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  #331  
04-06-2011, 10:08 PM
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EDIT: My French didn't make sense. Here's a Poirotism instead.

Oui, mon amis. Hercule Poirot, world famous detective!

Last edited by Phylum; 04-06-2011 at 10:10 PM..
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  #332  
04-06-2011, 10:42 PM
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Fuck. I found my first fucking wolf, tamed the fucker, and started to head home. When night fell I built a big fucking tower of blocks like usual, and the dumb fucking mutt teleported up next to me. Fell and fucking died, didn't he?
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  #333  
04-06-2011, 10:48 PM
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You can tell the wolf to 'sit' I believe.
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  #334  
04-06-2011, 10:59 PM
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Yeah, but I didn't fucking think of that, did I?
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  #335  
04-06-2011, 11:11 PM
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So he teleported to a space without a block to stand on? That will probably be fixed.
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  #336  
04-06-2011, 11:13 PM
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To be honest, I didn't actually see him teleport and fall. But he was there when I started to build up and was gone in the morning.
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  #337  
04-06-2011, 11:30 PM
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Aren't aggressive mobs aggressive to wolves?
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  #338  
04-06-2011, 11:40 PM
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I read on the wiki that they weren't, but it was likely to be changed. Maybe it was and I wasn't told.
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  #339  
04-07-2011, 10:02 PM
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Not seen this many wild wolves in one place before - Spawned randomly on the plains outside my new castle (there's actually 8 of them but one of them is off the edge) - Maybe I should've tamed them all for a laugh:

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  #340  
04-08-2011, 01:02 AM
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*doublepost*

Minecraft scheduled to come out of beta on 11/11/11 - Notch is also working on weather effects:

http://notch.tumblr.com/post/4423138657/11-11-11
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  #341  
04-08-2011, 01:13 AM
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WE SO EXCITED!
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  #342  
04-08-2011, 01:21 AM
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I don't really care about it coming out of beta, but weather sounds awesome.
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  #343  
04-08-2011, 01:54 AM
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I want to see an elevator or a pulley system of some kind being implemented. Fuck, it would make it a lot easier than having to chisel a stairway into deep, dark chasms.
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  #344  
04-08-2011, 02:01 AM
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We picked November 11, with the unofficial tagline “us too”.
I love Mojang.

I'm interested in how weather effects would work out - would they affect blocks/mobs/whatever in any major way (other than "making them wet"), or would they be purely cosmetic?
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  #345  
04-08-2011, 02:12 AM
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I imagine rain will be just cosmetic, but (as Notch mentioned) snow will make snow on the ground and also freeze water into ice.

:
I want to see an elevator or a pulley system of some kind being implemented. Fuck, it would make it a lot easier than having to chisel a stairway into deep, dark chasms.
YES. A block that keeps moving up or down until there are no blocks beside it would be pretty awesome. Even one you had to lay a track for first would be better than making damn stairways.
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  #346  
04-08-2011, 02:37 AM
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If there was an elevator, they'd want to make it expensive. I'd expect something like requiring redstone in making the tracks that I'd expect it to require.

If they could be redstone operated traps would suddenly have a greater potential for intricacy.

EDIT: Ench mentions in the next post that my post didn't make grammatical sense, so I've re-written it. It's an atrocious block of text and I'm ashamed of it. I've decided to leave it up there for comic reasons.

I'd hope that elevators would be costly to build and maintain. If they used tracks as Ench suggested, the tracks should require something like a unit of redstone dust or two to craft.

If it were possible to control elevators with redstone circuitry, there would be huge potential for better traps to be created.

Last edited by Phylum; 04-08-2011 at 04:12 AM..
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  #347  
04-08-2011, 02:43 AM
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I swear half of what you just said made no grammatical sense whatsoever, have you been drinking?

Also, I sent Notch an email telling him to add Glue, which would allow Sand and Gravel to be suspended in the air and, with pistons added to the main game, would allow for some really cool designs: glue would get pulled back when the pistons retracted, and would move not just blocks in front of it but all blocks touching it.
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  #348  
04-08-2011, 12:12 PM
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Most impressive Minecraft world ever.
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  #349  
04-08-2011, 05:38 PM
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I have never played minecraft. Feel free to call me a noob but uh...
What do creepers do exactly, and why are they so scary?
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  #350  
04-08-2011, 07:55 PM
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Nearly finished the base of my first big project.
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“I always believe the movies I've made are smarter than the way they are perceived by sort of mass culture and by the critics,” Snyder said, a statement he immediately followed by saying, “Also, ‘It looks like a video game.’

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  #351  
04-08-2011, 08:33 PM
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Are you going to design a Minotaur skin?
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  #352  
04-08-2011, 08:36 PM
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In a pyramid?
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  #353  
04-08-2011, 08:38 PM
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Are you going to design a shuffling cursed mummy skin?
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  #354  
04-08-2011, 08:42 PM
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Yes!
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  #355  
04-08-2011, 09:13 PM
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Even better, create a texturepack that makes zombies look like mummies. And skeletons like mummies with bows. And creepers like exploding mummies.

Yeeeeeeeah.
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  #356  
04-08-2011, 11:01 PM
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I have never played minecraft. Feel free to call me a noob but uh...
What do creepers do exactly, and why are they so scary? - Gwan-Thwei
This my dear friend is a creeper.
http://www.minecraftwiki.net/wiki/Creeper



In Minecraft it will haunt you til your dying day. They spawn at night and in the very early morning. They make no idle noise and when they get close, they'll ignite and blow themselves up. They aren't really that strong. People just don't like the element of surprise because you can't hear them coming until it's too late.

I recommend a lot of cactuses or a starting area on a cliff so that you go downwards to start your day.
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Last edited by AlexFili; 04-08-2011 at 11:39 PM..
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  #357  
04-08-2011, 11:58 PM
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Awesome work on that maze, WoF. Be sure to post a vid when you're done.

EDIT - Weather effects and achievements preview:



(Actually I'm really hoping lighting won't set fire to things - That'd kinda suck)
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  #358  
04-09-2011, 01:14 AM
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The achievements look really nice, but I'm not too fond with the weather update. Sure it's all cool and what-not, but I'd really like to see an option to turn it off; I wouldn't want a snowstorm making all my water areas icy.
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  #359  
04-09-2011, 02:41 AM
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My understanding is that it's only snowy biomes that receive snow, so it's only going to be a problem if you've built your water areas in tundra or taiga.
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  #360  
04-09-2011, 03:17 AM
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I hope the weather doesn't change as frequently as it does in that video preview; that'd get annoying real quick.
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