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I remember someone (possibly Paul O'Connor, possibly Lorne, possibly Alf) talking about this as a concept and saying that it would never work because it would detract from gameplay enjoyment and make it harder to find a safe spot in which to heal.
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Thinking about it, limping everywhere trying desperately to escape the bullets that are flying at you from every direction does sound a bit frustrating.
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Does that count? Maybe it does, but it seemed like you were describing Beyond Good & Evil or Legend of Zelda style roamingness, where you can roam freely but obviously can't get to all locations from the beginning.
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I've never played Beyond Good & Evil
or Legend of Zelda

. And now you mention it, SW was quite linear when it came to ways to get to places...