Oddworld Forums > Zulag One > Oddworld Discussion


 
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  #1  
03-07-2010, 06:49 PM
SparkErosion
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Why oddworld rocks

I remember the older days when I was a kid playing oddworld with my dad on my original playstation. Those were the days. We never beat the first one oddysee, never even played the second one. The game was always very difficult. Now I have both on my PSP. I love how odd world games have a nice blend of action and puzzle. Yet the puzzles aren't so difficult as to you can't figure them out. One of my favorite games, the legend of zelda I love but the puzzles are so hard, impossible to figure it out without a guide. That's why odd world is so awesome. I'm not really a fan of rescuing the mukodons, I'd rather kill them all or just leave them to die. It just seems like a pain to me. Oddysee has 99 and exodus has 300! Luckily in oddysee there are many parts of the game you don't have to rescue too many.

Anyway, I love oddworld. It brings so many memories of my childhood. The puzzles are nice but not too hard, and has a nice blend of action too. I love possessing a slig and shooting slogs out of their kernels.

What do you like about odd world?
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  #2  
03-07-2010, 11:47 PM
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You obviously don't love the puzzles that much if you don't like saving Mudokons.

Anyway, I like the originality of the creatures, the humour, the way everything sort of makes sense, the steampunk elements of Glukkon technology, the beautiful art and music, and the way it all comes together to form atmosphere so thick you could spread it on a cracker. In other words, everything.

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  #3  
03-08-2010, 12:54 AM
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What he said. Plus the farts.
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  #4  
03-08-2010, 01:42 AM
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I love the art and level design. Probably because I was pretty young when I first played AO and AE, it was really immersive and fun
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  #5  
03-08-2010, 08:58 AM
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This is a Oddworld Forum. What do you think? WE LOVE IT!

But i love the characters more then anything. also the story, locations and the gameplay of the Abe games
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  #6  
03-08-2010, 09:03 AM
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The level design, the way that the creatures are realistic and Lady Margret's massive vagina.
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  #7  
03-08-2010, 09:16 AM
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AO and AE for PSP?
Where do I buy?
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  #8  
03-08-2010, 10:42 AM
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The artwork and the music. Ingenius stuff.
I'm glad Lorne decided to create his own world instead of just expanding upon the world of man. I'm confident that no matter how much I learn about Oddworld, it will never get old for me.
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  #9  
03-08-2010, 12:07 PM
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I like the tentacles.
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  #10  
03-08-2010, 02:17 PM
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I Loved everything about oddworld. Game play wise, i loved being able to posses my enemies the most. As for the whole design of oddworld, liked it all. The music, the character design, the scenery, everything.

The world Lorne Lanning created is by far one of my favorites compared to other games.
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  #11  
03-08-2010, 02:45 PM
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I only got into Oddworld in April of '08, so I am something of a newbie. But that doesn't mean I don't know a lot about it! I love Oddworld simply because it's different from everything else. It's lighthearted and dark at the same time, the environments can range from dark (Necrum) to light (the Grubb snowy place) to industrial (RuptureFarms) to bleak and bare (Scrabania) to...practically anything!

The characters aren't as cool. Abe is a little dumb (that's why I changed him in my ongoing series, "Abe's Expoddition") and Munch is a little retarded, but Stranger is cool.

Oddworld is just...odd, in a good way.
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  #12  
03-08-2010, 03:15 PM
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:
I like the tentacles.
You're stealing WoF's thunder.
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  #13  
03-08-2010, 03:24 PM
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I started to play oddworld when I was only three... So its liek... nearly ten years I've been obssessed with oddworld. I guess there would be other people playin longer than me. It all started when I got my playstation. The first game I got was AO. A few years later, when *I saw AE for sale, a nearly fainted. :3
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  #14  
03-09-2010, 11:41 PM
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Because Scrabania would look silly without them.

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  #15  
03-11-2010, 09:19 AM
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I'm obsessed coz aliens are cool and its quite a big, dark yet funny game with tentacles and hugely detailed concept imagery. Plus oddworld forums XD
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  #16  
03-11-2010, 07:41 PM
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I really can't say there's anything I don't like about that game. I've had the same AO game since I was 9 years old, when it first came out, and it's still in good enough condition to play it whenever. What I am intrigued by the most is the character and world designs. I especially enjoy the various design ideas they had for the characters, and I'm really attracted to each design - both the industrial machines as well as the landscapes.
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  #17  
03-11-2010, 08:28 PM
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Yup...the Pokemon of Oddworld. Gotta save 'em all!

Saving all of the Muds in the first game was a lot of fun...frustrating, controller busting, expletive shouting fun! It's quite an achievement and well worth your time to save them all.
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  #18  
03-11-2010, 09:11 PM
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Whereas saving Mudokons in AE is easy as hell. And this comment is entirely serious.
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  #19  
03-12-2010, 11:03 AM
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I agree, AO was to me the hardest game to complete
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  #20  
03-13-2010, 06:57 AM
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Yeah AO was harder overall, but there were some intense split-second timing challenges in AE that had me frustrated at times.
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  #21  
03-13-2010, 09:32 AM
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AO was very difficult simply due to the lack of the "All a' ya" Gamespeak.
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  #22  
03-15-2010, 09:53 AM
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I first started to watch my mum play Abe's Oddysee demo on the playstation when I was three or four (12 years ago, not long after it came out!) so I have beem familiar with it for nearly all of my life.

I then bought the full game when I was ten. I got to Scrabania (without doing Paramonia) but gave up as I found it so hard (and obviously never tried saving any Mudokons, apart from the dead easy ones in RuptureFarms).

Then in the summer holidays last year, I managed to complete the game fully and get good at it. I bought and completed Abe's Exodus afterwards. In the October half-term holidays I completed AO saving all 99 Mudokons.

Since then, I have been completing Abe's Oddysee many times and can almost partially memorise each part of the game, which is why I badly want a Level Builder so I can make some more. Alternatively, I would like to forget the levels in Abe's Oddysee so when I complete the game again, it would be a completely new experience!

I haven't bothered to complete Abe's Exodus again so much as it is very long (not a bad thing ) and I prefer Abe's Oddysee more because it has a different feeling when you play it and is much less slapstick than Abe's Exodus. I am planning to get all 300 Mudokons on AE in the next Easter or summer holidays.

In conclusion, I do prefer AO to AE, but I think both games are amazing as they have awesome artwork which you never really see in any games nowadays, they are just so much different to other games and are in a way quite modest, so to speak. I also think that they give you a good feeling when you play them.

P.S: Another thing I find strange, is how I look at different threads and it seems that alot of Oddworld players (like myself) started playing at a young age (under six). Has anyone else noticed this?

Last edited by Jango; 03-15-2010 at 10:01 AM.. : Adding extra
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  #23  
03-15-2010, 07:08 PM
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It's because it appealed to the market that was our parents, and it was a title that many people bought PlayStations for. If they didn't buy it for AO, the demo disc that came prepackaged with PlayStation consoles at the time was notorious for it's Oddworld demo.
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  #24  
03-15-2010, 08:55 PM
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Or because internet forums are generally the domain of the youngfolk and, given the number of years since AO and AE came out, they had to be even younger still when they first played the games. Oddworld has plenty of adult fans; they just generally have better things to do with their time than hang out here.
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