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  #871  
10-30-2008, 06:26 AM
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Ok thank you guys !

I have another question about AE: why are there some drills in the SoulStorm Brewery? I hope this hasn't been asked before... if so forgive me XD
SoulStorm Brew uses the bones of Mudokons, so I assume the drills might be used for grinding bones up into a powder for the brew.
  #872  
10-30-2008, 06:29 AM
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SoulStorm Brew uses the bones of Mudokons, so I assume the drills might be used for grinding bones up into a powder for the brew.
That's possible in the Bonewerkz, but not in the SoulStorm Brewery...
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  #873  
10-30-2008, 06:35 AM
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That's possible in the Bonewerkz, but not in the SoulStorm Brewery...
Oh yeah, completely forgot about that one. Maybe it's for last minute work? Or for Mudokons that misbehave while working at the brewery?
  #874  
10-30-2008, 06:56 AM
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Perhaps a small amount of on-site bone-drilling is appropriate, given a high worker accident rate.
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  #875  
11-05-2008, 01:23 PM
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I heard that there was a Oddworld video that showed a Sea-Rex swimming around. Does anyone know where I might be able to find it?
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  #876  
11-05-2008, 03:12 PM
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http://oddworldlibrary.net/archives/cinema/MOOBD01.htm
Eighth one down.
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  #877  
11-30-2008, 11:24 AM
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Anyone tried playing Munch Oddysee on the 360 latley? Well now you can! But the thing is the in-game voices like the shaman talking or anything is really quiet and I can't hear it over the music which seems to work just fine. The cut scenes work ok, just the game voices. Anyone help me out?
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Miss Mudokon...............Oddworld Insanity

  #878  
11-30-2008, 04:08 PM
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  #879  
11-30-2008, 07:33 PM
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Anyone tried playing Munch Oddysee on the 360 latley? Well now you can! But the thing is the in-game voices like the shaman talking or anything is really quiet and I can't hear it over the music which seems to work just fine. The cut scenes work ok, just the game voices. Anyone help me out?

you have been able to play it for a long while now, but as you said, the voices are really turned down, at the moment i do not have a solution to fix the problem with the voices, i also think that microsoft is not going to repair that anytime soon, but i might try to send them another bug report e-mail and see if they churn out anything new, never know, i might be lucky and somehow manage to get the problem fixed for all
  #880  
12-02-2008, 09:31 AM
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Um, it works ok now...
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Miss Mudokon...............Oddworld Insanity

  #881  
12-02-2008, 12:47 PM
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That video needs Jaws music.
  #882  
12-02-2008, 08:33 PM
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That video needs Jaws music.
but the sea rex dosn't eat them
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  #883  
12-03-2008, 02:03 AM
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Sea Rexes eat everything.
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  #884  
12-03-2008, 08:40 PM
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I meant in the video
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  #885  
12-03-2008, 08:46 PM
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The famous Jaws music plays as the shark approaches the kill, to create atmosphere. Not when the attack actually happens.
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  #886  
12-04-2008, 08:36 PM
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yeah but it dosen't eat them at the end of the movie.
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  #887  
12-04-2008, 09:34 PM
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That's still beside the point; the music would fit that scene because the Searex is sneaking up behind the Gabbits. Whether we see the eating or whether it happens after the scene cuts is not relevant.
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  #888  
12-05-2008, 11:26 PM
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okay,okay.
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  #889  
12-09-2008, 07:58 AM
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I have always wondered... what the hell is this screenshot? Who and how could he take it? And where did this guy take it?
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  #890  
12-09-2008, 09:38 AM
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I reckon I've seen that picture before. Well, they take it using Print Screen, and it's most likely a cut area from FeeCo Depot.
  #891  
12-09-2008, 12:10 PM
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It's the first screen of the FeeCo's hub, from where you an get to the Barracks, Bonewerkz and Brewery. The mines are destroyed by farting, if you remember.
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  #892  
12-09-2008, 03:01 PM
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Perhaps this is a completely inappropriate question, but how exactly does Abe's farts get such destructive power after he consumes a can of SoulStorm Brew? Is it like the angry ghosts of the dead get something of a tangible form to wreck their destructive vengeance?
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  #893  
12-09-2008, 06:40 PM
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Hey, I would like to know what race the outlaws are. Are they just outlaws, or do they have any specific race? thanks.
  #894  
12-09-2008, 07:41 PM
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Perhaps this is a completely inappropriate question, but how exactly does Abe's farts get such destructive power after he consumes a can of SoulStorm Brew? Is it like the angry ghosts of the dead get something of a tangible form to wreck their destructive vengeance?
It's a personal skill. But just look at those sick mudokons! It's the difference between visiting the toilet, or holding in your diarrhoea. Only more so.

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Hey, I would like to know what race the outlaws are. Are they just outlaws, or do they have any specific race? thanks.
They are a collection of races who fit into the "outlaw" underclass. That's the fifth of the known (and often indistinct) classes of being we know about on Oddworld, after native, industrialist, consumer and wildlife. It's a look at the less subtle side of the criminal underworld. There are at least three species we see among SW outlaws, possibly five or six if the hunchbacks represent more than simple natural variation.
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  #895  
12-09-2008, 08:27 PM
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It's the first screen of the FeeCo's hub
but what about the pit in the middle?
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Last edited by lbyrd2; 12-09-2008 at 08:29 PM..
  #896  
12-09-2008, 10:43 PM
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Levels changed and evolved during the development process. There is nothing strange about that.
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  #897  
12-10-2008, 07:12 AM
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Levels changed and evolved during the development process. There is nothing strange about that.
But if that screen shows a different kind of FeeCo Depot, shouldn't be there the whole different game?
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  #898  
12-10-2008, 07:27 AM
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But if that screen shows a different kind of FeeCo Depot, shouldn't be there the whole different game?
In school do you write a different essay every time you correct a spelling (Or to be more analogous; change your writing style)?

Same kind of rules apply.
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  #899  
12-10-2008, 01:43 PM
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It's a personal skill. But just look at those sick mudokons! It's the difference between visiting the toilet, or holding in your diarrhoea. Only more so.


They are a collection of races who fit into the "outlaw" underclass. That's the fifth of the known (and often indistinct) classes of being we know about on Oddworld, after native, industrialist, consumer and wildlife. It's a look at the less subtle side of the criminal underworld. There are at least three species we see among SW outlaws, possibly five or six if the hunchbacks represent more than simple natural variation.
The consumer class has never been officially acknowledged. The lifestyle that makes for a round five ideologies would be of the Settler type.

Also note that while Lorne’s original idea was that the Outlaws are an assortment of different species who have banded together for their rugged, lawless survival, the developers have said that they are all part of the single ‘Outlaw’ species. Yes, even the ones that are clearly Wolvarks. This is clearly a case where the original intent has become lost through the developmental process. Just consider how Jo’ Momma’s boys are meant to be literally her offspring, when actually only about two or three of the Outlaws in that level have the same body type as her.
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  #900  
12-10-2008, 04:00 PM
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I thought they all had her body type: hunchbacked and toe-headed. Yes, I know what I said.
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