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  #31  
09-26-2015, 08:47 AM
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AE sided to much on the comedic side. AO felt far more lonely and isolated, and I think the lack of character depth actually works in the game's favour for this reason.

That aside, my point was not that AE lacks tone, but that it lacks tension, and I put that down completely to Quicksave.
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  #32  
09-26-2015, 08:58 AM
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I gotta disagree there but I suppose it's all relative to personal experience. I get where you're coming from but in my personal experience, like Manco said, I feel Quiksave takes away unnecessary frustration.

I remember finding many sections of AE tense whenI first played it. The fleeches especially. Scrabs, too.
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  #33  
09-26-2015, 12:01 PM
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Quiksave took away a lot of the endurance difficulty to me. As said before, you could save after rolling over each meat saw, and I did in the later stages of the game. The hard parts of AE to me were the things like Fleeches, where you just couldn't pause long enough to save safely. All the parts where danger was shown slowly though were ridiculously easy.

After thought thought thought I think I did like the quicksave, it let me focus more on the atmosphere 'n' sich.
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  #34  
09-26-2015, 12:38 PM
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The lack of quiksave is a "trick" to hide the fact that the game AO, unlike AE, is very short. It's the same thing for games like Another World and Heart of Darkness.
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  #35  
09-26-2015, 12:44 PM
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Yeah, difficulties are just a way of making the game longer.

I mean it's not like it's the *only thing* that differs games from any other forms of media.
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  #36  
09-26-2015, 02:54 PM
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I don't know, QuikSave definitely balanced out for me. When I was younger, I definitely got myself stuck into more than a few of those deathloops, or I'd accidentally save, then realise I fucked something up and need to reset the path. Or worse yet, I'd get so used to QuikSaving that I'd forget to ACTUALLY save and end up losing an hour of progress when I turned the system off.

Some of you guys are way too hipster.
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  #37  
09-26-2015, 05:12 PM
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I barely ever got into the deathloop thing, and I've never experienced that last thing. That's dumb.
I do remember though, that the first time I ever played through AE I rinsed through disc 1 in only a couple of hours without saving, and then when the game told me to put disc 2 in I switched off my PS1 and inserted it. It was upsetting.
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  #38  
09-27-2015, 01:06 AM
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I've only got in the loop a few times, mostly when i was younger playing the game. I remember the very first playthrough we did. It was in Bonewerkz in the first part of the finale bit. Where you have to roll whilst being chased by slogs. I quiksaved just before I had to roll and it was a loop of me being killed. We could not figure out how to do it.

All that time. I didn't know you could roll whilst running. when I discovered that, it was like we've just won the lottery.
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  #39  
09-27-2015, 05:54 AM
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That same thing happened to me whilst playing AO for the first time, when I discovered it in Scrabanian Nests.
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  #40  
09-27-2015, 04:13 PM
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I wonder why so few people mention this, but the biggest difference between Exoddus and Oddysee is the input delay. In Oddysee you had quite a large amount of input delay in the original PSX version (that was completely absent in the PC version) which mader the game much harder, obviously. With Exoddus however, the PSX version is pretty much on par with the PC version, as far as input responsivity is concerned.
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  #41  
09-27-2015, 05:49 PM
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Really? That's an interesting thing I've never noticed. Can anybody confirm this?
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  #42  
09-28-2015, 01:18 AM
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I've never played AO on PS1. It's got no delay on PC, I confirm.
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  #43  
09-28-2015, 01:35 AM
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:
I wonder why so few people mention this, but the biggest difference between Exoddus and Oddysee is the input delay. In Oddysee you had quite a large amount of input delay in the original PSX version (that was completely absent in the PC version) which mader the game much harder, obviously. With Exoddus however, the PSX version is pretty much on par with the PC version, as far as input responsivity is concerned.
Australian version was exactly the same for both games, at least to my eyes.
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  #44  
09-28-2015, 03:43 AM
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Yes, it's the same version.
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  #45  
09-28-2015, 01:22 PM
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The PS1 version to me always seemed slower to me. usually the loading times between areas and re-spawning after a death.
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  #46  
09-28-2015, 01:23 PM
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  #47  
09-28-2015, 01:55 PM
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  #48  
09-28-2015, 02:32 PM
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Why can't all those people across ages just listen
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