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  #31  
11-25-2013, 01:59 PM
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Craig: Lorne [Lanning] told me that parents and kids tended to like this mode in the original game.
Okay yeah, that makes sense. I just thought it was generally disliked.

I remember enjoying just passing the controller over to my dad in the normal mode. We liked to work together to complete a section rather than each of us doing different sections. Team work!
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  #32  
11-26-2013, 03:00 AM
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E: If the original "multiplayer" was done online (turns have to end between level segments though, not just on death - One person watches remotely when it's the others' turn, implement voice and text chat features) it'd be a bit less pointless. And also you'd be able to advertise that as being multiplayer without really lying to people, too.
Yeah, but people will still feel lied to anyway, this is not at all what you expect when you see a game is "multiplayer".

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  #33  
11-26-2013, 10:41 PM
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I tended to find the experience inefficient. I'd usually be alive for ages before I died, and on my brother's turn he'd immediately explode.

So when my little brother eagerly took me up on the offer to play with me the first time we got it out of the box, I made a lot of progress the first time I played the game, and be unwilling to start over. But my brother would get disheartened and leave, and for the rest of my original playthrough I'd have to switch controller every time I died. This happened in both games.
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  #34  
11-29-2013, 04:42 AM
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Put a countdown timer on it, when it runs out Abe dies. Boom. Player 2s turn.
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  #35  
11-29-2013, 06:09 AM
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The problem with waiting turns in the Abe games is that the game isn't really split into traditional 'levels', like in a lot of other games. In Super Mario World, it changes every time a player either dies or completes a level, but with Abe, there is no notable 'victory' state that makes for a good point to switch players, so all that is left is death, which means controller swapping happens way less often if one or both players are good at the game.
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  #36  
12-04-2013, 07:21 PM
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The idea of both Abe and a Mudokon (Player 2) working together on the same screen sounds pretty cool. Kinda like in Little Big Planet, if Player 2 were done playing all they'd have to do was "sign off" or something, but the Abe player could continue on. But then again, having another Mudokon join Abe would kinda defeat Abe's purpose of being "the savior of the Mudokons", right?

I dunno.
In the original I never really played co-op with my dad. All I ever remember with the co-op is when my older sister came over for a visit and wanted to play it. However, two minutes into the first level she just got up and left the room; it was obvious I was going to take a good while until I died.
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  #37  
12-05-2013, 02:19 AM
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None of you guys were taught how to share, were you?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #38  
12-05-2013, 02:43 AM
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God STM, just because you are so much better than the rest of us filthy selfish peasants.
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  #39  
12-05-2013, 03:09 AM
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Goddamn impeccable Christian upbringing. Just because the rest of us were dragged up by miserable heathens, it doesn't mean you get to rub it in our faces.
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  #40  
12-05-2013, 03:12 AM
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Hey, I was trying to be subtle, you're the ones who spelt it out.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #41  
12-05-2013, 03:16 AM
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Hmm. He's got us there.
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  #42  
12-05-2013, 11:37 AM
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  #43  
12-05-2013, 04:32 PM
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This was just posted.

:
"Tom: “So, the characters in New ‘n’ Tasty are, mostly, taken from Munch’s Oddysee HD"
That scares me a little bit.
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  #44  
12-05-2013, 05:34 PM
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Maya works with 3DS Max. That threw me off.
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  #45  
12-06-2013, 01:20 AM
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This was just posted.



That scares me a little bit.
The HD models for MO were already pretty good and they further improved on them. From what we've seen so far I don't think there's much to worry about.
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  #46  
12-06-2013, 01:56 AM
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If the characters look like they're meant to and it saves them effort, then why not? But it's awesome that they found and up-resed Abe's FMV model from 1997.
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  #47  
12-06-2013, 04:32 AM
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This was just posted.



That scares me a little bit.
If you read it all, you might gather that the models were taken from Munch's Oddysee and edited (they basically used the Munch's Oddysee models as a starting base model, which they've reformed and polished up). The Abe model is from the original Abe's Oddysee game.

Edit: Is the header image new to us all? The image of Abe being dragged by the sligs... it looks amazing

Last edited by AvengingGibbons; 12-06-2013 at 04:36 AM..
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  #48  
12-07-2013, 05:30 AM
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Interesting read, I really like the approach of those developers diaries.

:
Edit: Is the header image new to us all? The image of Abe being dragged by the sligs... it looks amazing
It's from the original AO. In the last cutscene.

Also it seems the Slig on the left has some trouble holding his blunderbuss.

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  #49  
12-07-2013, 06:00 AM
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It's from the original AO. In the last cutscene.
I know that's what it is, but is it a new render, possibly featuring redesigned character models?
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  #50  
12-07-2013, 10:06 AM
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http://www.oddworld.com/wp-content/t...-newntasty.jpg

Here's a direct link to the image where you can see Abe is looking pretty decent. I'd say they've got the atmosphere down in this one.
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  #51  
12-07-2013, 10:10 AM
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I like it!
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  #52  
12-07-2013, 10:47 AM
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It’s a still from the original game, you guys.
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  #53  
12-07-2013, 11:57 AM
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That's why I like it!
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  #54  
12-12-2013, 03:09 AM
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Spoiler!!!
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  #55  
02-06-2014, 08:15 PM
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Co-op would have worked well for Munch's Oddysee, but not New N Tasty.
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  #56  
02-10-2014, 01:22 PM
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Once the inevitable Munch do-over comes along, they should totally make co-op a thing! They could even make it so that the sections in which Abe and Munch are seperated have player 2 be a common Mudokon (for Abe) and some kind of hacked security robot (for Munch).
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  #57  
02-11-2014, 07:34 AM
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At any point have they mentioned about any gameplay changes. Such as the inclusion of a quicksave or whether you can speak to multiple Muds?
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  #58  
02-11-2014, 10:20 AM
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Once the inevitable Munch do-over comes along, they should totally make co-op a thing! They could even make it so that the sections in which Abe and Munch are seperated have player 2 be a common Mudokon (for Abe) and some kind of hacked security robot (for Munch).
Inevitable? I'm pretty sure we've been told numerous times it's not being remade.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #59  
02-11-2014, 10:43 AM
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Would be a waste of time. Forget simply rebuilding it, it'd have to be redesigned entirely from scratch to make it decent - And then it'd be a different game.

I think I'd rather see them work on new games instead.
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  #60  
02-12-2014, 06:50 AM
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I said do-over, not remake.
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