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  #1  
01-10-2012, 12:12 PM
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Using blender/3ds max/maya to create new cams

Would anyone be willing to make a tutorial on how to do this? I've had a go at trying some stuff with blender but don't know how you'd set up a camera for each screen?

I know this has been done before and would like to try it out, also is it possible to create a foreground layer this way too?

Sorry if this thread is considered bad/spam since I'm not bringing anything to the table here!

I was thinking people could share props like boom machines, doors etc to make new maps
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  #2  
01-10-2012, 12:17 PM
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I do mainly modelling for my game clan so I wouldn't be able to help you out sorry.

The only game I could do that for was Tremulous when making a map inside Blender.

EDIT: I remember actually naming the camera a certain name to actually get it to act in that certain way if it be on the Human or Alien team.

Last edited by sheridanm962; 01-10-2012 at 12:21 PM..
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  #3  
01-10-2012, 12:49 PM
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What if you just create your background in Blender and take a screenshot of it in blender to create the cam?
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  #4  
01-10-2012, 04:57 PM
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What if you just create your background in Blender and take a screenshot of it in blender to create the cam?
But its how to render via a blender camera that gets your stuff to match up with the grid thats the issue really :/
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  #5  
01-15-2012, 12:12 PM
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Paul, this is actually what I was asking you in PM last year, remember? I wanted to know the grid so I could match the camera's view in my scene to the cameras in the Abe games ^^ It took me lots of adjustments to find the best perspective, and even then it still wasn't quite right

Edit: I'll share the object's I made, I'll sort it next time I'm on my laptop. My scene was the first screen of feeco depot, so i made the flooring, flooring pattern, some piping, the slig news TV info station. (I didnt texture anything coz I'm hopeless at that)

Last edited by AvengingGibbons; 01-15-2012 at 12:19 PM..
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  #6  
01-17-2012, 08:38 AM
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Paul, this is actually what I was asking you in PM last year, remember? I wanted to know the grid so I could match the camera's view in my scene to the cameras in the Abe games ^^ It took me lots of adjustments to find the best perspective, and even then it still wasn't quite right

Edit: I'll share the object's I made, I'll sort it next time I'm on my laptop. My scene was the first screen of feeco depot, so i made the flooring, flooring pattern, some piping, the slig news TV info station. (I didnt texture anything coz I'm hopeless at that)
hmm I see. I was thinking make a plane that matches the grid? Get that to render as "the screen" and use the plane as a reference?
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  #7  
02-16-2012, 06:17 PM
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I know how to use blender but if you're going to take this method to make levels, it may become very time consuming, I use blender for certain detailed props for my backgrounds sometimes when I make them and most of the other times I just make it in photoshop.
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  #8  
02-17-2012, 09:08 AM
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I know blender, it's difficult to use !
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