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  #271  
04-27-2008, 07:15 AM
MeechShrykull1029
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Wouldn't Elum statues make Elum sacred?
  #272  
04-27-2008, 07:26 AM
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No. I could make a statue out of Chuck Norris, but that doesn't make him anymore sacred than he already is.

Elums are probably been considered a valued animal to the Mudokons. Perhaps the same way horses are to humans. So maybe they are sacred, but I don't think quite as so like Scrabs or Paramites. They might be, but I guess we don't know.
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  #273  
04-27-2008, 07:30 AM
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Since Monsaic Lines are holy caves of the Native Mudokons, an Elum statue in Monsaic Lines would make elum sacred.
  #274  
04-27-2008, 07:39 AM
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Last I checked, that screen showing an Elum wasn't there. Therefore, it doesn't mean Elum is sacred.

Also, there are places that are considered holy, and have statues of people that aren't necessarily sacred.
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  #275  
04-27-2008, 07:44 AM
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I already said that the screen wasn't in the game. Also, holy places on Earth aren't the same as holy places on Oddworld. And anyway, people make statues of their own species in holy places, because it's their own species, and Mudokons and Elums are different species.
  #276  
04-27-2008, 07:52 AM
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One of the Weirdos has a head dress that pays tribute to Fleeches, but Mudokons don’t worship Fleeches. A statue tribute to Elum would not make him any more sacred than any other wildlife.
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  #277  
04-27-2008, 07:54 AM
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Yes, but humans make statues of people for different reasons. Some represent the divinity of people. Others represent the importance of person. Now, just because there was a statue of Elum in the Mosaic Lines, does not mean that Elum are sacred. It just shows their obvious importance.

EDIT: Max got to here first.
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  #278  
04-27-2008, 07:55 AM
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The Elum statue was canceled from the game!
  #279  
04-27-2008, 08:00 AM
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Because OWI probably thought it wouldnt look right, as you yourself have stated many times.
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  #280  
04-27-2008, 09:16 AM
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Is this from Munch's Oddysee? Cause if it is there's an Elum in the picture. I didn't notice the Mudokon riding him looks just like Abe getting off of Elum in AO.
Which clip was this from or was it taking out too?
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  #281  
04-27-2008, 10:22 AM
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It's not from a clip - it's a production sketch of how a mud village would look.

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  #282  
04-27-2008, 11:09 AM
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The three Weirdos confused me. Though it says Vykkers modified Fleeches as Glukkon pets, one of the weirdos has a crown tribute as the others have Paramite and Scrab ones. Considering the Weirdos are likely from ancient times, it seems unlikely Fleeches existed then if purely created by Vykkers, and why would Mudokons worship them anyway, possibly at almost the same level as Scrabs and Paramites. Are Fleeches actually created by Vykkers, or have only their behaviour been modified? A genetically created creature flushed down sewers wouldn't be worshipped by age-old Mudokons. And if Fleeches have been modified, would that be the entire population now, or just some of what we've seen?

Really wish OWI had made it clearer...maybe I should send an email.
  #283  
04-27-2008, 11:14 AM
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There was a wild-type strain of fleech that was used as a base for the Vykkerz genetic manipulation.
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  #284  
04-27-2008, 12:14 PM
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So what happened to them? We didn't see them in AE, we presumably only saw the modified forms since that's what it said in the game manual.

Maybe it was only behavioural modifications in younger life. Can't really tell can we?
  #285  
04-27-2008, 12:45 PM
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It’s basically fanon. We know Vykkers ‘created’ the Fleeches we’ve seen, but we also know Fleeches are wildlife, not just now, but long ago when the Weirdos were having their head dresses tailored. This is our attempt to explain this discrepancy.
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  #286  
04-27-2008, 05:09 PM
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Interesting why the third headress isn't dedicated to the meeches, I mean, they would be around at that time wouldn't they?
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  #287  
04-27-2008, 07:12 PM
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You serious? I thought it was only available by a publishing co-orperation in Australia, online.
But if that doesn't work, you can always order one.
well, i am in australia, and my book came in 3 days, talk about a speedy delivery!
  #288  
04-27-2008, 11:17 PM
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Am I the only one who thinks the Stranger manual said that boombats live for 24 hours, hence their wiilingness to go boom?
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  #289  
04-28-2008, 01:24 AM
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Riotslugs in mine.
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  #290  
04-28-2008, 01:28 AM
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Boombats’ willingness to go boom is because, if they don’t do it sooner, they could take their whole colony out in one large aplosion. Meeches were confined to the area surrounding RuptureFarms. They might not have been found in Necrum, but apparently Fleeches were.
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  #291  
04-28-2008, 02:52 PM
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Maybe wild Fleeches are young Meeches.
  #292  
04-28-2008, 02:53 PM
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I think not.
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  #293  
04-28-2008, 10:49 PM
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I can't see that work either, sorry...

where would that second mounth go?

  #294  
04-29-2008, 12:23 AM
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Not far, I'm sure. Ahem.
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  #295  
04-29-2008, 03:28 PM
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:
I can't see that work either, sorry...

where would that second mounth go?
Meeches could grow from Fleeches just like some insects grow from larvae. And anyway, no one really knows all the Meeches' body parts.
  #296  
04-29-2008, 03:37 PM
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In AE I got the definite impression that the Meech population was almost extinct, yet the Fleech population was stable or even increasing due to the greater demand of their young as pets for the Glukkons.

As Fleeches (Or Fleechs or whatever the plural is) are not killed but flushed and are very much alive in sewers or the necropoli of Necrum I cannot see how the Meech population would not be stable.

Your logic has more holes in than BM would after a day at the Slig Barracks.
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“I always believe the movies I've made are smarter than the way they are perceived by sort of mass culture and by the critics,” Snyder said, a statement he immediately followed by saying, “Also, ‘It looks like a video game.’

  #297  
04-29-2008, 03:39 PM
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The biggest problem with that idea is the meeches' current IUCN status of EX: Extinct.


Or else it would be like calling the white cabbage moth extinct after they've all died off, despite the hordes of caterpillars munching through your cabbage patch.
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  #298  
04-29-2008, 03:40 PM
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The only Fleeches in Abe's Exoddus are Vykker-made Fleeches. I said that wild Fleeches are young Meeches. Maybe Vykker-made Fleeches were an attempt to bring back Meeches for Meech Munchies, but it didn't work.
  #299  
04-29-2008, 03:43 PM
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:
Vykkers originally engineered Fleeches to be the perfect pets for Glukkons,
Seems self explanatory to me.
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“I always believe the movies I've made are smarter than the way they are perceived by sort of mass culture and by the critics,” Snyder said, a statement he immediately followed by saying, “Also, ‘It looks like a video game.’

  #300  
04-29-2008, 03:45 PM
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:
There was a wild-type strain of fleech that was used as a base for the Vykkerz genetic manipulation.
There, see?


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