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  #571  
06-22-2014, 11:31 AM
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Fuck sake! Everything looks like it was made with polygons!! Why isn't everything PERFECT!?
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  #572  
06-22-2014, 11:33 AM
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That is exactly my point! That's indie, there's the perfection?? I want Atoms, not Polygons or this bs!
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  #573  
06-22-2014, 11:40 AM
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...and that's how JAW removed the "BS" from sligs' gamespeak
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  #574  
06-22-2014, 11:57 AM
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What is it called now? Ehh Ehh?
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  #575  
06-22-2014, 12:59 PM
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I thought i heard the BS sound in some E3 Gameplay
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  #576  
06-22-2014, 02:06 PM
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I thought i heard the BS sound in some E3 Gameplay
There is.

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  #577  
06-22-2014, 05:48 PM
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You'd look pissed off too, if you had to stand in a fart cloud meeting room
Not fart clouds. It's sprout gas!

jaw_alex: Can we please make that canonical?!
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  #578  
06-22-2014, 06:29 PM
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Dear Odd. o.o

It's been such a long time since I last checked up my my beloved Oddworld, been busying myself with Warhammer 40,000 and school. This shit is dope.
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  #579  
06-26-2014, 09:26 AM
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Paramite Nests Comparison

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  #580  
06-26-2014, 11:41 PM
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Looking amazing! I like the torches in the background, it's a very nice touch

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  #581  
06-27-2014, 09:06 AM
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I'm liking the torches as well. The little light bugs (? ) floating around is another nice add in, looks very good and goes well with the environment.

The only thing that bothers me a bit is how Abe looks as though he isn't going to make the jump and grab onto the higher ledge; it looks as if it's too high to make the actual jump? Like how in the original, you had to jump at the very, very edge of a platform or else you'd pass right through the other platform on the other side and fall to your death.

But it'll look much better in actual gameplay, I'm sure! :P
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  #582  
06-27-2014, 10:19 AM
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I just suddenly remembered how awesome and tense the Nests are. Looking forward to hearing the updated music for those.
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  #583  
06-28-2014, 02:04 AM
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Wow it looks so much more alive!
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  #584  
06-28-2014, 02:14 AM
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which is ironic because it’s no longer in the alive engine
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  #585  
06-28-2014, 02:30 AM
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Shame that they didn't have their own engine developed, they could have called it Revived ALIVE or something catchy like that. >w>
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  #586  
06-29-2014, 01:58 PM
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Stew said on Twitter that they may develop their own engine at some point.
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  #587  
06-30-2014, 01:30 AM
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Shame that they didn't have their own engine developed, they could have called it Revived ALIVE or something catchy like that. >w>
I don't know, developping a full game engine just for that pun seems like a bit of overkill.

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  #588  
06-30-2014, 03:38 AM
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I dunno either I mean... Oddio...
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  #589  
07-03-2014, 10:00 AM
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Looks beautiful. Apart from the checkpoint. Looks very artificial in the beautiful landscape. Like if Audrey Hepburn had acne.
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  #590  
07-03-2014, 10:11 AM
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Stunning.

If the checkpoint was like a mini flintlock, it would suit better, but I'm not fussed at all
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  #591  
07-03-2014, 10:18 AM
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MMM! this is one sexy screenshot, sexysexysexy.
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  #592  
07-03-2014, 11:32 AM
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This is insanely beautiful! Scrabania already looked great, but this is an amazing improvement.
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  #593  
07-03-2014, 12:16 PM
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Hummana hummana
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  #594  
07-03-2014, 01:33 PM
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Oh wow this is stunning!

It's true that the checkpoint feels a bit out of place but I'm not going to cry over it.

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  #595  
07-03-2014, 03:05 PM
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The lighting is fucking fantastic!
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  #596  
07-03-2014, 03:39 PM
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That Scrab statue in the sunset.

DAAAYYYYMMMMNN.
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  #597  
07-03-2014, 03:53 PM
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it's the wrong orange.

Just kidding haha it looks gorgeous.

Will the check points be included in hard mode? I kinda like the no physical model check point system. (Ie, no shrine, just a check point like the original. But obviously placed better.)

Not fussed, but for immersion purposes, it makes it feel more like a game with the check points added. Like it's a reminder that your in a video game, not oddworld. If that makes sense.

Overall it looks brilliant! I'm loving these daily pics
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  #598  
07-03-2014, 07:16 PM
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I disagree, the checkpoint looks right at home there. The only thing that would make it better is if it was a puffy bladder that inflated when activated.

In RuptureFarms, on the other hand...

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  #599  
07-03-2014, 11:01 PM
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Oooooh inflatable bladders as checkpoints, that would have been amazing!

Yeah RF already has this Glukkon to Mudokon screen as checkpoint, which I guess is fine, this "wooden" structrue plus magic ball would have been heavily out of place there.

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  #600  
07-04-2014, 02:21 AM
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But who was sculpted the scrab rocks?
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