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Very, very nice. Can you explain what some of them mean? I think I understand them all except:
- What are the first three?
- What's the difference between a well and an express well?
- What's are Start Controllers, Menu Controllers and Credits Controllers?
- What's the difference between honey, honey sack and honey drip target?
- What is Slig mud?
- Why is there a ring cancel? Doesn't that just happen when you change path?
- Elum path trans? Scrab no fall? ID splitter? Nop?!?!
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*What are the first three?
000 = Id of a screen
002 = Id of the place you start when you die, which is what 000 links to
001 = Changes to another path/level when you touch it (e.g when rolling to the stock yards)
*What's the difference between a well and an express well?
One seems to allow changing of paths, while the other puts you somewhere in the same path.
*What's are Start Controllers, Menu Controllers and Credits Controllers?
Start controller = where you start after path trans if you didn't use a door
Menu = allows the menu screens at the start of the game to work
Credits = Starts the credits rolling
*What's the difference between honey, honey sack and honey drip target?
Honey is what makes Elum stop and keep on drinkin'
Honey sack is the one you can knock down with the bees in it to make him stop
Drip target is where the honey from the sack should be landing
*What is Slig mud?
Typo

SLING mud, the ones that kill you if you try to pass without the code
*Why is there a ring cancel? Doesn't that just happen when you change path?
Nope, looks like you'd keep it unless you hit a ring cancel.
*Elum path trans? Scrab no fall? ID splitter? Nop?!?!
Elum path trans = lets elum move on to the next path with you
Scrab no fall stops the scrab from stupidly falling from its death, i.e it makes it jump over death drops
Nop is an object that is only used once in the game, and appears to do nothing, nop - no-operation