:
Ha, that's awesome. Did you come and say Hi?
|
I sure did

.
I was wearing the custom Oddworld T-shirt had to dress for the occasion

.
Was nice though because wherever I went I kept being stopped by people asking about the shirt and getting all excited when I told them that there was a new Oddworld game being showed on the floor. Got really good at giving directions to the Oddworld stand by the end of the day
:
Thanks for sharing your impressions. 
So, how does Abe access the secret areas that are hidden behind barrels?
|
If you pay close attention you can see hatches that can be opened on the floor for example. It's a nice and clean way to still keep the original hidden areas without breaking the look and feel.
You can also throw bottle caps now to distract sligs. Handy little new feature that helps out with the fact that you can no longer reset screens and so forth.
Overall I had a smile on my face the entire time. Looked really polished, played great, sounded great, still had challenge, handy quicksave (although quickloading after the death reset had been triggered did fire the area respawn after allready having loaded the quicksave, non gamebreaking little polish thing). Felt like Abe's Oddysee in a modern new package
The player controller also felt really great and responsive. Does take some getting used to as I kept using the old games layout but once adjusted it controlled really well.
:
Also, how come you were allowed at E3? Are you working for a magazine?
|
I am a final year student at
Digital Arts and Entertainment a game dev school in Belgium.
For the past 4.5 months I have been doing my internship at a small startup game company based in the UK.
Due to a wild series of events and hard work we got invited by Microsoft to be part of the first batch of indies to be part of and showcased by ID@Xbox, Microsofts indie development program. So for E3 they invited a whole bunch of little studios to be part of the Microsoft booth and show of their games to the public similar to what they did this year during GDC.
Still can't believe it that I was given the opportunity to come along, help man the booth and meet and talk to so many other amazing developers and personal heroes of mine
