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  #91  
09-04-2010, 12:54 AM
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No one has said it is exclusive for PS3.

But the game IS a big game at over 2GB.
And that's probably the reason why you can't release it on XBL Arcade, because there's a 2 GB restriction, right?
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  #92  
09-04-2010, 01:00 AM
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SW could be released as a "Games on demand" title on Xbox 360. Y'know, as a Xbox original.
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  #93  
09-04-2010, 01:10 AM
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So glad it's not going to be a PS3 exclusive. That's the only thing that bothered me. Bring on Stranger, bitches.
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  #94  
09-04-2010, 02:00 AM
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I'm guessing this means the Oddbox won't have this graphically enhanced version of Stranger? The release dates are different and this post seems like a safe bet to me:
:
To reiterate what I've said before, we have NOTHING to do with the oddbox
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  #95  
09-04-2010, 03:05 AM
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And that's probably the reason why you can't release it on XBL Arcade, because there's a 2 GB restriction, right?
Why does everything have to involve downloads these days? I just want normal, boxed games that I can physically order from Amazon or Play.com or buy from my local games store. No restrictions then...
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  #96  
09-04-2010, 03:14 AM
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Why does everything have to involve downloads these days? I just want normal, boxed games that I can physically order from Amazon or Play.com or buy from my local games store. No restrictions then...
Maybe because Oddmob/JAW don't want the publisher and retailers have the lionshare of earnings taken away from them.
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  #97  
09-04-2010, 03:17 AM
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Why does everything have to involve downloads these days? I just want normal, boxed games that I can physically order from Amazon or Play.com or buy from my local games store. No restrictions then...
You're kidding, right? Disks are limited; ~7gb on a Bluray.

Also:

:
FYI to be a GoD game you have have been released on Disc and sold a specific number of units.
I'm assuming there are similar restrictions to Xbox Classics.
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  #98  
09-04-2010, 03:20 AM
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You're kidding, right? Disks are limited; ~7gb on a Bluray.
I think you mean 7GB for a DVD and 25GB on a Bluray.
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  #99  
09-04-2010, 03:22 AM
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50GB on Blu-Ray, actually.
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  #100  
09-04-2010, 03:24 AM
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For dual-layered, yes. There's a lot of variability in DVD capacities too, depending on various parameters. Doesn't change my point.
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  #101  
09-04-2010, 03:31 AM
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Oh. That was what I meant, yes. I'd forgotten 7Gb to a DVD untill I googled it today (it was more fun that homework).

That made me look a bit of a twat.
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  #102  
09-04-2010, 04:23 AM
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No one has said it is exclusive for PS3.

But the game IS a big game at over 2GB.
The article implied it, people read it and assumed it. Take a course in PR before you release an article again. Why is it so hard to just tell the world on what consoles the game will be available eventually? Why does everything need to be so damn secretive and cryptic?
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  #103  
09-04-2010, 06:34 AM
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Trust Havoc to take things that wee bit too far.
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  #104  
09-04-2010, 07:28 AM
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It's what I'm here for.
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  #105  
09-04-2010, 08:43 AM
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The article implied it, people read it and assumed it. Take a course in PR before you release an article again. Why is it so hard to just tell the world on what consoles the game will be available eventually? Why does everything need to be so damn secretive and cryptic?
Because often it's unsure if it will. It's not always as easy as you think to get stuff working on all platforms at the same time, especially depending on the engine used and so forth.
It often happens that they make the game so it runs well on at least 1 system before moving on to make it work on the other and thus focussing all their efforts on a single system and hardware set instead of multiple at the same time.

All they said is that it is coming for the ps3 and that it will have move support.

As Gilrod said to many people jumping the conclusion and "reading between damned lines".
Also the news post said nothing about "Only available on ps3..."

Give them some support instead of complaining. There is work being done on a oddworld game!! And I'm betting that it's also as a way for JAW to prove themselves that they are worthy to work on the franchise that we all love so much.

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  #106  
09-04-2010, 05:13 PM
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Will this game include.

-The short stubby race that was meant to row Stranger's boat.
-The Sea Rex chasing him in the Mongo River?
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  #107  
09-04-2010, 06:37 PM
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I don't remember anything about Searex being in SW. He was taken out of Munch.

As for the Scuba Toads, I doubt it. Depends where they've decided to seat themselves on the remake vs console port scale.
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  #108  
09-05-2010, 12:36 AM
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I think they would do better making MO remake - with Sam and rest of cutted out story.
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  #109  
09-05-2010, 12:44 AM
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I think they would do better releasing something soon that costs them a small amount of money to make, rather than take four years and ten million dollars to develop something new.
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  #110  
09-05-2010, 12:53 AM
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Awesome news! However I would liked Munch's Oddysee first.
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  #111  
09-05-2010, 09:56 AM
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I don't remember anything about Searex being in SW. He was taken out of Munch.

As for the Scuba Toads, I doubt it. Depends where they've decided to seat themselves on the remake vs console port scale.
There was supposed to be a baby one following him and harassing him on the river. It's on the encyclopedia, isn't the encyclopedia your thing?
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  #112  
09-05-2010, 10:07 AM
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Bollocks! I wanted it for the freakign Xbox 360

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  #113  
09-05-2010, 10:19 AM
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Dead Rising Case Zero was released on Games On Demand originally if I recall correctly, but then moved to the Arcade. It was also released on a Tuesday, not a Wednesday. MS usually makes case by case exceptions, Im sure you guys can get it on Live somehow.
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  #114  
09-05-2010, 10:33 AM
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How exactly are they going to implement the usage of PlayStation Move? I don't see the point of Move to be honest.

From what I've seen, it's just a load of ambiguous virtual reality.


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  #115  
09-05-2010, 10:35 AM
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Not really, it's more like WiiMote.
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  #116  
09-05-2010, 10:39 AM
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Not really, it's more like WiiMote.
So what you're saying is that there's absolutely nothing revolutionary about the PlayStation Move and it will play as if I'm playing a FPS on the Wii?

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  #117  
09-05-2010, 11:36 AM
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So what you're saying is that there's absolutely nothing revolutionary about the PlayStation Move and it will play as if I'm playing a FPS on the Wii?
but with good, non-shambolic graphics. Or glitchy, crappy contols.
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  #118  
09-05-2010, 12:02 PM
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Sadly I won't be playing this due to the price tag of a PS3.. this is rather annoying because I bought a PS2 way back when just because it was going to have Oddworld.. and we all know how that ended up.
And now I have a 360 it moves over to PS3 boo..
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  #119  
09-05-2010, 12:03 PM
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Stewart, congratulations on getting an announcement out at last. It must be a huge relief. Try not to get irked by fans jumping on your back. Apparently they're like hungry puppies: far too excitable, far too frenetic, and they just won't shut up with their stupid noises.

Havoc, you are a gargantuan pillock. How you claim to have even the vaguest interest or education in entertainment media while demonstrating nothing but an imbecilic failure to understand any part of it is beyond me and any rational person.

An HD port of Stranger's Wrath to the PS3 is good. PlayStationless, and indeed 360less, as I am, I'm looking forward to it. Good luck, guys!

:
Will this game include.

-The short stubby race that was meant to row Stranger's boat.
-The Sea Rex chasing him in the Mongo River?
Doubtful. Scuba Toads would have to be redesigned to work properly, and baby Sea Rexes were only considered as a possiblity.

:
It's on the encyclopedia, isn't the encyclopedia your thing?
I'm tremendously insulted by this.
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  #120  
09-05-2010, 12:32 PM
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Sorry, I confused the administrators. I'm not that familiar with you folks yet.
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