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  #1  
11-16-2001, 10:40 PM
Chris Co Depot
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Interview with Lorne Lanning!

go to http://gamespot.com/gamespot/filters...198225,00.html

there is a 2 part interview with lorne! and if you don't think munch lived up to what you thought it would this explains mostly why!

[ November 16, 2001: Message edited by: Chris Co Depot ]

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  #2  
11-16-2001, 10:55 PM
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coooooool, that was a very intersting interview! Abe had a big part, yippe!!!
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  #3  
11-17-2001, 03:05 AM
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It's a very informative interview . It contains some minor spoilers, not so easy to find, though.

About the code of the game:
:
GameSpot: Why didn't you use the hard drive with the game to help loading?

Lorne Lanning: In some ways we did. However, because of the nature of how the code evolved (from PC, to PS2, to Xbox) we inevitably had to live with some of the things that were deep in the code and not easily changed. We would have liked faster load times, and it would have been totally possible with the Xbox, but our code was a bit compromised on this front, which is one of the reasons we'll be building a completely fresh engine for our next title.
It means that the follwing games will make a step further, compared to Munch's Odysee WOW, it sounds amazing!!!
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  #4  
11-17-2001, 06:42 AM
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I have posted on my site...

Yeah... amsing you can see the loading screens here.

But Spoiler

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  #5  
11-17-2001, 10:49 AM
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Cool interview!
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