Im still alive

I've not worked on this for quite some time, the problems are:
1. AE cam files seem to use some custom compression that uses a hardcoded lookup table.
2. Both AE and AO path files seem to have a lot of specail cases that are also hardcoded
However... at runtime I did manage to change all muds to sligs in AE which was pretty funny, I think I have a screen shot of that some where, and I also mananged to change some of the muds in the mines to ones that scrub the floor
edit: when the flying sligs where turned into muds they would just fall from the sky and die when they hit the floor, I thought that was so funny..