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  #91  
04-18-2011, 02:23 PM
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I think it will be smart if they combine 3D characters and pre-rendered HD 2D environment. For example such a technique was implemented in Alone In The Dark 4. It's an old game but the graphics were quite impressive back then. Anyway such a technique allows for much more detailed backgrounds than today's average "full-3D" engine.

With a real-time rendering you don't expect full-3D Feeco depot with the same quality and scene depth as seen in AE. Furthermore Abe's Oddysee is not a highly-anticipated blockbuster and I highly doubt they've licenced some superior game engine that is capable of dynamic AO-level backgrounds.
There is no reason for a 2D side scroller to have a background that is rendered by the engine. Just like in the original games they can be premade artwork, which gives a lot more depth and atmosphere than any 3D scene ever could.
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  #92  
04-19-2011, 05:40 AM
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There is no reason for a 2D side scroller to have a background that is rendered by the engine. Just like in the original games they can be premade artwork, which gives a lot more depth and atmosphere than any 3D scene ever could.
I hope so. And I really hope the aformentioned renders are just to show people that something is being done. These pictures are nothing near the quality and detalisation of the original backgrounds. In my opinion there's no sence in showing these low-quality pictures because normally the goal of such pre-prod screens is to amaze people and to arouse interest in the upcoming project. And these pics just leave people confused and disappointed.

Besides JAW could have given up the "screen" conception and gone with "continuous" scrolling scheme. So Abe HD can really have real-time 3D backgrounds.
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  #93  
04-20-2011, 10:03 AM
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My quick attempt to do LP version of Scrabanian Temple building.



Created in Maya (building) and Sculptris (Rock). Model isn't finished. It's just sketch of basic silhouette.

3346 Tris (1516 - building and 1830 for rock). Note - building is based on 48 side cylinder, what increasy drastically polycount. It's not optimized either - faces inside rock aren't deleted, etc. Model was planned to be good enought to use in my personal project and look good enough from close distance. So it can be optimized to work better on slower configurations of systems.

75% time(or more) i spent on it was fighting with errors (based on my stupidity - Maya, and lack of basic knowledge about software - sculptris). Note: My first attept to make something in sculptris which wasn't mindless sculpting for fun.
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  #94  
04-20-2011, 10:06 AM
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That looks pretty good so far. But since your making this model, Why not make a new thread?
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  #95  
04-20-2011, 10:30 AM
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@crashpunk

Well... i planned to create every thread for each big location and this is just that single model made because this thread, lets say, provoked me to do it.

and small update:



2950 tris for Rock and 4418 for whole thing.
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  #96  
04-20-2011, 04:30 PM
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I'm not at all impressed, but I'll hang tight for something less toony.

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  #97  
04-21-2011, 02:28 AM
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good job so far fartuess
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  #98  
04-21-2011, 02:35 AM
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Keep the fan art to Fan Corner, please. This isn't a competition thread.
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  #99  
04-21-2011, 06:47 AM
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Looks like OWI took it personally...

:
So after Stewy showed me what this - was it Farty Arse? - guy had done in just a couple of days, we were all a bit put out because we'd thought we were doing a really great job. You know, we knew it wasn't perfect, but it was ours and we were proud of it. Like America. Anyway, so we're not sure if we'll continue with AbeHD, at least for now. We'd like to pick the project back up again in the future, but for the time being I want to concentrate my efforts on making Citizen Siege, or working on this awesome fanfiction I've been writing for a while now.
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  #100  
04-21-2011, 07:50 AM
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Ha, Ench this was fantastic!
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  #101  
04-21-2011, 08:54 AM
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How dare someone make shit up within the hallowed halls of Oddworld Discussion. What a disgrace.
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  #102  
04-24-2011, 10:37 AM
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  #103  
04-24-2011, 02:21 PM
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Like when Max made that Quintology game up?

I can't seem to find any posts relating to that, actually.
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  #104  
04-24-2011, 06:54 PM
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Like when Max made that Quintology game up?

I can't seem to find any posts relating to that, actually.
Either you're talking about Nod, in which case he still swears that's true. Or you're getting confused with me.
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  #105  
04-24-2011, 07:42 PM
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The last two posts have piqued my curiosity.
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  #106  
04-24-2011, 07:59 PM
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I'm talking about Nod. Knowing the name has produced search results.

:
There’s no such thing as Nod’s Oddysee. It comes from a very early interview, but it was so long ago I can’t remember who. Lorne finally declared it an untruthful rumour some time ago.
From here.
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