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  #61  
03-05-2013, 07:31 AM
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One player would play as Abe, and the other would effectively be the Dungeon Master, sending wave after wave of sligs and slogs against an unarmed player 1 in a level specially designed by player 2 to have no walls, ledges or other tools to escape the oncoming horror.
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  #62  
03-05-2013, 08:31 AM
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Two player where you just take turns after death was fine by me. Especially since I was better than my brother and ended up playing for like 1/2 an hour at a time.
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  #63  
03-05-2013, 10:21 AM
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I don't know guys. I'm pretty sure I heard that Lorne is hell bent against multiplayer at this point.
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  #64  
03-05-2013, 10:48 AM
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Really, OANST? I hadn't heard that. Please expand on his views a little.

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  #65  
03-05-2013, 10:52 AM
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Nuh uh, I'm doing this one.

:
When moving forward with the OddBox, we started getting some rather grand ideas. One of these was to create a multiplayer component for Stranger's Wrath. We've always been interested in bringing people together with media that has the power to question social standards, so yeah, multiplayer was kind of a no brainer.

We put together a team, and we went to work. I'm not going to get into too many specifics, but I'll say this. We finished it. We finished it, and we loved it. We made some fantastic multiplayer. Then we put it into beta. For a very short time on Steam, when you downloaded a certain game, you received the multiplayer beta of Stranger's Wrath with it. This is where things went wrong. We put it into the hands of the people, and it was an eye opening experience.

After the third time that I was called a "hippy faggot", I decided to pull the plug. No more multiplayer from this hippy faggot. No, sir. We are also cancelling our foray into social networking. I have realized, finally, that people are degenerates, and should never be allowed to communicate with each other.

Also, we have decided to include rpg elements in Abe HD, and it's looking like the game will take about 90 hours to complete on an initial playthrough.
And as usual, professional buzz-kill boy and incurable on-line douchebag Wil ruined everything.
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  #66  
03-05-2013, 10:53 AM
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Maybe some small multiplayer minigames or fighting/racing matches in themed arenas or tracks. Kinda like the multiplayer in Conker's Bad Fur Day. For Instance, an Elum race or a slig shooting match. Maybe a cooking minigame where you prepare RuptureFarms products. What I would like is some extras, like a character gallery or something.
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  #67  
03-05-2013, 11:10 AM
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What do you not understand about "people are degenerates, and should never be allowed to communicate with each other?"
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  #68  
03-05-2013, 12:38 PM
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And as usual, professional buzz-kill boy and incurable on-line douchebag Wil ruined everything.
I have no memory of saying that. Haha, I'm fucking hilarious. I love me.
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  #69  
03-05-2013, 02:12 PM
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Two player where you just take turns after death was fine by me. Especially since I was better than my brother and ended up playing for like 1/2 an hour at a time.
Maybe there should be a time limit or something. Also, with TCP/IP LAN and online support there could be more than 2 players.

Or maybe all players play simultaneously like a race.
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  #70  
03-05-2013, 08:14 PM
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Nuh uh, I'm doing this one.



And as usual, professional buzz-kill boy and incurable on-line douchebag Wil ruined everything.

I get what hes saying, and I mean, its true. You hop into any online multiplayer game, for example dota 2, and the moment you make a mistake, there are some people who just scream like rabid howler monkeys and say "LOL NOOB FAGGOT" or "UNINSTALL DOTA. YOU DIED ONCE."

But, Lorne is wrong in one sense. If the multiplayer function worked in a way where you choose who you play with and not someone random, I think it could work. I myself enjoy playing co-op over LAN with some one I know who enjoys the game the same way I do. For example, Magicka works well when its with some one you know.
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  #71  
03-05-2013, 08:44 PM
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How about a Mudokon beating mini game where the slig with the highest number of beatings after one minute is the winner?
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  #72  
03-05-2013, 10:30 PM
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I get what hes saying, and I mean, its true. You hop into any online multiplayer game, for example dota 2, and the moment you make a mistake, there are some people who just scream like rabid howler monkeys and say "LOL NOOB FAGGOT" or "UNINSTALL DOTA. YOU DIED ONCE."

But, Lorne is wrong in one sense. If the multiplayer function worked in a way where you choose who you play with and not someone random, I think it could work. I myself enjoy playing co-op over LAN with some one I know who enjoys the game the same way I do. For example, Magicka works well when its with some one you know.
I'm pretty sure that quote isn't actually from Lorne anyway, and that OANST likes to show it to anybody he can.
I might be wrong of course; OWF is a mysterious place.
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  #73  
03-06-2013, 12:54 AM
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Online multiplayer wouldn't work. Games with puzzles were not meant to be co-operative, everyone is either terrible or better than you and that makes people maaaaad.
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  #74  
03-06-2013, 03:11 AM
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The actual problem with multiplayer puzzle games is finding someone who has not finished more puzzles than you. It's no fun figuring out a puzzle with someone who already knows it, and vice versa. Which makes that achievement on Portal 2 all the more perplexing.
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  #75  
03-06-2013, 06:35 AM
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That's the only one I don't have.
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  #76  
03-06-2013, 09:40 AM
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To get it, not only must you track down a player who has just acquired a copy, but you also have to ruin their fun.
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  #77  
03-06-2013, 10:50 AM
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I'm pretty sure you only have to complete the calibration course.
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  #78  
03-06-2013, 11:17 AM
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What was the Stranger multiplayer like? What did you do, and who was the other character?
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  #79  
03-06-2013, 07:57 PM
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Not many of us got to play the beta. It's a painful memory. The glimpse of what could have been... and Wil's asshole trolling.

Though I'd like it on record that the servers closed with me at the top of the leaderboards That last match counted, dammit, I don't care what any of you rubes say.
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  #80  
03-07-2013, 01:00 PM
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Not many of us got to play the beta. It's a painful memory. The glimpse of what could have been... and Wil's asshole trolling.

Though I'd like it on record that the servers closed with me at the top of the leaderboards That last match counted, dammit, I don't care what any of you rubes say.
What was it like? I must know everything.
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  #81  
03-07-2013, 01:52 PM
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BM only won because he found that OP sniper wasp gun and stood at the top of the Mongo Dam picking everyone off below.

You cheated, dude. You cheated.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #82  
03-07-2013, 02:15 PM
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What was it like? I must know everything.
It was pretty broken, really. You could barely move without treading on a Fuzzle.

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  #83  
03-07-2013, 02:44 PM
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The Last Legs map had too many Boombat spawns too, I'll remind you.

Fuckers.
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  #84  
03-07-2013, 04:08 PM
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BM only won because he found that OP sniper wasp gun and stood at the top of the Mongo Dam picking everyone off below.

You cheated, dude. You cheated.
Come on, most of my kills were by riotslugging the people who tried to climb up and sneak attack. You fed me those kills.
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  #85  
03-08-2013, 02:54 AM
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Right. That's enough drudging up of ancient history. Get back on topic.
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  #86  
03-08-2013, 10:22 AM
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An online mode ?
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  #87  
03-08-2013, 11:59 AM
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You're kidding me right? That's exactly what we were just talking about.
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  #88  
03-08-2013, 12:03 PM
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Didn't I read an interview about that.....
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  #89  
03-08-2013, 12:18 PM
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I don't think you would read an interview about Oddworld.
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  #90  
03-08-2013, 03:49 PM
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I think he might be making a snide, sarcastic reference to SimCity. Maybe.
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