:
Then the mudokons are no better than the glukkons, merely weighing up the benefits against the costs like any other merchant
Also if it's anything like Chernobyl then the resulting cloud of radioactive material would travel an incredible distance, affecting quite a bit of Mudos.
Seriously though feel free to go with it as IMO it wouldn't be distasteful. I've certainly also done some wacky settings myself (eg how do the sligs breathe underwater?).
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Maybe the atmosphere in Oddworld wouldn't allow the radioactive cloud travel such a distance?...I don't know. We could say that this is the Mudokon's last resort before the Glukkons destroy
all of Oddworld's wildlife, with the Magog Cartel. Perhaps the Mudokons heard that the Glukkons planned to destroy everything for their own benefits...Anyway,
I'll come up with some sort of extreme storyline or situation that would make this level work.
I already have some good ideas for the level structure.
It probably will be, basically:
- Go through 10-15 screens to begin with, as an introduction to the level and its .CAMs.
- Reach a hub with 3 doors, each one having about 5-10 difficult screens. Each door would lead to a lever.
- Once all three levers are pulled, a door would open (like in all Hubs).
- This door would lead to an area where Abe would pull a lever, then have to escape before the two minute timer runs out.
I have a good idea of what all of the areas would be called, and what each lever would actually do to the reactor - but I won't give that away yet. You'll find out when you play the level.
So, I've planned the basic idea out, I just need to:
- Plan out the actual screens themselves (this won't take long).
- Make the .CAMs for the level.
- Put both together, and hopefully produce the finished level with
Paul's Level Editor (thanks Paul
).
However:
- I'm still busy for the next week with exams, and will be busy at times during the summer (with holidays etc.).
- I'm not very good at making .CAMs (so it would take a while), but I do want to make my own.
- I would prefer to wait until Paul has released his new editor version 0.7 (that has a grid-lock for Collision Items), so making the level would be much simpler and better - but if he doesn't release it in the next 2-3 weeks, then I'll use v0.6.
I want to have completed the level by the
end of July - before I go on holiday (or 'vacation' if you're American

), so don't expect anything until then. But after I've finished my exams, I'll post updates and .CAMs and stuff, so you'll get a better idea of when I'll actually finish it - hopefully before the end of July.
So, what do you guys think? Discuss. Thank you.