Using blender/3ds max/maya to create new cams
Would anyone be willing to make a tutorial on how to do this? I've had a go at trying some stuff with blender but don't know how you'd set up a camera for each screen?
I know this has been done before and would like to try it out, also is it possible to create a foreground layer this way too? Sorry if this thread is considered bad/spam since I'm not bringing anything to the table here! I was thinking people could share props like boom machines, doors etc to make new maps :) |
I do mainly modelling for my game clan so I wouldn't be able to help you out sorry.
The only game I could do that for was Tremulous when making a map inside Blender. EDIT: I remember actually naming the camera a certain name to actually get it to act in that certain way if it be on the Human or Alien team. |
What if you just create your background in Blender and take a screenshot of it in blender to create the cam?
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Paul, this is actually what I was asking you in PM last year, remember? I wanted to know the grid so I could match the camera's view in my scene to the cameras in the Abe games ^^ It took me lots of adjustments to find the best perspective, and even then it still wasn't quite right
Edit: I'll share the object's I made, I'll sort it next time I'm on my laptop. My scene was the first screen of feeco depot, so i made the flooring, flooring pattern, some piping, the slig news TV info station. (I didnt texture anything coz I'm hopeless at that) |
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I know how to use blender but if you're going to take this method to make levels, it may become very time consuming, I use blender for certain detailed props for my backgrounds sometimes when I make them and most of the other times I just make it in photoshop.
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I know blender, it's difficult to use !
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