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Not only do we not have the time, we also don't have the tools required to make a lot of changes that we would otherwise want to make
Ledge grabbing would likely have pretty far reaching implications and would require animations, level changes, code changes, and perhaps even new sound assets.
Spooce is here to stay I'm afraid
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Having read that, I really loved MojoMan220's idea of minimizing and hiding Spooce, and the whole idea of ledge grabbing, but since it's not a possibility, here's some of the ideas that I really agree with / would love to see in the remake:
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doing away with the "boings"
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[*]The "Boings".... they're freakin' annoying, remove 'em...
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Paramites that sound like pigs...
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-Paramites and Scrabs need their original voices.
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changing the paramites and scrabs back to sounding how they did in the original games
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replacing scrab/paramites sounds to "normal" AO/AE sounds is a must-do...
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-changing the sounds to be more like AO/AE (paramites, scrabs)
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I think if there's one thing we can all agree on, it's obviously that the "boings" and all of the other cartoonish sounds in the game need to go. For me, this is everything from the sounds of Munch walking, Munch in a wheelchair, Munch falling down, Munch jumping out of water, Munch bouncing off of walls, Abe bouncing off of walls, Abe sneaking, the sound made when someone jumps into a well, the sound Fuzzles make when they move, the sound of Fuzzles responding to Munch, the average Slig's gunfire, the sound of a Mudokon being upgraded, the sound of
Spooce being collected...ugh. So, yea lots and lots of sounds that, in my opinion, do not fit Oddworld. I probably missed some, and maybe I'm being too picky on some. But, primarily the first ones mentioned, if those were to be changed I think that alone would make a massive difference in the game.
These other changes I don't think require new animations or whatever it is you're limited to. I know you guys are restricted, but I thought these seemed pretty reasonable:
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When you activate a storm circle, actually make it rain. Natives. Rain dancing. That whole thing. Please please please.
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Please fix their walking speed.
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the shaman could appear and disappear into birds. When portals are used birds should flutter away when they close, and the respawn eggs should be replaced with a bird-respawn.
Birds!
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Instead of just flailing around in the water and then fading out of existence. Have his lifeless body sink to the bottom, or disperse into birds.
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I presume this time around there won't be any SoBe machines.
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[*]Replace the SoBe Vendors with Sekto Springs Vendors.
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More caveart on the walls.
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Perhaps restrict some places Abe can walk on, such as the curved walls on the very first section of the game. From what I remember you could walk to the edge of it and you'd have Abe at a really awkward angle, sticking out of the wall.
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Providing there are no levels where you have to jump from a really high ledge to progress, I think it'd be great that if you fall from too high, Abe or Munch crunches into the ground like in AO and AE.
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removing the cartoony stars which appear when a character gets hit?
blood
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I see no reason to keep blood out of this game this time around.
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And then these ones seem a little more far fetched, but would be so amazing if possible!
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- Make Vykkers' Labs feel more intimidating. Have muffled screams and the distant buzzing of bone saws in the background.
- When the Interns are in their idle animation, jammin' out to whatever's playing on their headphones, it would be cool to hear some muffled rock or techno
- Maybe actually include Shock-Rockers this time?
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I do second the motion of making him look more like the long-feathered original design.
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the shaman could look more like the concept art
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[*] Hiding in the Shadows?
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[I][*] Bolamites chillin' in the Raisins Cave
Does it HAVE to be just Fuzzles in Vykkers labs?
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If JAW could make a good amount of these changes happen, I think MO would feel almost like an entirely new game. Thanks for asking us our opinions and desires, I really respect that!! I'll get back to you with my own ideas when I think of some.