@Phylum: I think that's allowed, given that it was originally an early 2000s action platformer of a sort... Heheh.
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If you guys want to start pointing out differences that you notice, I will gladly give credit on the site as there is no way that Ill notice all that many of them!
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That build is late in development, but there's four I've noticed without looking hard:
1) There's the early models for the live ammo and crossbow, of course (which look... interesting). And the UI icons representing the ammo are different.
2) As Varrok noticed, Grubb voices sound different (and yeah, more annoying).
3) The Clakker's wagon trains (seen during the first bounty mission for the first town) have different models, looking like they simply put wheels under a wooden town building and stuck a cab and engine on the front. In the retail they look like low-riding caravans that are towed by a tractor-type thing.
4) The scene after the de-pantsing FMV has Stranger knock an Outlaw into a fire. In the retail, the Outlaw runs out of the fire while burning and causes an exploding barrel to detonate immediately after the player gains control of Stranger. In this beta, the outlaw disappears in the fire and the barrels detonate spontaneously some time after the player gains control.