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  #391  
01-21-2015, 01:55 PM
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I'm not talking about which looks "better". I'm saying that native is always sharper, and therefor better.

Also I'm fairly sure TVs scale in a different way to monitors, because they handle all kinds of resolutions and make all of them look crappy.
  #392  
01-21-2015, 02:11 PM
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What devices are you comparing?
As resident Apple nut I have a handful of Apple devices, some of which have Retina screens. The difference in image quality between my standard pixel-density iMac monitor and my Retina MacBook Pro is easily distinguishable. And Retina is only 2x pixel density, your average 4K display will be higher.


:
Also I'm fairly sure TVs scale in a different way to monitors, because they handle all kinds of resolutions and make all of them look crappy.
I have my gaming PC hooked up to a TV, and getting the image to even display correctly was a hassle. Some TVs downsample, some upsample, and I think interlacing does something horrible to it as well.
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  #393  
01-24-2015, 03:43 AM
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If New 'N' Tasty sells enough, that's the plan.
How much did NnT sell on ps4? Just curious to know.
  #394  
01-24-2015, 04:21 AM
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£19.99 or something.
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  #395  
01-24-2015, 04:30 AM
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£18. But it's going to be £15 on Steam.

EDIT: Oh right, you mean copies. They haven't released that data yet.
  #396  
01-24-2015, 10:59 AM
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£18. But it's going to be £15 on Steam.

EDIT: Oh right, you mean copies. They haven't released that data yet.
yeah i meant copies. I was just curious if they were near their goal of copies sold in order to remake exodus. That is even if its the same goal and the additional dev time hasnt bumped up the cost.
  #397  
01-24-2015, 04:28 PM
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yeah i meant copies. I was just curious if they were near their goal of copies sold in order to remake exodus. That is even if its the same goal and the additional dev time hasnt bumped up the cost.
Without them explicitly stating it, the only indicator of how many copies have been sold is how many ratings it has on the PS store. Which is like 9k. I know maybe 5% of people rate on average. Not much to go on.
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  #398  
01-25-2015, 02:42 PM
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The PS store shows 2500 votes for me?

Either way, even if 9000 votes is 5% of the total amount of purchases, that's 180.000 total sales, about 5.4 million dollars in revenue. Combined with the PC sales that are incoming I think they're easily going to make the 250k sales goal. Not too sure about the 500k mark though, might be a struggle unless the Xbox One is really going to perform.
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  #399  
01-25-2015, 09:55 PM
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Ive got 9k in my head from somewhere lol. I havnt recently checked (no reason to go on NnT's store page)
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  #400  
01-26-2015, 05:40 AM
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Ive got 9k in my head from somewhere lol. I havnt recently checked (no reason to go on NnT's store page)
The numbers vary between EU and US stores, as they're different packages. EU is over 11,000, I think.
  #401  
01-26-2015, 06:22 AM
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Hmm, do we have a pre-order date for Steam yet? I can't find anything to suggest one has been set yet.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #402  
01-26-2015, 06:30 AM
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Hmm, do we have a pre-order date for Steam yet? I can't find anything to suggest one has been set yet.
Nope.
  #403  
01-26-2015, 07:47 AM
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So...5th February?

teehee
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #404  
01-26-2015, 06:13 PM
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So while we're talking about the PC version...are any of the JAW team willing to talk about what exactly has been..fixed for this version?
As in I'm hoping it's namely..Abe jumping into wells like Pam Poovey on Speedballs..The animations being too fast, the overall pacing of the gameplay being cranked way, way too high because of said cocaine sniffing animations? The sounds of certain creatures..the music in cutscenes blaring over Abe.. The fact that slogs are no longer threatening in the slightest due to the music changes and hell even just the sounds of the slogs themselves?
Now don't get me wrong, I have nothing against the art style or the gameplay.. but please for the love of god can we please just have these things fixed? I'm sure plenty of people have mentioned them before but it's like those who have the testicular fortitude to say something are drowned out by the cacophonous wails of those too blinded by rose tinted nostalgia glasses to even mention anything..
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Last edited by MeechCrunchies; 01-26-2015 at 06:17 PM..
  #405  
01-26-2015, 07:20 PM
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Hopefully after learning from new n tasty, exodus will be grace us with its presence a lot faster. I'm already hungry for it and i haven't even played new n tasty yet.
  #406  
01-26-2015, 09:34 PM
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So while we're talking about the PC version...are any of the JAW team willing to talk about what exactly has been..fixed for this version?
As in I'm hoping it's namely..Abe jumping into wells like Pam Poovey on Speedballs..The animations being too fast, the overall pacing of the gameplay being cranked way, way too high because of said cocaine sniffing animations? The sounds of certain creatures..the music in cutscenes blaring over Abe.. The fact that slogs are no longer threatening in the slightest due to the music changes and hell even just the sounds of the slogs themselves?
Now don't get me wrong, I have nothing against the art style or the gameplay.. but please for the love of god can we please just have these things fixed? I'm sure plenty of people have mentioned them before but it's like those who have the testicular fortitude to say something are drowned out by the cacophonous wails of those too blinded by rose tinted nostalgia glasses to even mention anything..
There are still bugs that need to be fixed before minor aesthetic changes.
Zulag 3 is still cursed...
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  #407  
01-27-2015, 01:15 AM
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Yeah, i think you're going to get the same game with some "subtle fixes" as mentioned on Twitter. It's a port not an overhall. If we're gonna get changes as big as new character animations you'll have to wait for the Exoddus remake to see if they'll do anything.
  #408  
01-27-2015, 03:53 AM
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I can bet the game will be just a straight up port with PC functions. And that's fine with me.

Nothing is impossible, But if they were going to do a massive bug fix, they'll have to do it for PS4 as well.
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  #409  
01-27-2015, 05:23 AM
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*Complains about the art style and gameplay*

:
Now don't get me wrong, I have nothing against the art style or the gameplay..
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  #410  
01-28-2015, 09:54 AM
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So while we're talking about the PC version...are any of the JAW team willing to talk about what exactly has been..fixed for this version?
As in I'm hoping it's namely..Abe jumping into wells like Pam Poovey on Speedballs..The animations being too fast, the overall pacing of the gameplay being cranked way, way too high because of said cocaine sniffing animations? The sounds of certain creatures..the music in cutscenes blaring over Abe.. The fact that slogs are no longer threatening in the slightest due to the music changes and hell even just the sounds of the slogs themselves?
Now don't get me wrong, I have nothing against the art style or the gameplay.. but please for the love of god can we please just have these things fixed? I'm sure plenty of people have mentioned them before but it's like those who have the testicular fortitude to say something are drowned out by the cacophonous wails of those too blinded by rose tinted nostalgia glasses to even mention anything..
1st time playing munch and hearing paramites with pig noises and scrabs with tigers or lions but it made me want to cuddle them not run in fear of my life. compared with the horror noises of AO & AE much tamed for 6 year olds i hope slogs didnt get tamed in nnt oh...

https://www.youtube.com/watch?v=h_vK4YeQosY

in watching that the music doesnt change at all how you know to panic and shoot for your life with the dynamic music missing
  #411  
01-28-2015, 05:41 PM
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I love the style of New n Tasty personally, I dont see any reason to change it. Animations are fluid and flow in a natural sort of way (or what id expect from a skinny, flailing mudokon).

But that Zulag 3 cursed room doe.
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  #412  
01-28-2015, 09:48 PM
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I love the style of New n Tasty personally, I dont see any reason to change it. Animations are fluid and flow in a natural sort of way (or what id expect from a skinny, flailing mudokon).

But that Zulag 3 cursed room doe.
whats wrong with zulag 3
  #413  
01-28-2015, 11:24 PM
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whats wrong with zulag 3
There are two mines that don't react to grenades on PS4 in one of the rooms.
  #414  
01-29-2015, 01:03 AM
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Thats not the problem. We use a workaround for that, takes like 4 seconds longer, we run a slig into the bottom one and time when the Mudokons run across so they get in safely. The problem is the elevator going up to the power switch. SOMETIMES it doesnt decide to work. Sutiibu posted a video on the Blog a few months ago, when we discovered the glitch. It kills a speedrun instantly, have to restart the level. Im pretty sure we tested if dying resets it. Even then, thats a dead run.
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  #415  
01-29-2015, 01:05 AM
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Thats not the problem. We use a workaround for that, takes like 4 seconds longer, we run a slig into the bottom one and time when the Mudokons run across so they get in safely. The problem is the elevator going up to the power switch. SOMETIMES it doesnt decide to work. Sutiibu posted a video on the Blog a few months ago, when we discovered the glitch. It kills a speedrun instantly, have to restart the level. Im pretty sure we tested if dying resets it. Even then, thats a dead run.
It's a problem, for sure, and one that's fixed going forward.
  #416  
01-29-2015, 01:09 AM
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Edit: nvm, didnt read the post properly.


Are u guys aware of the othr bugs? I know sutiibu's game is unstable and crashes alot, its why he doensnt run 100%. Mines stable though, no problems, other than the infinite roll glitch. Sometimes if I go into a roll space too fast abe will infinitely roll and I cnat stop him until he hits a wall, hell even roll over air. usually its straigth into a slogs hungry mouth though, or a mine.
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Last edited by Shade667; 01-29-2015 at 01:12 AM..
  #417  
01-29-2015, 06:33 AM
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I do

Recently got this bad boy to play it on. Thats not my room, though I have the same arm stand and LED back lights.

That Walter White figure is awesome and there's just so much space there, perfect! What are those two other movie posters besides Blade Runner and The Thing?
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  #418  
01-30-2015, 03:20 PM
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are you holding the release of NNT after GTA on steam?
  #419  
01-30-2015, 05:30 PM
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are you holding the release of NNT after GTA on steam?
What? Theyve already announced the release date, 25th of february.
There was a big blog post about it, even crash made a video.
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  #420  
02-02-2015, 01:00 PM
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You can pre-purchase it on Steam now. Although not in the UK it seems...

:
Pre-purchase details:

Oddworld: New ‘n’ Tasty is now available for pre-purchase release. The pre-purchase price is just $20 / £15 / €20, and with a 10% discount on pre-purchases. Pre-purchasing will also grant upon the game’s release access to the expansive Alf’s Escape DLC and the Scrub Abe costume DLC as part of the bundle at no extra cost.

Both sets of DLC will be available on Steam for everyone else on release.

--

Game release:

Oddworld: New ‘n’ Tasty will release on Steam (with other retailers to be announced) on the 25th of February, 2015. It will launch for Windows, Mac and Linux at the same time, with one purchase unlocking all Steam versions.

Minimum and recommended specifications:

4GB of RAM and at least 10GB of hard drive space are required, regardless of the version downloaded.

Windows:

Minimum spec:
Windows 7
Intel i3-3220 (3.30GHz)
Radeon HD 5700
Recommended spec:
Windows 7 (64 bit) Service Pack 1
Intel i5
Radeon HD 6800 / Nvidia GeForce GTX 770

Mac:

Minimum spec:
10.8.5 Mountain Lion
Intel i3
Recommended spec:
10.10 Yosemite
Intel i5

Linux:

Recommended spec:
Ubuntu 14.04 or similar
AMD Athlon X4 750K
Radeon R7 200
Language support:

Oddworld: New ‘n’ Tasty has user interface menus and cut-scene subtitles in: English, French, German, Spanish, Italian, Japanese, Turkish, Polish, Russian and Brazilian Portuguese.

The game carries English voice acting only.

Steam version specific features:

The Steam version of Oddworld: New ‘n’ Tasty supports keyboard and mouse – and Xbox 360 controllers throughout the menus and in-game, and there’s also fully configurable keyboard binding.

The game supports frame rates of up to 60 frames per second and resolution up to 4K (both spec dependent) with a number of graphics sliders for settings like texture detail, anti-aliasing and so on.

There’s also Steam cloud synchronisation for game saves, Steam leaderboards and a set of Steam trading cards.

Other tweaks and improvements:

Listening to feedback from last year’s PlayStation 4 version, the Steam version of Oddworld: New ‘n’ Tasty features the same ‘old school’ controls that were introduced a few months after release, which more closely resemble the controls found in the original Abe’s Oddysee (with respect to walk/run and lateral jumping).

We’ve also removed the cross-game promotional banners, added the ability to skip all cut-scenes without already having watched them and addressed a number of bugs (including indestructible mines in one part of the game and a somewhat unreliable elevator towards the end) and, of course, included all the incremental benefits brought by the updates to the PS4 version like adjusted level layouts and audio design fixes.


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