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  #181  
07-18-2008, 06:33 PM
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Another thing that would be good would be to have 'real' wounds. For example, if you get shot in the arm you can't use your arm until it gets healed. If you break your leg you limp everywhere. And if you get shot in the head you die instantly, etc. etc.
I remember someone (possibly Paul O'Connor, possibly Lorne, possibly Alf) talking about this as a concept and saying that it would never work because it would detract from gameplay enjoyment and make it harder to find a safe spot in which to heal.
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  #182  
07-19-2008, 03:00 AM
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I remember someone (possibly Paul O'Connor, possibly Lorne, possibly Alf) talking about this as a concept and saying that it would never work because it would detract from gameplay enjoyment and make it harder to find a safe spot in which to heal.
Thinking about it, limping everywhere trying desperately to escape the bullets that are flying at you from every direction does sound a bit frustrating.

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Does that count? Maybe it does, but it seemed like you were describing Beyond Good & Evil or Legend of Zelda style roamingness, where you can roam freely but obviously can't get to all locations from the beginning.
I've never played Beyond Good & Evil or Legend of Zelda . And now you mention it, SW was quite linear when it came to ways to get to places...
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  #183  
07-19-2008, 11:31 AM
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Am I the only one that thinks Slig's aren't ugly? In the Art Of book there's a small sketch of a BigBro with no mask (it says something about their eyes being small and pathetic-looking) and I don't think it's ugly at all. And you say Slig-mode will never happen, well isn't possessing Sligs a kind of 'Slig-mode'?

Anyway, for the next game I'd like something where you can roam around freely (like SW) but not so freely that you can get to every part of the game from the start (...like SW). It would be good to bring back the dark atmosphere, and maybe have some nighttime levels where you can hadly see anything and have to be extra carefull.

Another thing that would be good would be to have 'real' wounds. For example, if you get shot in the arm you can't use your arm until it gets healed. If you break your leg you limp everywhere. And if you get shot in the head you die instantly, etc. etc.
Slig faces remind me of Spiders, and I LOVE Spiders.
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  #184  
07-21-2008, 03:17 PM
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That reminds me of those big machine things Sligs ride! I forget the name of them but Lorne said something about them in one video. Also those mosquitoe looking machines that would pick up a character.
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  #185  
08-02-2008, 07:05 AM
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Well...first, I'd like it a 2D-Side Scrolling game again, but let's face it - there's more chance of Glukkons recycling their pepsi cans than there is an old-fashioned arcade-type of game coming out.

I'd like to see some good enviroments like there was in Stranger's Wrath...and NO cartoony Munch's Oddysee sounds. I want something dark like the first two games
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