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The rhymes in the loading screens sounded like a child had written them. The rhymes in the cutscenes from Oddysee had a different feel. Maybe because Abe spoke them... but something was better and more fitting about them.
For me, after expieriencing New 'n' Tasty, it's now clear that a large part of what made the original game so appealing was that it was a grid based game. I would like that back for Abe's Exoddus. Leave them as close to the originals as possible. If you want to do something different, make a new bloody game.
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That's another big issue I have with New N Tasty:
The original had a well balanced silliness/seriousness ratio while New N Tasty often times is just unnecessarily goofy. Even worse, it should have been obvious to them that
when a joke repeats it usually stops being funny. But that's not my main point. It's the appropriate amount of humor without ruining the original game's vision and atmosphere.
The chattering of the muds for instance would have been way more effective if it wasn't as overdone as it was in the NnT. It would have been
way more funny if it only happened in a certain spot, as a kind of easter egg. Just that tiny bit of humor, to ease the atmosphere a little but not to ridicule and shit all over it.
Same with the silly Slig chatter such as the "mommy" screaming or commenting on how they should stop eating Scrab cakes (again, it would have been more effective as a one-time joke) Sometimes less is in fact more. In the original game the Sligs were so much more intimidating, exactly BECAUSE they really didn't talk much at all. They had a much more mysterious presence, since pretty much all they were doing was making weird ass noises and shouting "WAIT!!" at you before shooting you in the face. You really had respect for them, especially if you were new to the game. In comparison you can't really take the Sligs in New N Tasty very seriously.
Yes, we had "mommy" shouting Sligs already in Abe's Exoddus but those were
pantsless, so there it merely served
as a vehicle to demonstrate the vulnerability of the otherwise tough-guy Sligs without their mechanical pants and their guns. It being funny was a side effect in that case.
The original game added the silliness factor (in appropriate amounts) out of the necessity to counteract the overall very serious and dark tone of the game, not to be funny as an end in itself. It would have been a very dark and probably depressing game otherwise, and Lorne realized that back then (only to forget it later, I guess).