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  #421  
04-18-2011, 06:45 AM
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Yet another screen (one of factory's entries):
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  #422  
04-18-2011, 06:57 AM
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HOLY HELL THAT IS FANTASTIC! But one question. Assuming that Abe must walk beyond that electric fence how does he "walk" through the part where the electric fence is. There is no floor. See what I mean? But that's jsut me getting fussy

Definately the best work I have seen so far
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  #423  
04-18-2011, 07:01 AM
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It's assumed that he walks right on top of those porcelain insulators that are holding the arcing horn. Stepping on those would be a bad idea even with the voltage offline but who cares about safety rules on Oddworld . But I can make a pit there to jump over if you think it's a better idea.
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  #424  
04-18-2011, 07:04 AM
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That would make more sense.
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  #425  
04-18-2011, 09:53 AM
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Awesome screen ;D! Are you actually making some sort of level/demo out of these?
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #426  
04-18-2011, 10:59 AM
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I have 7 complete screens incorporated into r1.lvl so far (I've not much time for this). There's a small puzzle with a goal to turn off the electric arc and enter the facility. I just don't know whether this is enaugh to be a demo.

And the whole thing is going to be an addon with a simplistic plot of infiltrating glukkon chemical facility (How about the facility's shutdown leading to an ecological catastrophe due to Abe traditionally shutting down ALL the power and complicated technological processes going fubar?).
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  #427  
04-18-2011, 11:37 AM
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(Munchie meat is - freak!)Wow!If you finish this level, it will be super

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  #428  
04-18-2011, 12:03 PM
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I have 7 complete screens incorporated into r1.lvl so far (I've not much time for this). There's a small puzzle with a goal to turn off the electric arc and enter the facility. I just don't know whether this is enaugh to be a demo.

And the whole thing is going to be an addon with a simplistic plot of infiltrating glukkon chemical facility (How about the facility's shutdown leading to an ecological catastrophe due to Abe traditionally shutting down ALL the power and complicated technological processes going fubar?).
Nice idea, sort of like nuclear power plants coolant being turned off and going into melt down?
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #429  
04-18-2011, 12:09 PM
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Yes, that's it. That's like you have a reservoir with high-pressure process going on inside and suddenly loose all the controls over it due to massive electrical power failure. Messing around with continuous technological processes involving hazardous materials is no good.
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  #430  
04-18-2011, 12:39 PM
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Wow dude!
How are you creating these CAM images?
I'd love to do something similar
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  #431  
04-18-2011, 12:45 PM
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They're 3D renders (much like OWI's). Besides if you like you could participate in my modification if you can come up with some interesting puzzle designs (i.e. draw paths that I'll build in 3D) as I'm not good enaugh in puzzle and storyline stuff.
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  #432  
04-18-2011, 12:52 PM
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I would absolutely love to help (:
I'd like to help you come up with some puzzle designs ^.^
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  #433  
04-18-2011, 01:00 PM
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Meech! Don't forget the big red arrows
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  #434  
04-18-2011, 01:00 PM
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Admiral Zaarin, I must say you work is absolutely superb, and i'd love to be able to sample your work sometime!

And JennyGenesis, I just played your Scrabania level, and it was thoroughly enjoyable, and I didn't seem to encounter any problems, the only part that confused me is when you have the shaman ring and you explode all the stuff in the screen, but the slig stays alive, took me a while to figure out to stay in the screen and posess him xD Very confusing in parts, but that's what makes a damn good Abe level! looking forward to your next.
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  #435  
04-18-2011, 01:03 PM
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I would absolutely love to help (:
I'd like to help you come up with some puzzle designs ^.^
That's great So we have a chemichal factory and by now I have all the entrance path complete (7 screens that end with a door). Next there's going to be a sort of zulag hub or something. I'll PM you the most basic points of the plot tomorrow. Also I'll mention some game engine and editor limitations that we have to deal with.

Edit: Should I make a 7-screen demo or wait untill more screens are complete?
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  #436  
04-18-2011, 01:16 PM
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I'd love for you to post the demo soon,
i really wanna play it ^.^
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  #437  
04-18-2011, 01:37 PM
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Admiral Zaarin, I must say you work is absolutely superb, and i'd love to be able to sample your work sometime!

And JennyGenesis, I just played your Scrabania level, and it was thoroughly enjoyable, and I didn't seem to encounter any problems, the only part that confused me is when you have the shaman ring and you explode all the stuff in the screen, but the slig stays alive, took me a while to figure out to stay in the screen and posess him xD Very confusing in parts, but that's what makes a damn good Abe level! looking forward to your next.
You possesed the Slig!? I didn't think that was possible. Your not supposed to posses the Slig. He dies in the explosion when you release the ring.
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  #438  
04-18-2011, 01:48 PM
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You possesed the Slig!? I didn't think that was possible. Your not supposed to posses the Slig. He dies in the explosion when you release the ring.
I did indeed, you see it confused me aswell, I tried releasing the ring about 3 times, and every time the slig would survive, and just stand there turning from left to right screaming, and each time i'd run off before he noticed me there. But then on the fourth attempt when he yet again survived, I realized if I chanted, he wouldn't notice that I was there, then I just possessed and exploded him, and then moved on.

Maybe i'm just too good at beating the system!
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  #439  
04-18-2011, 01:52 PM
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Well the idea is to wait on screen. You won't get killed by any explosions and the Slig wont shoot you. He will just do his little dance shouting HELP!
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  #440  
04-18-2011, 02:00 PM
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Well the idea is to wait on screen. You won't get killed by any explosions and the Slig wont shoot you. He will just do his little dance shouting HELP!
I think you misunderstood me, I did wait whilst I released the ring, but the slig would survive anyway, as if the bombs around him weren't effecting him, then once the debris had flown off the screen and it was just me and the slig left I'd run away before he noticed me, but it was like he was stuck in his own bubble so I possessed him and he didn't even shout Freeze! or anything. It might be just mine that's doing it though, i've known my copy of the game to be very temperamental.
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  #441  
04-18-2011, 02:02 PM
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I'm goona assume it's your copy then. Because when I tested it the Slig dies in the explosion. That was the idea of that screen. I thought it would be pointless to add a possesion orb on that screen
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  #442  
04-19-2011, 07:22 AM
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Here is the 7-screen demo of my map:
https://rapidshare.com/files/458193161/r1.rar

Do not forget to back up your r1.lvl before you replace it with this one.

Known issues:
- There is no "foreground" FG-1 layer because it's not editable yet. For instance it means that when you jump into the well Abe is not occluded with well's brim etc. Some ledges could be unobvious due to this.
- When you enter the door at R1P15C10 you can't go back. This is because it's just a demo and you are not meant to go to R2 through this door in the complete version of the level.

Also I still haven't got used to Abe's discrete manner of objects placement so some mines or hoists could look a little awkward.
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  #443  
04-19-2011, 08:59 AM
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All I can say is wow, Admiral Zaarin, your level is completely amazing! Such attention to detail in the background and foregrounds, and you have just the right skill for planting puzzles and dangers that is needed for a quality Abe game. Absolutely superb so far, but I would agree with you that due to the uneditable parts of the screen some ledges can be a bit confusing, but i'm sure that will all be sorted through time, none the less the level is amazing!

9/10
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  #444  
04-19-2011, 09:06 AM
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Thanks for the feedback!

I'm currently sorting out the "ledge" problem. Now it's clear that I have to place ledges, doors and other semi-interactable objects correctly during 3D modelling phase according to Abe's footstep metric.
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  #445  
04-19-2011, 09:44 AM
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Your 7 levels are really good-looking I was having fun playing those, keep it up
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  #446  
04-19-2011, 11:32 AM
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AMAZING! Though I can't see what the problem with the ledges are. They are easy to spot though an edge is needed on the metal floor on the first screen. Also what is up with that glitchy wall on R1P15C10. Anybody else know what I'm talking about?
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  #447  
04-19-2011, 11:40 AM
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AMAZING! Though I can't see what the problem with the ledges are. They are easy to spot though an edge is needed on the metal floor on the first screen. Also what is up with that glitchy wall on R1P15C10. Anybody else know what I'm talking about?
Thanks for the notice. Do you mean the slig going through the wall while being possessed? It's a glitchy slig_right_bound (I forgot to fill in slig's ID).
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  #448  
04-19-2011, 11:55 AM
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It's more than that I'm afraid. I ran into the wall myself and the same glitch happened to me. The Slig shot me when I was "inside the wall" not sure how else to describe that. Run into the wall and look what happens to Abe.
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  #449  
04-19-2011, 12:10 PM
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It's more than that I'm afraid. I ran into the wall myself and the same glitch happened to me. The Slig shot me when I was "inside the wall" not sure how else to describe that. Run into the wall and look what happens to Abe.
Now I understand what you're talking about. I've encountered such a problem with another screen. It seems this glitch happens when floor (type 0) and wall (type 1 and 2) collision items are placed in a sertain manner even when they are ortogonal. Placing items' ends further from each other helped that time so I'll try to deal with the problem (still I don't like such mumbo-jumbo methods with no apparent explanation).
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  #450  
04-19-2011, 12:43 PM
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Okay, i wants more.
You've given me a taste, and dammit i wants more! xD
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