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I'm sorry, when I said poster I was actually talking about the boxart. It doesn't communicate the atmosphere at all. They seem to be completely obsessed with Scrabania and burnt orange colours.
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When I look at that boxart and look past the logo, I see Abe’s face and I see a shot of Rupturefarms with a whole lot of implied detail and depth. For me as someone who is familiar with the original game, that tells me all I need to know about the game. I don’t know what exactly you’re expecting from boxart, but if they tried to cram on as many game details as possible it would look messy. Better to keep it simple, as they have done.
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I didn't miss that bit, you're just wrong. I strongly feel it doesn't communicate the atmosphere. You must have had a different version of Abe's Oddysee to me.
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Besides, I didn't misinterpret anything, you literally said:
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for god’s sake, shut up about how the marketing doesn’t “communicate the atmosphere”, because that’s not its purpose.
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You state you don't feel that marketing has the purpose of giving people a taster of the atmosphere of the game they're going to buy. That's weird, man.
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No, you’re misinterpreting what I’ve said.
The promotional materials like the logo and the posters they’re producing are produced with a different marketing intent from the screenshots and the trailers. The logo and posters work in the context of “hey look it’s Oddworld! We’re Oddworld, there’s new Oddworld games being made, look at us!” They’re designed to be loud and proud, and they make use of the motifs seen in the Magog Cartel’s in-game marketing campaigns. At this point Oddworld is a very well-known brand in games and there are a lot of people with fond memories of the series. The marketing is aimed squarely at grabbing these peoples’ attention, and they need to do that as loudly and boldly as possible because the brand has been quiet for a long time.
However, screenshots and in-game footage from trailers serve a very different purpose. They are created from in-game assets and thus need to demonstrate the game’s personality much more than other promotional materials need to. Look at the screenshots and the video footage seen in the trailers and tell me they don’t remind you of the original games.
Marketing is not necessarily about communicating a game’s atmosphere. Building brand awareness, gaining publicity, holding people’s attention, reminding people they exist – these are all valid reasons to create marketing assets. Abe’s Oddysee has quite a low-key atmosphere throughout, and creating loud and bold marketing while staying true to that tone would be very difficult and likely very risky for them.