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  #361  
08-23-2010, 03:30 PM
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2.5D just to clear that up. This is the 21st century after all.
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  #362  
08-23-2010, 03:48 PM
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2D > 2.5D
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  #363  
08-23-2010, 04:08 PM
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No it is not.

They're not going to make a 2D game when they can make a 2.5D one just for the sake of your nostalgia.
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  #364  
08-23-2010, 05:10 PM
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Saying 2D is better than 2.5D or vice-versa is just stupid, it depends on the individual game's art style.
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  #365  
08-23-2010, 09:04 PM
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Come on, you wouldn't like to see an Abe Game in 2.5D?
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  #366  
08-23-2010, 10:43 PM
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I'd like to see an Oddworld game looking like an oddworld game.
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  #367  
08-23-2010, 10:57 PM
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I'd like to see an Oddworld game looking like an oddworld game.
That makes no sense at all?, please explain.
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  #368  
08-23-2010, 11:25 PM
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That was vauge. Maybe it's contageous

Oddworld games have lush, rich and detailed environments. I want to see these return.
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  #369  
08-23-2010, 11:30 PM
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That was vauge. Maybe it's contageous

Oddworld games have lush, rich and detailed environments. I want to see these return.
Yer I know, like in MO the forest levels were amazing.
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  #370  
08-23-2010, 11:52 PM
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I want to play the MO you played.
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  #371  
08-23-2010, 11:59 PM
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I want to play the MO you played.
HD to the max, on mine.
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  #372  
08-24-2010, 12:04 AM
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MO had nothing so special, and level design wasn't that interesting
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  #373  
08-24-2010, 12:41 AM
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Were so, MO was AWSUM!
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  #374  
08-24-2010, 12:42 AM
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Hmm, reading my previous comment, I meant the general market but I was wrong I guess, I do still love the platformers and prefer them to MO in 3D. I agree, the environments in AO / AE where great and it would be great ot see them again, if they could detail it better than SW, would be great in 3D as well!
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  #375  
08-24-2010, 12:44 AM
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Hmm, reading my previous comment, I meant the general market but I was wrong I guess, I do still love the platformers and prefer them to MO in 3D. I agree, the environments in AO / AE where great and it would be great ot see them again, if they could detail it better than SW, would be great in 3D as well!
Perfect, You are the same as me.
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  #376  
08-24-2010, 01:33 AM
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in MO the forest levels were amazing.
no, they wernet, they were just like any other forest level, and thats what were talking about, we want the, dark, deep, feel of the two original games, i remember in paramonia, there was a part where the camera passed over to another part of the level, and you could actually see a river of water on the surface as it was passing over, and the water was running.
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  #377  
08-24-2010, 02:11 AM
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no, they wernet, they were just like any other forest level, and thats what were talking about, we want the, dark, deep, feel of the two original games, i remember in paramonia, there was a part where the camera passed over to another part of the level, and you could actually see a river of water on the surface as it was passing over, and the water was running.
Okay, I think paranomia was good.
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  #378  
08-24-2010, 05:38 AM
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Personally I love MO, I can even restart the game 30 tımes a day to play Vykkers Labs over and over, but I thınk nothıng can be better than AO or AE. (Unless somethıng new wıll be so go(o)d, that I wıll change my mınd)
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  #379  
08-24-2010, 06:27 AM
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The best thing about MO was Munch and Abe. The worst thing by far was the gameplay, it wasn't bad but when compared to the previous games it stunk. So long as there IS an Oddworld game/movie coming I am not going to be picky, i'll be happy.



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  #380  
08-24-2010, 07:50 AM
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Stranger's Wrath had fantastic forest levels. That game had me completely immersed in it's world. MO just had me bored with it's world.
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  #381  
08-24-2010, 11:30 AM
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Stranger's Wrath had fantastic forest levels. That game had me completely immersed in it's world. MO just had me bored with it's world.
Hear, hear. Stranger's Wrath had some fantastic locations that were reminiscent of AO & AE in some ways, but was entirely its own unique landscape.

All I'd like to see is a third and final Abe adventure, "Abe's Illiodd" or something, but in 2.5D. I think its expected that a new game in the series has to be 3D to some extent. I'd hate for it to be 2D. What purpose would that serve?

Sometimes I even like visualising what the old games would look like in current gen 3D, and to be honest, I think carrying out such a project would be a sure way to win over a new generation of fans..?
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  #382  
08-24-2010, 11:31 AM
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I've never even played Stranger's Wrath. It just never appealed to me. I played Munch and enjoyed it, though not as much as AO/AE.
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  #383  
08-24-2010, 10:00 PM
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i hope they make a munch's exodus, and amped up the graphics alot.

Last edited by acemind; 08-24-2010 at 10:02 PM..
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  #384  
08-25-2010, 03:03 AM
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@Acemind

There are less than ten people in JAW, so don't expect too much. Graphic probably be better, but only because MO have poor graphic and it isn't problem for experienced artists to beat it

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  #385  
08-25-2010, 04:34 AM
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@Acemind

There are less than ten people in JAW, so don't expect too much. Graphic probably be better, but only because MO have poor graphic and it isn't problem for experienced artists to beat it
How experienced are JAW though? I heard they have a pretty impressive game developing history between them? I mean Gravity Crash wasn't especially amazing graphics, but I guess a nostalgic retro game didn't require asuch.

It'll be interested to see what they're capable of with the 10 they have.

How many employees did OWI have back in the day? Anyone know?
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  #386  
08-25-2010, 05:40 AM
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I don't think gravity crash should have been a PS3 game tbh. I hope whatever they do is a bit better, I suggest a 2D or 2.5D game because it's easier to come off with a decent level because backgrounds can be implemented, perhaps even a Resident Evil 2 type thing with pre-rendered graphics.
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  #387  
08-25-2010, 07:25 AM
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They're not going to make a 2D game when they can make a 2.5D one just for the sake of your nostalgia.
Since when did 2D have to equal "NES graphics?"
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  #388  
08-25-2010, 07:28 AM
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That's SNES :P Super Marıo World. Anyway 2.5D are far more popular than pure 2D now.
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  #389  
08-25-2010, 09:15 AM
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I don't think gravity crash should have been a PS3 game tbh. I hope whatever they do is a bit better, I suggest a 2D or 2.5D game because it's easier to come off with a decent level because backgrounds can be implemented, perhaps even a Resident Evil 2 type thing with pre-rendered graphics.
I wouldn't mind a capcom inspired Dino Crisis/Resident evil overhead Oddworld game. Could be interesting. What do you mean by pre-rendered graphics though? Like Broken Sword or what?
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  #390  
08-25-2010, 05:37 PM
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That's SNES :P Super Marıo World. Anyway 2.5D are far more popular than pure 2D now.
I haven't played a Mario game since I was a little kid. Looked like Mario 3 to me. But, regardless, my point stands. A 2D game can look fantastic without being 2.5D nowadays. We aren't running on 16-bit systems anymore.
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