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  #1  
10-08-2010, 01:55 AM
Retroplayer
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Stranger PSP model

Hey,

I'm currently adding to my portfolio in making a PSP tailored mode in 3dsmax 2010. What I mean by PSP tailored is that it's quite low in detail on purpose for it to realistically fit on a PSP game. It's been tricky having to keep it under a certain polygon count but right now it stands at just over 700 polys. I'm only now starting to texture it but I'd love to hear your thoughts on it so far.



Granted it looks plain right now but when those textures are put on I'm hoping it gives it that spark of life. Anyway, I'll post updates here I guess!
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  #2  
10-08-2010, 04:58 AM
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awesome, I saw something similar for a DS, never finished though.
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  #3  
10-08-2010, 05:01 AM
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Yeah, it's been tough keeping by the PSP specs but it's almos quite an nice challenge. Currently mapping it so I hope it comes out right.
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  #4  
10-08-2010, 06:46 AM
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Whoa dude this is awesome! lol i just put an application to work for the people that are bringing Nazi zombie for the psp! Any way Excellent work my friend
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  #5  
10-09-2010, 12:11 AM
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Surprisingly, it already looks pretty fine already. I'm more interested in seeing how you tackle the rest of the game though. Do you plan to only make the textures and models, or are you going to do a sort of port, but in your own style?
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  #6  
10-09-2010, 03:32 AM
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Thanks for the comments guys!

Sorry, maybe I confused you guys a bit but I'm making just this model for my portfolio as if it were intended for a PSP game. It's quite a good challenge to create something with a systems specs in mind. I did a similar thing with a Borg model I created which was done with the PS2 specs in mind.

I'm afraid I'm not actualy making a game as it that would require a whole team. Then again, I'd love to eventually do something like that.

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  #7  
10-09-2010, 03:57 AM
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Ah. Thank you for the clarification. I still would love to see Stranger textured though.
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  #8  
10-09-2010, 05:07 AM
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oh i see...never the less nice job
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  #9  
10-09-2010, 06:23 AM
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Still, it looks very good.
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  #10  
10-09-2010, 01:34 PM
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So wanna see an outlaw and a wolvark from you!
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  #11  
10-10-2010, 04:54 AM
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Currently having a bit of trouble texturing the model. I'm not sure why but it might be because I'm not really used to have the texture size so small.

Also Scrabtrapman, I'd love to do more Oddwolrd characters! For the purpose of my portfolio I'd like to start making models based on the specs off certain systems. THe Borg you see above would be perfect for the PS2 while the Stranger is suited for the PSP. Perhaps a model for a DS game? Or even a model based around an Xbox Live avatar?
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  #12  
10-10-2010, 05:30 AM
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my head she spins
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  #13  
10-22-2010, 12:37 PM
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The borg doesn't look all that there.

But the Stranger looks fantastic so far.

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  #14  
10-22-2010, 10:04 PM
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It's a shame you can't put it into a game but the Stranger model so far looks fantastic! A bit of colour, textures and shadows would make it supercalafradgilisticexpialadocious.
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  #15  
10-23-2010, 01:40 AM
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It may be an awesome model, but never ever use that word(?) again.

NEGREP HIS ASS, BOYS
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  #16  
10-23-2010, 05:36 AM
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NEGREP HIS ASS, BOYS
I'd much rather negrep you, if you don't mind.
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  #17  
11-03-2010, 06:50 AM
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I took a break on it to work on our website a bit but here's what I have so far. The baseline of the mapping is done now I'll just have to go over it with some detail. Keep in mind that I'm still trying to make it as if it were for a PSP port so the texture map is only 512 x 512. It's quite a challenge to put in all the detail that I want. Also, I have rigged him with bones jusy yet fo forgive the robitic stance. When I rig it I'll have him standing more like what we're all used to including shadows and (hopefully) some kind of an enviornment.



I'm also still working on the base map itself in certain areas. It's quite trickt but I'll keep on it!
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  #18  
11-03-2010, 08:16 AM
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I would love for you to make a lo poly version of SW or like one of its levels that would be mega awesome
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #19  
11-04-2010, 03:45 AM
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If I had a team of people and the ability to develop something for the PSP I'd jump at the chance!

By the way, its only 700 polygons so keeping it ultra low poly was very hard indeed.
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  #20  
11-04-2010, 05:38 AM
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lookin real good for 700 polys, fair play. keep it up man
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  #21  
11-08-2010, 07:09 AM
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Almost done- Texture needs small changes, unmapped crossbow, no satchel on his hip. Here's a quick render. When I finish it I'll post it here. It's been quite tricky, I must say.

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  #22  
11-08-2010, 08:30 AM
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Wow! That's raw cool!
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  #23  
11-08-2010, 09:04 AM
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Reminds me of Tribes RPG.
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  #24  
11-08-2010, 10:02 AM
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That's really impressive retroplayer
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  #25  
11-08-2010, 11:00 AM
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Really cool
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  #26  
11-08-2010, 12:31 PM
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Thanks very much!
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  #27  
11-08-2010, 11:28 PM
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In Metal Gear Solid Peace Walker, some characters are between 2500 and 7500 polygons. Then again, it is a major game developer so they know some tricks of the trade to allow for more detail without major slowdown.

I really like your stranger though, it looks good!
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  #28  
11-09-2010, 07:25 AM
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AlexFili, yeah I know what you mean but I took into consideration the fast paced action of Strangers Wrath and how much might be on screen at once. I think I could have put more polys in but its been a great exercise!


Here's the finished model, everyone!

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  #29  
11-09-2010, 07:48 AM
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It looks wondeful. I mean that sincerely.
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  #30  
11-09-2010, 02:32 PM
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844 polys, but how many triangles?
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