmax renders into R1P18C03. For a long time these scenes have been pretty much useless, but now thanks to Paul's great editor they may come to use (I salute Paul for such a time-consuming and complicated work!). Now maybe I'll make a couple of levels with oddworld chemical facility.
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  #344  
04-03-2011, 08:58 AM
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Wow! That's amazing! How long did it take you to do that?
That would make a brilliant new level. Soon as I'm waiting for levels with *new* cams in them since I'm really bad at graphic designers like photoshop.
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  #345  
04-03-2011, 09:53 AM
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Wow! That's amazing! How long did it take you to do that?
That would make a brilliant new level. Soon as I'm waiting for levels with *new* cams in them since I'm really bad at graphic designers like photoshop.
Since I'm pretty much experienced at 3D modelling the creation of such a scene takes about an hour or two, sometimes even less than that (in fact it is much easier to create such scenes than models that are actually used in 3D apps since with these scenes you don't have to worry about poly-count, convenient texture layouts and other optimisation stuff). Apart from prefabs seen in this scene I made some doors, wells and other static factory stuff seen in Abe's Oddysee and Exoddus.

The problem for me is to design new interesting puzzles. I could do the 3D stuff and renders for someone who has interesting layout ideas and sketches.
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  #346  
04-03-2011, 10:00 AM
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I've incorporated one of my old oddworld 3Dmax renders into R1P18C03. For a long time these scenes have been pretty much useless, but now thanks to Paul's great editor they may come to use (I salute Paul for such a time-consuming and complicated work!). Now maybe I'll make a couple of levels with oddworld chemical facility.
That's a very nice looking scene ;D! Some of you guys have great skill in creating new impressive looking areas

You should just make something basic, none of the games actual levels are that complicated anyway.. generally its moving one from place to the other, then complete a load of doors and continue.

I think a more linear path would be nice even if there are not really any puzzles to solve.
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  #347  
04-03-2011, 10:10 AM
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I've been thinking of something like Slig Barracks but involving chemical plant or powerplant for Abe to infiltrate and shut down. Just a few screens with small hub. But it would be much more efficient if I could help someone who has some level layouts and needs the backgrunds.
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  #348  
04-03-2011, 10:56 AM
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Mind if I use your screen shot on my website?
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  #349  
04-03-2011, 11:58 AM
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Mind if I use your screen shot on my website?
I don't mind.
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  #350  
04-03-2011, 12:00 PM
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Ok guys change of plan. Here is the situation and what is going to happen reguarding my Scrabania variation

It is complete (finally) however it will be sent to MeechCrunchies to have it's difficulty verified rather than being sent to Jango. Why? Becuase Jango hasen't seem to have been making an appearance lately and I know that MeechCrunchies is going bonkers waiting to play my level. It will be a win win situation for everybody. MeechCrunchies gets to play my level first, I get the difficulty verified by somebody who has never played it before and because MeechCrunchies makes a regular appearance here it means that he will be able to give me his verdict on the difficulty quicker which means I can then release it to the public quicker so that you lot can play it.

So hold tight people. The wait is almost over
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  #351  
04-03-2011, 12:13 PM
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:
and because MeechCrunchies makes a regular appearance here it means
So do I!

BTW how long is your level? Is it the whole stockyard thing or just one path?
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  #352  
04-03-2011, 02:22 PM
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It's a full edit as always with me
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  #353  
04-03-2011, 09:01 PM
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thank goooooooooooooooooooooooooooood XD
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  #354  
04-03-2011, 11:58 PM
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I hope your happy now
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  #355  
04-04-2011, 05:59 AM
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Sorry sort of off topic , but is there a map request thread.I.E you ask a guy to make edits to a particular map like e1oc06.
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  #356  
04-04-2011, 08:27 AM
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I woulden't consider it off topic since it is to do with editing levels. Anyway no such thread exists. Sadly I think like every other mod to games out there requests are rarely taken on.
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  #357  
04-04-2011, 11:14 AM
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Ahh thanks Genesis.
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  #358  
04-04-2011, 02:44 PM
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Hey um, there's some screens that are crashing my game.

:/
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  #359  
04-05-2011, 03:40 AM
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Awwww bugger. Which ones are causing you problems? I had no crashes at all when I played the level through

P.S In future private message me regarding things like this when your verifying the difficulty
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  #360  
04-05-2011, 03:58 AM
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It would also probably help to include screen numbers.
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