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  #1  
05-15-2002, 01:09 AM
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Gabbit Society

Unlike mudokons and their society, we know depressingly little about gabbits. We do know that they are highly social and travel in large pods. In fact, they are so socially-oriented that Munch has become very needy for companionship and is in denial of the fact that he is the last gabbit. It is something his mind can't comprehend without him dying of hysteria. Gabbits communicate with each other using hoots and whistles (they can also speak the "common" language but not as well as mudokons and glukkons). They travel the seas of oddworld in large pods, breed and lay gabbiar which hatches into the aquatic gabbiwogs (which grow and develope into amphibious adults). Finally, they eat worryfish, which they hunt with their large, probably powerful, jaws.

And as far as I know that's basically it. Compared to the pages I could possibly write about mudokons, the information we know about the gabbit race would only take up about half a typed page if I really went into detail.

I want to know more, hopefully some of you have interesting views and/or theories to share about life as a gabbit (Oddworldians description of a gabbiwog to an adult gabbit was awesome-thanks Sydney ).

Meanwhile I'll be working on some of my own and will post them eventually.
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  #2  
05-15-2002, 03:09 AM
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well you can look on the official site, but it seems you already studied it...
so I don't have new info for you, sorry
maybe when the Scoot page will be udate on the official site

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  #3  
05-18-2002, 07:40 PM
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I've been thinking and I have come to the conclusion that the reason we don't know much about gabbit society is becuase they are a simple species. There is not much else to know. My guess is that within the pod, Gabbits each have different roles. They must have some form of government to decide what is best for the pod, where they should swim, etc... I suppose they just get together and vote on what to do, majority rules and if you are part of the minority you don't argue since your social life is more important than anything else.
I also think that although the pod's where usually independent, they would gladly join another if they happened to meet. This would probably be cause for celebration since the gabbits are so social. What could be better to a gabbit than making a whole bunch of new friends? They probably have a time when all the pods join together to catch up and see how things are going.
When a pod is attacked by a sea rex I think that the gabbit woulds fight bravely to defend their young, even if it ment that the sea rex would easily devour much of the pod. They would fight for each other and since no one would want to live while others die, the pod would probably ultimately all end up together in the stomach of the rex.
I assume that they probably have a mating season when all of them get together and spawn. At these times the seas of oddworld would be filled with the dolphin-like calls of the gabbits.
I don't think the idea of underwater gabbit villages makes any sense. They wouldn't need stores or houses since they are on the move searching. Worryfish (which as far as we know is there only prey) would be the only food "product" to sell and gabbits can hunt on their own. A house would serve no purpose, it would only break down the pods into smaller family units which would be bad for the social whole of gabbit society.

I hope somebody has comments to share. To me this is an interesting topic and I hope that I am not the only one interested in what Munch's race was like before their almost complete extinctification.
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  #4  
05-19-2002, 08:10 AM
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Gabbits are a very musical species. Like you said, they communicate through whistles and hoots, but their flute-like tongue can produce very beautiful sounds, probably as harmonious as their voices are adorable. They can, or at least Munch could before the game was changed dramatically, use this long tonuge to immitate other creatures, such as Scrabs, to talk with them and get them to do their bidding. I'm not sure how that would of worked in gameplay, but for a species that depends so much on sound, I think it makes a nice idea. Perhaps that's how Gabbits attack Sea Rexes, by immitating another Sea Rexand possibly getting the threat upset territorially - that is if Sea Rexes are territorial, but you should get the picture.

Apart from that, I can say very little more. Munch seems to have formed quite a friendship with the Fuzzles (or it could be the other way around), but most of the Mudokons in Munch's Oddysee just laugh at Munch ("Ha ha! Look at that!"), and the Meep are pretty scared of him. That leads me to believe that although Gabbits are amphibeous, they don't actually wander too far in land, because the Muds and Meep think Munch is quite weird. That's probably a hint about Munch's Exoddus featuring the dysfunctional relationship between the Gabbits and Mudokons.

But then again, all Fuzzles do is growl when Abe says hello, so perhaps there's a little story behind that as well.
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  #5  
05-19-2002, 10:36 AM
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The fuzzles are intimidated by anything that didn't save them is my guess. After captivity and being tortured by the Vykkers, is it any surprise? So when Abe says hello, they growl as a warning for him to stay away and stay out of it. I think maybe OW should have make fuzzles attack Abe if he'd run straight towards them at a certain speed with no sign of halting. *l* It'd freak me out as a fuzzle. That's my theory.

Gabbits were supposed to be able to immitate scrabs? *breaks out sobbing* Waaah, now I'm pissed. How could they take that out? That would have been sooooo cool.

Mudokons probably ignore Munch because he's incompetent as a leader on land. He can't run fast enough in case they should be pursued by a slig to lead them to safety, and he cannot chant. Also, they probably figure he has no knowledge of how their weapons work and on-land battle coordinations. It all makes sense, really.

I don't think meeps are paticularily afraid of Munch, but more of that SQUEAKY WHEELCHAIR. *stuffs ears* Yeowch :D


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  #6  
05-19-2002, 01:54 PM
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I think that Mudokons don't listen to Munch, because, well... he's a freak. They have never seen such a weird thing before, and have no respect for it, so they just say, "HAHAHA! Look at that!" They don't know that Munch is an intelligent being. Ah, I dunno. That's just what I think.

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  #7  
05-19-2002, 06:18 PM
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No, I think you've got that exactly right.

And Meep do appear to be scared of Munch, because they flee from him even when he's not in his wheelchair.
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05-19-2002, 06:20 PM
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Thanks, Max the Mug!

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  #9  
05-19-2002, 06:33 PM
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I didn't think about Munch's freakiness. What you guys say makes since though. Mudokons have probably never seen a gabbit, or at least one so far inland trying to be friendly, so they consider some strange freak-show commodity.

As for meeps being only scared of Munch, I think that is wrong. The meeps run from Abe too. They are sheepish creatures and would be startled by anything they are not used to.
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05-19-2002, 07:37 PM
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:
Originally posted by TheKhanzumer

As for meeps being only scared of Munch, I think that is wrong. The meeps run from Abe too. They are sheepish creatures and would be startled by anything they are not used to.
Yeah, I see what you are saying, but they don't run from Abe as much as they do from Munch. I think this happens because the Meep herders are mudokons, and Abe is a mudokon, too, so they are more used to mudokons. (Should I keep saying the word "mudokons"? Hahaha, mudokons, mudokons, mudokons... such a funny word)

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05-22-2002, 02:16 PM
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This is all working around gameplay in my opinion...

I think they laugh at him just because you cannot talk to mudokons with Munch, but there may be another reason to cover that...

Meeps... oh well you can't talk to meeps with Munch, yes, but can't talk to them with Abe neither, they are scared 'cause they are some sort of sheeps

That's what I think
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  #12  
05-22-2002, 03:36 PM
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what would you say if you were a lots of Gabbits and see a Mud...
make fun of him of cource...
it's the horrible group effect.

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  #13  
05-22-2002, 06:08 PM
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Mabye Muds just wanna feel like there the dominate ones for once, for centuries there race has been looked down upon and now that theres a creature with a more sadistic problem they feel (probably subconseslly) that they can treat him baddly?... Well theres my oppinion.

Also I think that during mating season Gabbits probably go on land and hop there way to the springs where they mate and lay there eggs?
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  #14  
05-22-2002, 07:10 PM
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One of you guys said that the Gabbits could defend their young in a valiant fight to the finish. Well, in the case of the webs, they just run like hell! And on the featured creature on Oddworld.au.com, they say that the Gabbits even eat their own eggs at certain stages.
I'd never heard of Munch being able to talk to scrabs, but I do remember Munch being fooled by a trap that mimiced a Gabbit.
I also remember that the Meeps were ESPECIALLY afraid of Munch, which I feel Mac the Janitor helped make sense of by saying they are more used to mudokons.
In my opinion, I always felt that the Mudokons didn't feel so surpriesed by Munch's appearence because of an inferiority complex or such, or even because they hadn't seen one this far inland, but rather because they hadn't seen one AT ALL. I mean, were there plenty of gabbits, and then suddenly almost none? Or had they been on the indangered species list for quite a while now. I suppose most mudokons had forgotten what a gabbit looked like, let alone what it was.

PS: on the meep ranch level, did the game seem to make a sudden turn towards spyro the dragon-type puzzles? Just my opinion.
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  #15  
05-23-2002, 04:53 PM
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The Featured Creature was something by Sydney. He made sure to put a note at the bottom of the 'article' saying he'd fabricated quite a bit.

And I don't know what to think of the Meep Herder Village level. Herding Meep was a nice change of pace from the usual possess-a-Slig, shoot-everyone tactic or collect-lots-of-Fuzzles/Mudokons, say-'Get 'em' method.

However, I'm not particularly fond of the way it was so essential to the game. At no point in MO did I have the option to use a Storm Circle - it was always necessary to progress through the game. Things like that made it irritating trying to see the Giant Slogs, having to do the whole level first.
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  #16  
05-23-2002, 05:13 PM
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yeah... the game is a bit to directed...
you can rarely make decision, you need to do everything...
you need to posses the glukkon, you need to active storm cirlces, ...
you can only chose, rescuing or not

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