I am pretty sure it'd play out like a traditional RTS. Bird's eye, command troops, build buildings, etc. etc. I imagine that it would, much like starcraft, have unique units that are plot important characters who are really strong, but cause a game over when they die. Personally, I can't beleive I am saying this, but I am glad Oddworld didn't go through with this game. It really doesn't seem like Oddworld would be good place to have an RTS. Part of the experiences of an RTS, is knowing a lot about every situation you're in, and knowing or "knowing" what to do. Oddworld on the other hand, is mysterious, and makes you feel almost helpless.
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Xorlidyr: The tidal waves clean our sins.
My Steam: spiderqueen ;Oddio is the best pun
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