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That's what difficulty is, in a nutshell. If the game does not punish your for your mistakes, it's an easy game.
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Quicksave does not completely remove punishment, it just removes the unnecessary punishment.
Failure to complete a task means you don’t get to progress and must retry the task until you do it correctly.
Without Quicksave you have to first progress from the last checkpoint back to where you were when you failed, adding in the challenge and frustration of traversing any obstacles you have already successfully navigated.
With Quicksave it’s possible for the player to avoid redoing what they’ve already done and just focus on the task they’re currently trying to overcome.
In both scenarios there is challenge, but one scenario adds unnecessary challenge while the other focuses on a single challenge. The difficulty has not been changed, it is just spread out into smaller areas.