The best example I can think of of 2.5D in gaming is Pandemonium (and of course it's sequel). Try it. The environment is completely 3D, yet at no point is any depth involved (well, I think there's a couple of boss battles where it is, but that's it). You can have an endless looping circle, the path can spiral around, but you still can only move left, right, up and down - not back or forwards.
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Last edited by Namida; 07-31-2010 at 02:19 AM..
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