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  #91  
03-10-2013, 01:47 AM
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OANST's trolling is getting so up-market it's hard to tell what it is he's trying to troll now. Man, he's changed.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #92  
03-30-2013, 01:18 PM
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I hope they'll have Abe saying "I don't know!"
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  #93  
03-30-2013, 01:57 PM
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^^^ same! And his little hmm hmm hmm! Laugh after he farts
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  #94  
04-02-2013, 10:53 AM
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I want to see a slig combust after you De-posses them. I always thought that sound was ridiculous.
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  #95  
04-02-2013, 11:38 AM
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Two words: Elum Chubs.
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  #96  
04-03-2013, 01:38 PM
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I wonder if abe's voice will change depending on how many mudokons saved/killed like in exodus...
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  #97  
04-03-2013, 06:53 PM
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^^^ That will be intresting to see if that happens.

Also i will like to see how the secret areas work. Ive always love that about oddysee.
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  #98  
04-03-2013, 09:31 PM
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Will N'n'T have a motif that signifies a secret area (like Brew bottles in Exoddus)?
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  #99  
04-03-2013, 10:56 PM
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Will N'n'T have a motif that signifies a secret area (like Brew bottles in Exoddus)?
I kinda hope not. The bottles made me look for those secrets and the point of a secret is its meant to be found for those curious players who crouch at every barrel in the foreground.

If NnT is going to throw out some hints, stacks of meat or rapture farm barrels would be the hint. But for originalities sake, better to not have the hints so players found them on their own. To me it feels like much more of an achievement.
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  #100  
04-04-2013, 06:59 AM
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You'd rather crouch down behind every rock, barrel or piece of metal than just have some small signifier? The word tedium must be entirely lost on you.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #101  
04-04-2013, 07:09 AM
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Super Mario had invisible blocks that you had to jump on to or that blocked your jumps and caused your deaths. Difficulty, repetition and tedium is what built this industry and I''l be damned if anyone is going to liberate us from it.
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Last edited by Bullet Magnet; 04-04-2013 at 09:01 AM..
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  #102  
04-04-2013, 07:39 AM
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I also wonder if they will find a use for that lever in one of those secret areas that never actually did anything..
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  #103  
04-04-2013, 07:49 AM
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You'd rather crouch down behind every rock, barrel or piece of metal than just have some small signifier? The word tedium must be entirely lost on you.
Call me old fashioned but its that tedium that is done right. AO did it right, even with pressing the up button in dark shadows to find those hidden doors or chanting in dark places to find hidden portals. I personally dont like it when games say "oh hey, the secret room is this way!". With the exception of Exoddus ofcourse.
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  #104  
04-04-2013, 08:55 AM
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I also wonder if they will find a use for that lever in one of those secret areas that never actually did anything..
It did do something, it changes the speed of the meat grinders but for some reason wasn't removed.
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  #105  
04-29-2013, 01:52 PM
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I wanna see how the shading and lighting techniques be applied to remade level in HD 3D, Especially the zulags and scrabania.
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  #106  
04-29-2013, 04:37 PM
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I guess you can't really judge a game by its graphics, but the graphics, combined with the overall atmosphere, are what made the old Oddworld games stand out not only as sidescrollers but as games of their time overall and since this is, as I understand it a revamp with three-dimensional graphics while retaining the original 2D gameplay, it is probably this graphical update that I am most excited above. I already found the original games enthralling enough with their overall feel, and this project promises to enhance said feel even further.
On a related note, I am also quite eager to see how autoscrolling will affect the smoothness of the environments as a whole. For example, I recall that the transition from the factory level to the stockyards in the first game occurs between two screens; I would definitely be interested in seeing that same transition in a smoother form.
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