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  #31  
12-14-2012, 12:51 PM
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So you're saying they should compromise audio fidelity for the sake of nostalgia? Those are exactly the kind of production decisions that tank a company, my friend.
I've heard the original sounds many times and my ears didn't really bleed. I'm not saying using bad quality audio is a good idea in general, but I think it's still better than... pig sounds. Even if they're in 96kHz

:
What makes you think they wouldn’t try to accurately recreate the sounds?
I don't know. OWI didn't try that or failed while doing so in the process of making MO.

Last edited by Varrok; 12-14-2012 at 12:54 PM..
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  #32  
12-14-2012, 02:45 PM
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While we're on the subject, why exactly did the paramites sound like pigs?
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  #33  
12-14-2012, 03:56 PM
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The same reason Munch made boing sounds when he hopped, and Abe falling down slopes was accompanied by a slide whistle; poor judgement.
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  #34  
12-14-2012, 09:43 PM
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I've heard the original sounds many times and my ears didn't really bleed. I'm not saying using bad quality audio is a good idea in general, but I think it's still better than... pig sounds. Even if they're in 96kHz
Wil has already said that they're having them remade, though? Why even mention the pig sounds? They've acknowledged that they're going.

The sounds fit into the original game because everything was at that quality. It would stick out more in a different context.
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  #35  
01-07-2013, 12:59 PM
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New n tasty better not have pig sounds in it!!
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  #36  
01-07-2013, 02:13 PM
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JAW have already said that they don't like them in MO. I'm sure Wil won't be able to sleep properly until he can ensure they're not in AOHD.
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  #37  
01-08-2013, 05:02 PM
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Or rather, he knows he won't be able to sleep properly when we go to his house to continuously harass him.
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  #38  
01-08-2013, 06:23 PM
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I was actually referencing some of his recent Twitter posts.
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  #39  
01-09-2013, 02:18 AM
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Stalker.
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  #40  
01-09-2013, 02:44 AM
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Can you call it stalking when your tweets are plastered over my Facebook wall in clumps of five?
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