Another issue with making games it that it can't be a massive file size. The bigger it gets, the harder it is to distribute. Mainly the cause for massive games are media files. Music, Lossless Bitmaps and Video all add up.
I have decided to take the Music from Abe's Odyssey and Exoddus and turn a section of the music into a loop. This basically means that its shorter without sounding shorter. The end of the music flows directly into the beginning, so it doesn't sound like its repeating. This is perfect for Adobe Flash users mainly, or any other game developer to keep there game size within the Kbs.
CREDIT TO KILLY | Who ripped the full music from the game [Click to get the full music files]
I have included three types of each level music here's there meaning:
HQ - High Quality | 192Kbps Stereo
LQ - Low Quality | 64Kbps Mono
ELQ - Extra Low Quality | 18Kbps Mono
You will be surprised that the LQ files don't actually sound that different from the HQ files and notice that the files size is
significantly lower. The ELQ files are extreamly small but do not sound as good, perfect for dial-up connections.
The ZIP archives contain all quality variations of the background music.
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Necrum Mines
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FeeCo Depot
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SoulStorm Brewery
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Bonewerkz
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Slig Barracks
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War Room
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More coming as soon as I do them | Please give notification on where your using these, it will be greatly appreciated but is not necessary.