Since your last post...
Art:
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Just get the visuals spot on. Don't make it cartoony, make it realistic. The deep shadows sort of make a lot of the scenes appear cartoony, try to avoid using the deep black blocky shadows. It could look even better if you do this!
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Gameplay:
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I know this was a while ago, but how about just earning a quicksave every time you rescue a mudokon? As well as providing an extra incentive to play nicely, it would also simultaneously make rescuing all mudokons easier and killing all mudokons harder (in comparison to AOHD with unlimited quicksave). Which I think is good.
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Side-scrolling:
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Having the game side-scrolling doesn't necessarily mean it must side scroll everywhere. I think they could use ... the 'boxed-in' effect where equally necessary.
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Obstacles or allowing for multiple hits before dying seems like the only feasible way [to account for side-scrolling when fleeing from Sligs]. I'd rather they avoid the latter by any means possible, as that would significantly reduce the suspense.
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Simple solution: Sligs have a limited range on their guns, running away forces them to chase you.
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A limited range of what, ten feet? Least effective weapon ever.
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Sligs & Posession:
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A bit of Slig Visor Red or Chant Orb Blue bleeding in from the sides of the screen [when you posess a Slig] would be welcome.
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Should the Slig's eyes glow blue [when posessed] in Abe HD like they did in the Munch FMVs?
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Give the possessed sligs a slightly different walk cycle to normal sligs... Moving jerkily and stumbling... Make them seem a bit like puppets, where their body parts are kinda limp.
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What has always bugged me is why do enemy Sligs know that a possessed Slig is possessed then shoot you?
I would love the Sligs to act normal around you if they didn't see the Slig get possessed.
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I wonder what it would sound like to record the slig speech in Abe's voice, and [when you posessed a Slig] superimpose the Abe voice over the slig's voice, but only have abe's track quiet. It could be a cool subtle addition to the game which would make it that bit more immersive.
Or, just leave the sligs with their voices, but alter the way they say things [to what Abe would say]. Like, instead of a possessed slig saying 'Hi' it could say 'Hello'.
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I think Sligs should have in-game dialog, but they should be related to the current state of the story (e.g. talking about "that wanted employee" just in the beginning of AO, or the destruction of RuptureFarms in the beginning of AE), and should also be unique (Never the same dialog in two different places). Also keep in mind many areas only have one Slig, and since not all areas with two or more Sligs should have dialogs, they wouldn't be either too common [making it hard to add in] or too rare [to make it not worth it].
Another point is that in AO and AE, the game is a bit of gameplay followed by a bit of story followed by a bit of gameplay. Adding some dialogs for the Sligs will add a bit of story to the gameplay itself, allowing the players to be more connected to the story.
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Food for thought:
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There should be a DLC code for a pre-order exclusive loincloth.
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Abe's classic ponytail would be DLC only. Three dollars extra.
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Abe HD will be textureless. Textures are DLC.
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If you want to buy DLC you need the DLC manager, which is extra.
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To get the DLC manager you need the Oddworld Download Client, which comes for a reasonable monthly fee.
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To get the Oddworld Download Client you need the Oddworld App Browser, which is available for the low, low price of your left bollock.
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To access the Oddworld App Browser you need to be on the Oddworld Network, currently only accessible by the all-new OddPodโข, which is now available for advance order by immortal blood contract.
Souls may take 4-6 days for processing.
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Hey, Glitch, you're like us, you like games, you probably don't like the way the whole pre-order exclusives thing is going. Why not make a statement? Actually put in an exclusive pre-order loincloth, just as a joke. Make it exactly the same as the old one, but with
a dark stain on one side.
"PRE-ORDER EXCLUSIVE: Abe's Loincloth", the Steam announcement would say. Make it look like one of the Rupturefarms product posters, with an outburst saying "STAINED!".
Oh, go on. It'd take, like, three hours to implement.
SHOW US YOU LOVE US
Also,
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Why would you hire guards incapable of aiming effectively at more than 10 meters?
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Why would you hire guards that sleep on the job, beat the workers do death, can be possessed and controlled by the workers, and can't climb the ledges that are all over the place?
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