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  #91  
05-23-2014, 05:34 AM
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I don't even know what an infraction is! I'm guessing it's like detention at school, but for forums..
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  #92  
05-23-2014, 05:37 AM
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If you get 3 of them you get banned, basically.
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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  #93  
05-23-2014, 05:37 AM
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If you get enough, within a certain timeframe, you get temporarily banned.
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  #94  
05-23-2014, 06:19 AM
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I shan't. Nate, isn't it against the rules to openly discuss infractions and bans? I think I deserve a prize for getting infracted for something so minor, it's an achievement.
But you already got the prize. The prize was infraction itself.

I love paradoxes.

I'm excited to see... dammit. They've already shown us Scrabania and some Paramonia scenes. I don't know then.

Last edited by Varrok; 05-23-2014 at 06:22 AM..
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  #95  
05-23-2014, 06:28 AM
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I was joking, if that hurt his feelings in any way that's his problem.
I punched you in the face as a joke. If your face hurts, that's your problem.

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  #96  
05-23-2014, 09:54 AM
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If that's the case nobody would be allowed to say anything because no matter what you say you'll offend somebody.
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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  #97  
05-23-2014, 05:59 PM
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Oh, I'm quite prepared to offend people; I just don't blame them for being so. I choose to be a cunt, and the consequences are my responsibility.

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  #98  
05-23-2014, 06:30 PM
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That's quite enough. Topic, please.
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  #99  
05-23-2014, 07:51 PM
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I'm excited for mushrooms.
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  #100  
05-23-2014, 10:44 PM
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Free-Fire Zone and the secret areas :3
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  #101  
05-24-2014, 03:47 AM
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I wonder how secret areas are being handled with the new camera system, actually. It was easy to hide secrets in the original because the perspective never changed and everything was always viewed directly from the side, but in NnT the camera is always moving and shifting perspective.

Also how about those secret ledges where Abe just phased through solid platforms? That won’t fly any more.
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  #102  
05-24-2014, 03:57 AM
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Technically Abe never did. Since he always climbed down behind a barrell.
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  #103  
05-24-2014, 04:01 AM
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Technically Abe never did. Since he always climbed down behind a barrell.
Nope. Thereโ€™s a few, like the one in Zulag 1 where you have to blow up the mines with a grenade, where Abe just magics through the ground.

I mean, maybe they could make it so Abe actually climbs down the side of a platform or something now that I think of it, rather than head-on.
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  #104  
05-24-2014, 05:08 AM
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A ladder possibly that is on the side of the platform?
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  #105  
05-24-2014, 07:03 AM
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Yeah, they could make a small, inconspicuous ladder. Would have about the same effect as the barrels.
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  #106  
05-25-2014, 07:25 PM
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or a big neon sign saying: "There's no secret here."
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  #107  
05-26-2014, 05:11 AM
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I will say, I wasn't a fan of brew bottles marking out the secret areas in exoddus, I found it fun trying to find all the secret areas.
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  #108  
05-26-2014, 06:42 AM
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I preferred listening to the environment rather than looking at it to find secrets :P
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  #109  
05-26-2014, 07:01 AM
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Even Lanning himself said that you should listen out to find secret areas, in the very first screen of AO you can hear the meat saws.
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  #110  
05-26-2014, 08:45 AM
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I preferred listening to the environment rather than looking at it to find secrets :P
Same.
Hearing a Slig's mechanical legs, and thinking there will be one up ahead, then moving forward onto the next screen only to find that there is no Slig up ahead. Cannot wait to find the secret areas in NnT!

-----------------------

Ugh. Why haven't I mentioned at the very end; when you drop down in the boardroom with all the Glukkons, and release your Shrykull powers on everyone! My disc would always freeze on that part, (I guess because it's too epic) and I would have to turn off my playstation; so I'm really excited to see how it'll all look in NnT.
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  #111  
05-26-2014, 08:53 AM
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I just finished replaying AO yesterday and, until then, had never realized that the boardroom full of glukkons at the very end will guffaw at the sight of your death should you die before pulling the lever. It's darkly funny.

So, I'm looking forward to seeing that again in all it's new 'n' tasty glory.
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  #112  
05-26-2014, 01:30 PM
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I want Abe destroying the glukkons in a cutscene. Just to make Shrykull that more epic.
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  #113  
05-26-2014, 02:10 PM
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Ugh. Why haven't I mentioned at the very end; when you drop down in the boardroom with all the Glukkons, and release your Shrykull powers on everyone! My disc would always freeze on that part, (I guess because it's too epic) and I would have to turn off my playstation; so I'm really excited to see how it'll all look in NnT.
I never had that happen, but did get awful frame drops.
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  #114  
05-26-2014, 03:15 PM
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My game used to freeze in the sense that the pull ring wasn't in the game so the only option was to wait to die from gas poisoning!
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  #115  
05-26-2014, 07:29 PM
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I want Abe destroying the glukkons in a cutscene. Just to make Shrykull that more epic.
Now that would be epic!

@JennyGenesis: I guess my little playstation couldn't handle much anymore. I always played AO on it rather than my dad's silver Ps2 back then.

@scrabaniac: Shit, how often would that happen?

-------------------------

To stay on topic: I'm excited for the new areas they'll add in. One moment you'll be in a familiar spot you knew from the original, then boom, a totally new puzzle to solve! That and Elum, did I already mention Elum?
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  #116  
05-26-2014, 11:12 PM
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My first disc was fine, but that got eventually lost, like every CD rom anyone owns. When i bought a second hand disc the whole game played perfectly, but the last screen glitched out and there was no pull ring! I had to learn the drop turn technique to finish the game. Apparently its not uncommon for it to happen, ive seen others have it happen to them too :P
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  #117  
05-27-2014, 01:05 AM
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I want Abe destroying the glukkons in a cutscene. Just to make Shrykull that more epic.
Well in NnT the line between Gameplay and cinematic is going to be even more blurred. So it would not surprise me if the camera is going to move a lot during that scene.

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  #118  
05-27-2014, 05:10 AM
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I dunno, I thought there was something really satisfying about killing all those Glukkons in game.

There's a certain degree of separation watching enemies get defeated in cutscenes. I think Molluck's enough for that.
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  #119  
05-27-2014, 07:05 AM
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Ooh how great it would have felt to defeat Molluck in-game! I wouldn't change the cutscene at the end for anything though, it's still a great feeling seeing 100s of Mudokons cheering your success :P
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  #120  
05-27-2014, 07:27 AM
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I'm excited about all the excitement that's excitingly going around about this new and exciting game.
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