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  #1  
01-09-2010, 05:02 AM
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Does anyone have the paramites stockyards?

On the back cover of my PS1 game it has paramites
in the yards ad not scrabs
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  #2  
01-09-2010, 06:27 AM
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That's because those promotional images were, for very practical purposes, taken from an earlier version of the game. It was changed before the game was released. No "Paramite Stockyards" have even been available. Do a search. You'll find loads of people asking and loads of similar answers.
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  #3  
01-09-2010, 12:57 PM
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But where did OWI put their earlier versions of AO and AE? Did they keep them anywhere?
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  #4  
01-09-2010, 05:26 PM
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Every build of the game will have been stored somehow, later builds were definitely routinely put on CD. But for how long? I don't know. There's probably loads of stuff archived either physically or digitally. Don't get excited.
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  #5  
01-09-2010, 09:12 PM
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So no alpha versions of AO and AE got leaked to the internet? That's a shame really. I'd love to play slightly different and more buggy versions of both
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  #6  
01-11-2010, 09:11 AM
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I have a buggy demo would you like it? PS1 for £10 no thought not but it's awesome, you have to save 20 mudokons instead of 99 and although it's only rupturefarms you can glitch your way to the beggining of monsaic linesbut if you die it's game over after Rupturefarms. So cool
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #7  
01-11-2010, 11:27 AM
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So no alpha versions of AO and AE got leaked to the internet? That's a shame really. I'd love to play slightly different and more buggy versions of both
Hmm apply some logic, 1997 + 600mb + internet = no
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  #8  
01-11-2010, 12:21 PM
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Not necessarily distributed THEN, but it's likely that someone owns a beta version of the game but hasn't had the chance/doesn't want/doesn't know how to put them to the internet. There are sites that utilize beta versions of games. It's really interesting. There are also sites where lucky people, thieves, former employees of game studios and/or anonymous contributors distribute the beta games, but I'm not sure if I'm allowed to link to them.
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  #9  
01-12-2010, 10:40 AM
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i dont think mine will compute with the PC
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #10  
01-12-2010, 02:50 PM
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The screenshots are concepts from when the game was still in development. What's really funny though is the fact that if you listen carefully to the background noises in the Stockyards, you may occasionally hear a Paramite sound!
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  #11  
01-13-2010, 01:13 AM
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really? cool I think those noises that you don't no what they are are actually meeches
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #12  
01-13-2010, 10:52 AM
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Meeches never went past concept art and that poster. The sounds are Paramites.
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  #13  
01-13-2010, 02:05 PM
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Wrong.
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  #14  
01-13-2010, 03:17 PM
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So ARE there paramites somewhere in the stockyards judging by those sounds? I really can't be bothered re-installing AO to check. I remember SOME weird sounds around that area but it kind of sounded like slurgs or insects.
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  #15  
01-14-2010, 02:09 AM
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Probably there are. It's where they keep the stock, after all. Although quite how they'd breed them in a mystery. Maybe they have queens stashed away somewhere. Or maybe they don't.
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  #16  
01-14-2010, 05:13 PM
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If they had Queens or breeding farms, they wouldn't need a presence in Paramonia. More likely the Paramites and Scrabs are transported to the Stockyards en mass and then killed/processed as demand calls for it.
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  #17  
01-15-2010, 04:01 AM
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I wonder if it would be easier or harder if all the scrabs were replaced with paramites.
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  #18  
01-15-2010, 04:07 AM
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If they had Queens or breeding farms, they wouldn't need a presence in Paramonia. More likely the Paramites and Scrabs are transported to the Stockyards en mass and then killed/processed as demand calls for it.
I always thought they sent the younger ones there, you know, to fatten them up.
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  #19  
01-15-2010, 07:04 AM
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I wonder if it would be easier or harder if all the scrabs were replaced with paramites.
I'd say it would be easier in some parts, since Scrabs chase you on sight, but Paramites run away until they're cornered/in a group.

Last edited by TheAdmiester; 01-16-2010 at 01:17 PM..
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  #20  
01-15-2010, 07:21 AM
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go MtM for pwnage there =) Yeh I agree, I believe that paramites where replaced because of there passive agressive nature
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #21  
01-15-2010, 09:10 AM
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I remember that I played a demo of Abe's Oddysee once (for PS1) and Abe didn't say "Wait" but "Stay here" , that could be a very old version.
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  #22  
01-15-2010, 03:26 PM
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I do recall once (may or may not have been a demo) and upon telling a mudokon to wait or follow me (I forget which) it stubbornly replied "no!". So I made the angry sound and he wimpered, then agreed.
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  #23  
01-16-2010, 01:36 AM
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That may have been the demo of AE since they gave the mudokens slightly better AI in that one. They felt more.....flexible if you understand what I mean.
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  #24  
01-16-2010, 03:52 AM
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I would be nice to see how Paramites and Scrabs act together in the stockyards. I'm guessing they'll be mortal enemeys :P

I also think Abe escaped rupture farms the Scrab Stockyards way, there could be a chance that he could of been in the Paramite stockyard or even the Elum Stockyard.
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  #25  
01-17-2010, 12:17 PM
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My prototype simply says Hello, follow and stay
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