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  #31  
12-09-2010, 02:19 PM
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Thing is, the birds were so tiny that it was hard to notice them and they somehow didn't feel out of place.
That, and despite the fact they're quite important in both the ambience and gameplay, they're not exactly characters that you have to interact with.

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Personally I started noticing the earth-izing of Oddworld with the Meeps.
Same. I know folks who say the same about the Rats, although personally I think Rats are perfectly Oddworldy. Hell, one of the very first topics of the Oddworld Forums was moaning about Fuzzles because they looked like something you'd expect to find in a Happy Meal.
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  #32  
12-09-2010, 05:32 PM
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Personally I started noticing the earth-izing of Oddworld with the Meeps. The Klakkerz and the generally uninspired designs for SW (the outlaws and the Oktogi/Gkoktogi being the least earthlike) just made me notice Farzad's lack of influence even more.
Whilst I don't disagree with you, I feel compelled to point out that your favourite Oddworld creatures were probably designed by Steven Olds and not Farzad.
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  #33  
12-09-2010, 07:23 PM
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Nate is right. Bring back Olds!!!
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  #34  
12-09-2010, 11:43 PM
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What was wrong with the birds?
Not every creature in Oddworld has to look explicitly alien. And frankly, if they did, it would have been a bit overwhelming. I think similarities to Earth bring a familiarity to it that balances out the weirdness, but only if they're subtle.

In the case of the birds, they were a tangible representation of the Mudokons spiritual powers. Elegant, inconspicuous, and of nature. They're like the Mudokons' spirit animal (which makes sense since they evolved from birds). They aren't just pigeons loitering around the temples and pooping on the monuments, they have significance.
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  #35  
12-09-2010, 11:48 PM
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The Clakkerz were a tangible representation of the ignorance of the industrial and consumer groups around the Mongo River: ignorant, lazy, rude and greedy. They aren't just chickens milling around the towns pooping everywhere, they have significance.

I don't disagree with you about the birds, but that argument can be applied to the chicken people too.
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  #36  
12-09-2010, 11:52 PM
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Oh, I'm not defending the Clakkerz. They were retarded.
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  #37  
12-10-2010, 03:29 AM
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Nate is right. Bring back Olds!!!
Fat chance, he's working for Rockstar now...

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  #38  
12-10-2010, 06:07 AM
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Just for the record, the birds thing was only a joke. I could have easily said bats or bees.

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  #39  
12-10-2010, 01:34 PM
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Fat chance, he's working for Rockstar now...
I Wonder which sub-company he's working at.
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  #40  
12-10-2010, 02:39 PM
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Rockstar Vancouver apparently.
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  #41  
12-11-2010, 02:24 AM
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Rockstar Vancouver apparently.
Cool, I don't see him influencing the Bully series though.
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  #42  
12-11-2010, 02:10 PM
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Nate is surely working in Rockstar Vancouver, as he comes from Melbourne.
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  #43  
12-12-2010, 12:13 PM
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Cool, I don't see him influencing the Bully series though.
Well his was mentioned in the opening credits for the Art Direction.

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  #44  
12-12-2010, 12:58 PM
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Hmm, I always thought he'd be working on something alien if not oddworld
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  #45  
12-26-2010, 07:49 AM
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This thread just exploded into something completely unrelated. (Kinda)

My idea would be like Grubbs Vs Wolvarks. Wolvarks deend their base whilst the Grubbs would be attacking. There would be classes for both sides. Wolvarks use all the classes they have in game, including their tanks and Glocktigis.

Grubb Classes
-Fuzzle: Theweakest unit. Uses short ranged lunge attack, and bites.
-Spearman: The pawns of the Grubb Army, they use spears as a melee weapon and have throwing knives as a short ranged weapon.
-Archer: Uses a bow for mid ranged combat. Has a moderate firing rate. He uses a blade a melee weapon.
-Fire Archer: Uses a bow for midranged combat, however his arrows are more powerful and cause wolvarks to burn. A slow firing rate. Uses axe as a melee weapon.
-Steef: Strongest Native unit, same thing as Stranger.
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  #46  
12-27-2010, 02:59 PM
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This thread just exploded into something completely unrelated. (Kinda)

My idea would be like Grubbs Vs Wolvarks. Wolvarks deend their base whilst the Grubbs would be attacking. There would be classes for both sides. Wolvarks use all the classes they have in game, including their tanks and Glocktigis.

Grubb Classes
-Fuzzle: Theweakest unit. Uses short ranged lunge attack, and bites.
-Spearman: The pawns of the Grubb Army, they use spears as a melee weapon and have throwing knives as a short ranged weapon.
-Archer: Uses a bow for mid ranged combat. Has a moderate firing rate. He uses a blade a melee weapon.
-Fire Archer: Uses a bow for midranged combat, however his arrows are more powerful and cause wolvarks to burn. A slow firing rate. Uses axe as a melee weapon.
-Steef: Strongest Native unit, same thing as Stranger.
Sound's fun!
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